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@mikewesthad/dungeon

2.0.1
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A simple 2D dungeon generator

Package Exports

  • @mikewesthad/dungeon

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@mikewesthad/dungeon) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Dungeon

Installation

As a Script

Grab the minified js file & optional source map (or the unminified js file & optional source map).

<script src="dungeon.min.js"></script>

Or use the jsdelivr CDN:

<script src="//cdn.jsdelivr.net/npm/@mikewesthad/dungeon@1.2.1"></script>

This will give you a Dungeon global variable.

As a Module

npm i @mikewesthad/dungeon
import Dungeon from "@mikewesthad/dungeon";

Usage

const dungeon = new Dungeon({
  width: 50,
  height: 50,
  doorPadding: 1, // Experimental, minimum number of tiles between a door and a room corner (>= 1)
  randomSeed: 0, // Leave undefined if you don't want to control the seed
  rooms: {
    width: {
      min: 5,
      max: 10,
      onlyOdd: true // Or onlyEven: true
    },
    height: {
      min: 8,
      max: 20,
      onlyOdd: true // Or onlyEven: true
    },
    maxArea: 150,
    maxRooms: 50
  }
});

// Make sure you resize your console (see guide that gets printed out in the console)
dungeon.drawToConsole({
  empty: " ",
  emptyAttributes: "rgb(0, 0, 0)",
  wall: "#",
  wallAttributes: "rgb(255, 0, 0)",
  floor: "0",
  floorAttributes: "rgb(210, 210, 210)",
  door: "x",
  doorAttributes: "rgb(0, 0, 255)",
  containerAttributes: "15px"
});

// Helper method for debugging by dumping the map into an HTML fragment (<pre><table>)
const html = dungeon.drawToHtml({
  empty: " ",
  emptyAttributes: { class: "dungeon__empty", style: "color: rgb(0, 0, 0)" },
  wall: "#",
  wallAttributes: { class: "dungeon__wall", style: "color: rgb(255, 0, 0)" },
  floor: "0",
  floorAttributes: { class: "dungeon__floor", style: "color: rgb(210, 210, 210)" },
  door: "x",
  doorAttributes: { class: "dungeon__door", style: "color: rgb(0, 0, 255)" },
  containerAttributes: { class: "dungeon", style: "font-size: 15px" }
});
document.body.appendChild(html);

dungeon.rooms; // Array of Room instances
dungeon.tiles; // 2D array of tile IDs - see Tile.js for types

// Get a 2D array of tiles where each tile type is remapped to a custom value. Useful if you are
// using this in a tilemap, or if you want to map the tiles to something else, e.g. this is used
// internally to convert a dungeon to an HTML string.
var mappedTiles = dungeon.getMappedTiles({
  empty: 0,
  floor: 1,
  door: 2,
  wall: 3
});

Docs

See the web docs for the API here. The most useful page is the Dungeon class

Changelog

  • 2.0.0
    • Rewrite in Typescript. API changes requiring more of the DungeonConfig to be specified in the constructor.

Contributors

  • @mktcode - fix filename case.
  • @gobah - PR for getting the library working on node.
  • And, of course, @nickgravelyn who wrote the library that this fork is based on.