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@playwind/com.google.firebase.database

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Store and sync data in near-realtime. Realtime Database is a cloud-hosted NoSQL database that lets you store and sync JSON data in near-realtime. It's optimized for very rapid syncing of small amounts of data. When your players go offline, the Realtime Database SDKs use local cache on the device to serve and store changes. When the device comes online, the local data is automatically synchronized so people can keep playing your game from where they left off.

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@playwind/com.google.firebase.database) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    Get Started with Firebase Realtime Database

    Thank you for installing the Firebase Realtime Database Unity SDK. The Realtime Database guide provides instructions to configure a Unity project.

    Overview

    Firebase Realtime Database stores and synchronizes data with our NoSQL cloud database. Data is synced across all clients in real time, and remains available when your app goes offline.

    Using the Sample

    This SDK is distributed with a sample project under the Assets/Firebase/Sample/Database directory. To configure and run the sample, follow the instructions in Assets/Firebase/Database/Storage/readme.md.

    Demos

    Mecha Hamster is provided as a demo which showcases the integration of multiple Firebase features within a single game. The source is available on GitHub, and the live application is available for iOS on the App Store and for Android on the (Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

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