JSPM

@runreal/unreal-mcp

0.1.4
    • ESM via JSPM
    • ES Module Entrypoint
    • Export Map
    • Keywords
    • License
    • Repository URL
    • TypeScript Types
    • README
    • Created
    • Published
    • Downloads 95
    • Score
      100M100P100Q71789F
    • License MIT

    MCP server for Unreal Engine using Unreal Python Remote Execution

    Package Exports

    • @runreal/unreal-mcp
    • @runreal/unreal-mcp/dist/index.js

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@runreal/unreal-mcp) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    unreal-mcp

    MCP server for Unreal Engine that uses Unreal Python Remote Execution

    hero

    gif

    Twitter · Discord

    license

    Differences

    This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.

    Adding new tools/features is much faster to develop since it does not require any C++ code.

    It can support the full Unreal Engine Python API

    Note

    • This is not an official Unreal Engine project.
    • Your AI agents or tools will have full access to your Editor.
    • Review any changes your Client suggests before you approve them.

    Installation

    Requirements

    • Unreal Engine 5.4+ (verified, may work with earlier versions)
    • Node.js with npx
    • MCP Client (Claude, Cursor, etc.)
    1. Setting up your Editor:
      • Open your Unreal Engine project
      • Go to Edit -> Plugins
      • Search for "Python Editor Script Plugin" and enable it
      • Restart the editor if prompted
      • Go to Edit -> Project Settings
      • Search for "Python" and enable the "Enable Remote Execution" option

    enable plugin enable remote execution

    1. Set up your Client:
      • Edit your Claude (or Cursor) config
    {
      "mcpServers": {
        "unreal": {
          "command": "npx",
          "args": [
            "-y",
            "@runreal/unreal-mcp"
          ]
        }
      }
    }

    Available Tools

    Tool Description
    set_unreal_engine_path Set the Unreal Engine path
    set_unreal_project_path Set the Project path
    get_unreal_engine_path Get the current Unreal Engine path
    get_unreal_project_path Get the current Unreal Project path
    editor_run_python Execute any python within the Unreal Editor
    editor_list_assets List all Unreal assets
    editor_export_asset Export an Unreal asset to text
    editor_get_asset_info Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets
    editor_get_asset_references Get references for an asset
    editor_console_command Run a console command in Unreal
    editor_project_info Get detailed information about the current project
    editor_get_map_info Get detailed information about the current map/level
    editor_search_assets Search for assets by name or path with optional class filter
    editor_get_world_outliner Get all actors in the current world with their properties
    editor_validate_assets Validate assets in the project to check for errors
    editor_create_object Create a new object/actor in the world
    editor_update_object Update an existing object/actor in the world
    editor_delete_object Delete an object/actor from the world
    editor_take_screenshot Take a screenshot of the Unreal Editor
    editor_move_camera Move the viewport camera to a specific location and rotation for positioning screenshots

    Contributing

    Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.

    License MIT