JSPM

  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 1
  • Score
    100M100P100Q57315F
  • License GPL-3.0-only

Synchronous A* pathfinding for TypeScript

Package Exports

  • @evilkiwi/astar

Readme

NPM GPL-3.0-only

Synchronous A* pathfinding for TypeScript.

@evilkiwi/astar is an synchronous A* pathfinding implementation in TypeScript.

  • Supports diagonal or manhattan heuristics
  • Optionally supports 3-dimensional grids with elevation
  • Highly configurable (corner cutting, diagonal movement, etc.)
  • First-class TypeScript
  • Fully tested
  • It's not awfully performant, but it works!

Installation

npm install @evilkiwi/astar

Usage

import { search, type Grid } from '@evilkiwi/astar';

/**
 * The first step is to have a Grid.
 *
 * -1 = un-walkable, like a wall or water.
 *  0 = walkable, optionally any integer above 0 for elevation support
 */
const grid: Grid = [
  [ 0,  5, -1,  0,  0, -1,  0,  0],
  [ 0,  4, -1,  0,  0, -1,  0,  0],
  [ 0,  3, -1,  0,  0, -1,  0,  0],
  [ 0,  2, -1,  0,  0,  0,  0,  0],
  [ 0,  1, -1,  0,  0, -1,  0,  0],
  [ 0,  0, -1,  0,  0, -1,  0,  0],
  [ 0,  0,  0,  0,  0, -1,  0,  0],
  [ 0,  0, -1,  0,  0, -1,  0,  0],
];

/**
 * Once you have a Grid, you can find an efficient tile-based path
 * from one vector to another.
 */
const path = search({
  cutCorners: false,
  diagonal: true,
  from: [0, 0],
  to: [7, 6],
  grid,
});

// Path is either an array of vectors or null (could not find a path)
console.log(path);

The library is immutable/side-effect free, and the grid reference won't be changed when searched.