Package Exports
- @mgx/particle-flow
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Readme
@mgx/particle-flow
Given a GeoJSON file with a speed property (a two-number-array), creates a particle-flow animation that interpolates the speed between the nodes of each Delaunay-triangle.
Installation
npm i @mgx/particle-flowExample usage
import { ParticleFlow, ParticleFlowProps, renderLoop } from '@mgx/particle_flow';
import { FeatureCollection, Point } from 'geojson';
const canvas = document.getElementById('canvas') as HTMLCanvasElement;
const demoData: FeatureCollection<Point, ParticleFlowProps> = {
"type": "FeatureCollection",
"features": [
{
"type": "Feature",
"properties": {
"speed": [2, 3]
},
"geometry": {
"type": "Point",
"coordinates": [
20.0390625,
21.616579336740603
]
}
},
{
"type": "Feature",
"properties": {
"speed": [3, 2]
},
"geometry": {
"type": "Point",
"coordinates": [
15.468749999999998,
36.31512514748051
]
}
},
{
"type": "Feature",
"properties": {
"speed": [4, 1]
},
"geometry": {
"type": "Point",
"coordinates": [
36.5625,
31.052933985705163
]
}
},
{
"type": "Feature",
"properties": {
"speed": [6, 0]
},
"geometry": {
"type": "Point",
"coordinates": [
39.0234375,
46.07323062540835
]
}
},
{
"type": "Feature",
"properties": {
"speed": [1, -2]
},
"geometry": {
"type": "Point",
"coordinates": [
55.1953125,
24.84656534821976
]
}
},
{
"type": "Feature",
"properties": {
"speed": [0.5, -3]
},
"geometry": {
"type": "Point",
"coordinates": [
54.140625,
41.77131167976407
]
}
},
{
"type": "Feature",
"properties": {
"speed": [-0.1, -3]
},
"geometry": {
"type": "Point",
"coordinates": [
26.71875,
57.136239319177434
]
}
}
]
};
const particleColor: [number, number, number] = [66, 245, 182];
const bbox = [3.515625, 18.979025953255267, 64.3359375, 62.103882522897855];
const pf = new ParticleFlow(canvas.getContext('webgl'), demoData, particleColor, bbox);
renderLoop(60, (tDelta: number) => {
pf.render(tDelta);
});
setTimeout(() => {
pf.updateBbox([0, 15, 70, 70]);
pf.setParticleColor([255, 0, 0]);
}, 2500);
setTimeout(() => {
pf.setParticleColor([125, 125, 0]);
}, 5000);