Package Exports
- @codemovie/code-movie-marked-plugin
- @codemovie/code-movie-marked-plugin/dist/index.js
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Readme
Code.Movie plugin for Marked
Author animated code examples with markdown! This plugin extends markdown with a wrapper syntax for fenced code blocks:
!!!json
```
[]
```
```
["World"]
```
```
["Hello", "World"]
```
```
[
"Hello",
"World"
]
```
!!!
Combined with a moderate amount of plugin configuration the above turns into animated, syntax highlighted code:
Installation
You can install the library as @codemovie/code-movie-marked-plugin
from NPM,
download the latest release from GitHub
or just grab index.js
from the source code.
Demo
After installation, run npm demo
and visit localhost:3000/demo/index.html
for a simple demo page. The source code is unminified and has extensive
comments.
Setup
This plugin does not bundle the core library! You have to either manually install @codemovie/code-movie or load the relevant files from a CDN like jsDelivr as shown below:
// Import Marked and the plugin
import { marked } from "https://cdn.jsdelivr.net/npm/marked@15.0.6/lib/marked.esm.js";
import { markedCodeMoviePlugin } from "./plugin/code-movie-marked-plugin/index.js";
// For flexibility reasons, the plugin does not ship with the main library.
// You need to load the required functions, themes and language modules from
// somewhere, either a CDN as shown below or from your local installation of
// @codemovie/code-movie.
import {
animateHTML,
monokaiDark,
} from "https://cdn.jsdelivr.net/npm/@codemovie/code-movie/dist/index.js";
import json from "https://cdn.jsdelivr.net/npm/@codemovie/code-movie/dist/languages/json.js";
import ecmascript from "https://cdn.jsdelivr.net/npm/@codemovie/code-movie/dist/languages/ecmascript.js";
// The plugin can automatically add markup for <code-movie-runtime> custom
// elements, but this too requires the module for the element to be loaded
import "https://cdn.jsdelivr.net/npm/@codemovie/code-movie-runtime";
// Set the options for the plugin
const codeMoviePlugin = markedCodeMoviePlugin({
// Because the core library is not bundled with the plugin, you need to
// provide an adapter function. The adapter function is called with the array
// of frame objects, the relevant language object, and the Marked token for
// the animation. You can pass the first two arguments on to your particular
// version of the core library. The token might be interesting if you want to
// run `animateHTML()` with different arguments depending on metadata present
// in the token. If you want to tweak the tab size, theme, or run some side
// effects (maybe depending on the aforementioned metadata), this is the place
// to do that. You can also add extra HTML before, after, or around the
// output... or not call `animateHTML()` at all, but rather do something else
// with the raw data.
adapter(frames, language, token) {
return animateHTML(frames, {
tabSize: 2,
language,
theme: monokaiDark,
});
},
// Because the language modules are HUGE and can be configured in a variety
// of ways, you may want to be selective about what you include and how you
// configure each language.
languages: {
// Every entry in the languages object maps a class name ("json" in this
// case) to a language module instance. To then create an animation for
// JSON, you'll need an element with the class "code-movie" (as defined in
// the selector option above) and also the class "json". <pre> elements
// inside this element (again, as defined by the selector option) will
// then be processed and animated als JSON.
json: json(),
// Here, the class "javascript" maps to the ecmascript module with types
// disabled, while the class "typescript" maps to the same language
// module, but with types enabled.
javascript: ecmascript({ ts: false }),
typescript: ecmascript({ ts: true }),
},
// To automatically add markup for <code-movie-runtime> custom elements, set
// the "addRuntime" option to something truthy. To initialize the
// <code-movie-runtime> tags with the "controls" attribute, pass an object
// with the controls property set to something truthy. If you need more
// customization, consider extending the adapter function.
addRuntime: {
controls: true,
},
});
// Pass the plugin to Marked. Done!
marked.use(codeMoviePlugin);
// Time to parse some markdown...
const markdown = await fetch("./content.md").then((res) => res.text());
document.body.innerHTML += marked.parse(markdown);
Syntax
The animation comprises of a wrapper block that, similar to fenced code
blocks, starts and ends with !!!
. The desired programming language comes after
the opening trio of exclamation points. The animations keyframes are built up
from code blocks. These can be either regular fenced code blocks or an
extended variant that we will cover shortly.
The most basic example therefore looks as follows:
!!!json
```
"Code block content, first keyframe"
```
```
"Code Block content, second keyframe"
```
!!!
Both the wrapper block and the code blocks can take arguments. These are
pairs of keys and JSON5-encoded values,
wrapped in parenthesis, that pass additional information. Keys always start with
a pipe (|
) symbol and are always immediately followed by an equals sign (=
).
Currently there are two arguments available:
|meta=
for both wrapper and code blocks|decorations=
for code blocks only
Example:
!!!json(|meta={ value: "This is metadata for the wrapper" })
```(|meta={ value: "This is metadata for the first frame" })
"Code block content, first keyframe"
```
```(
|meta={
value: "This is metadata for the second frame. With whitespace!"
}
)
"Code Block content, second keyframe"
```
!!!
Data from |meta
can be used as token.meta
in the adapter function, while
|decorations
is specifically for
Decorations. Both types of
arguments are explained in more detail below. The arguments lists can contain
whitespace
Metadata: |meta
You can add any metadata you like as a JSON5-encoded object to a wrapper block or code block. The argument is always optional and defaults to an empty object:
!!!json(|meta={ value: "Metadata for the entire animation" })
```(|meta={ value: "Metadata for the first frame" })
[23]
```
```(|meta={ value: "Metadata for the second frame" })
[42]
```
!!!
The object can contain line breaks.
|meta
on wrapper blocks
Metadata on wrapper blocks has no immediate effect, but is is available as
token.meta
in the adapter function. You could use to control markup creation
(to eg. allow ad-hoc addition of custom properties)
or switch themes entirely.
|meta
on code blocks
Metadata on code blocks has no immediate effect, but gets added to the meta
property on the frame objects available in the adapter function.
Decorations: |decorations
You can add decorations as JSON5-encoded arrays
to the individual code blocks inside a code-movie
block. Thedata
fields are
optional and default to empty objects.
!!!json
```
[]
```
```(|decorations=[{ kind: "TEXT", from: 1, to: 8 }])
["World"]
```
```(|decorations=[
{ kind: "TEXT", from: 1, to: 8 },
{ kind: "TEXT", from: 10, to: 17, data: { class: "error" } }
])
["Hello", "World"]
```
```(|decorations=[
{ kind: "GUTTER", text: "✅", line: 2 },
{ kind: "GUTTER", text: "🚫", line: 3 }
])
[
"Hello",
"World"
]
```
!!!
Neither the decoration objects nor the containing array can currently contain line breaks.
Language
Languages on code blocks are not required, but you might want to add them anyway to enable syntax highlighting in your code editor.
!!!json
```json
["The language is not needed, but maybe you want it"]
```
```json (
|meta={ info: "Frame 1" }
|decorations=[{ kind: "TEXT", from: 1, to: 8 }]
)
["Note that a space between the language and the arguments is valid!"]
```
!!!
Customization
You can read up on styling and theming in the Code.Movie documentation!