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    • @sandy98/chess.js

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    Readme

    @sandy98/chess.js

    @sandy98/chess.js is a Javascript chess library that is used for chess move generation/validation, piece placement/movement, and check/checkmate/stalemate detection - basically everything but the AI.

    It is inspired on jhlywa's excelent chess.js, and follows its API to the detail wherever possible, so users with experience in it will find almost no difference in use. Motivation behind this development is to have a version which keeps an internal collection of positions, so user interfaces (like chessboard.js, or my own @sandy98/chess-board can show differents stages of a game without resorting to undos/redos of movements, which is expensive in terms of computation, and not elegant in terms of development. I had previously done a (now deprecated) fork of jhlywa's library which did exactly that, but eventually decided a complete rewrite to put modern tooling (typescript, parcel.js) to good use, and to have which I considered a clearer version in terms of both object orientation and functional techniques. The source code is quite self-explanatory.

    Installation

    To install the stable version:

    npm install --save @sandy98/chess.js

    Example Code

    The code below plays a complete game of chess ... randomly.

    var Chess = require('./chess').Chess;
    var chess = new Chess();
    
    while (!chess.game_over()) {
      var moves = chess.moves();
      var move = moves[Math.floor(Math.random() * moves.length)];
      chess.move(move);
    }
    console.log(chess.pgn());

    Need a user interface? Try my very own @sandy99/chess-board library.

    API (Doc currently under rewriting to stress minor differences between this @sandy98/chess.js and original chess.js)

    Constructor: Chess([ fen ])

    The Chess() constructor takes an optional parameter which specifies the board configuration in Forsyth-Edwards Notation.

    // board defaults to the starting position when called with no parameters
    var chess = new Chess();
    
    // pass in a FEN string to load a particular position
    var chess = new Chess('r1k4r/p2nb1p1/2b4p/1p1n1p2/2PP4/3Q1NB1/1P3PPP/R5K1 b - c3 0 19');

    .ascii()

    Returns a string containing an ASCII diagram of the current position.

    var chess = new Chess();
    
    // make some moves
    chess.move('e4');
    chess.move('e5');
    chess.move('f4');
    
    chess.ascii();
    // -> '   +------------------------+
    //      8 | r  n  b  q  k  b  n  r |
    //      7 | p  p  p  p  .  p  p  p |
    //      6 | .  .  .  .  .  .  .  . |
    //      5 | .  .  .  .  p  .  .  . |
    //      4 | .  .  .  .  P  P  .  . |
    //      3 | .  .  .  .  .  .  .  . |
    //      2 | P  P  P  P  .  .  P  P |
    //      1 | R  N  B  Q  K  B  N  R |
    //        +------------------------+
    //          a  b  c  d  e  f  g  h'

    .board()

    Not implemented in this version.

    .clear()

    Clears the board.

    chess.clear();
    chess.fen();
    // -> '8/8/8/8/8/8/8/8 w - - 0 1' <- empty board

    .fen()

    Returns the FEN string for the current position.

    var chess = new Chess();
    
    // make some moves
    chess.move('e4');
    chess.move('e5');
    chess.move('f4');
    
    chess.fen();
    // -> 'rnbqkbnr/pppp1ppp/8/4p3/4PP2/8/PPPP2PP/RNBQKBNR b KQkq f3 0 2'

    .game_over()

    Returns true if the game has ended via checkmate, stalemate, draw, threefold repetition, or insufficient material. Otherwise, returns false.

    var chess = new Chess();
    chess.game_over();
    // -> false
    
    chess.load('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78');
    chess.game_over();
    // -> true (stalemate)
    
    chess.load('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3');
    chess.game_over();
    // -> true (checkmate)

    .get(square)

    Returns the piece on the square:

    chess.clear();
    chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5') // put a black pawn on a5
    
    chess.get('a5');
    // -> { type: 'p', color: 'b' },
    chess.get('a6');
    // -> null

    .history([ options ])

    Returns a list containing the moves of the current game. Options is an optional parameter which may contain a 'verbose' flag. See .moves() for a description of the verbose move fields.

    var chess = new Chess();
    chess.move('e4');
    chess.move('e5');
    chess.move('f4');
    chess.move('exf4');
    
    chess.history();
    // -> ['e4', 'e5', 'f4', 'exf4']
    
    chess.history({ verbose: true });
    // -> [{ color: 'w', from: 'e2', to: 'e4', flags: 'b', piece: 'p', san: 'e4' },
    //     { color: 'b', from: 'e7', to: 'e5', flags: 'b', piece: 'p', san: 'e5' },
    //     { color: 'w', from: 'f2', to: 'f4', flags: 'b', piece: 'p', san: 'f4' },
    //     { color: 'b', from: 'e5', to: 'f4', flags: 'c', piece: 'p', captured: 'p', san: 'exf4' }]

    .in_check()

    Returns true or false if the side to move is in check.

    var chess = new Chess('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3');
    chess.in_check();
    // -> true

    .in_checkmate()

    Returns true or false if the side to move has been checkmated.

    var chess = new Chess('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3');
    chess.in_checkmate();
    // -> true

    .in_draw()

    Returns true or false if the game is drawn (50-move rule or insufficient material).

    var chess = new Chess('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78');
    chess.in_draw();
    // -> true

    .in_stalemate()

    Returns true or false if the side to move has been stalemated.

    var chess = new Chess('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78');
    chess.in_stalemate();
    // -> true

    .in_threefold_repetition()

    Returns true or false if the current board position has occurred three or more times.

    var chess = new Chess('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1');
    // -> true
    // rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq occurs 1st time
    chess.in_threefold_repetition();
    // -> false
    
    chess.move('Nf3'); chess.move('Nf6'); chess.move('Ng1'); chess.move('Ng8');
    // rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq occurs 2nd time
    chess.in_threefold_repetition();
    // -> false
    
    chess.move('Nf3'); chess.move('Nf6'); chess.move('Ng1'); chess.move('Ng8');
    // rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq occurs 3rd time
    chess.in_threefold_repetition();
    // -> true

    Allows header information to be added to PGN output. Any number of key/value pairs can be passed to .header().

    chess.header('White', 'Robert James Fischer');
    chess.header('Black', 'Mikhail Tal');
    
    // or
    
    chess.header('White', 'Morphy', 'Black', 'Anderssen', 'Date', '1858-??-??');

    Calling .header() without any arguments returns the header information as an object.

    chess.header();
    // -> { White: 'Morphy', Black: 'Anderssen', Date: '1858-??-??' }

    .insufficient_material()

    Returns true if the game is drawn due to insufficient material (K vs. K, K vs. KB, or K vs. KN); otherwise false.

    var chess = new Chess('k7/8/n7/8/8/8/8/7K b - - 0 1');
    chess.insufficient_material()
    // -> true

    .load(fen)

    The board is cleared, and the FEN string is loaded. Returns true if the position was successfully loaded, otherwise false.

    var chess = new Chess();
    chess.load('4r3/8/2p2PPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45');
    // -> true
    
    chess.load('4r3/8/X12XPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45');
    // -> false, bad piece X

    .load_pgn(pgn)

    Load the moves of a game stored in Portable Game Notation. pgn should be a string. The method will return true if the PGN was parsed successfully, otherwise false.

    var chess = new Chess();
    pgn = ['[Event "Casual Game"]',
           '[Site "Berlin GER"]',
           '[Date "1852.??.??"]',
           '[EventDate "?"]',
           '[Round "?"]',
           '[Result "1-0"]',
           '[White "Adolf Anderssen"]',
           '[Black "Jean Dufresne"]',
           '[ECO "C52"]',
           '[WhiteElo "?"]',
           '[BlackElo "?"]',
           '[PlyCount "47"]',
           '',
           '1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5 6.d4 exd4 7.O-O',
           'd3 8.Qb3 Qf6 9.e5 Qg6 10.Re1 Nge7 11.Ba3 b5 12.Qxb5 Rb8 13.Qa4',
           'Bb6 14.Nbd2 Bb7 15.Ne4 Qf5 16.Bxd3 Qh5 17.Nf6+ gxf6 18.exf6',
           'Rg8 19.Rad1 Qxf3 20.Rxe7+ Nxe7 21.Qxd7+ Kxd7 22.Bf5+ Ke8',
           '23.Bd7+ Kf8 24.Bxe7# 1-0'];
    
    chess.load_pgn(pgn.join('\n'));
    // -> true
    
    chess.fen();
    // -> 1r3kr1/pbpBBp1p/1b3P2/8/8/2P2q2/P4PPP/3R2K1 b - - 0 24
    
    chess.ascii();
    // -> '  +------------------------+
    //     8 | .  r  .  .  .  k  r  . |
    //     7 | p  b  p  B  B  p  .  p |
    //     6 | .  b  .  .  .  P  .  . |
    //     5 | .  .  .  .  .  .  .  . |
    //     4 | .  .  .  .  .  .  .  . |
    //     3 | .  .  P  .  .  q  .  . |
    //     2 | P  .  .  .  .  P  P  P |
    //     1 | .  .  .  R  .  .  K  . |
    //       +------------------------+
    //         a  b  c  d  e  f  g  h'
    
    
    ### .move(move, [ options ])
    Attempts to make a move on the board, returning a move object if the move was
    legal, otherwise null.  The .move function can be called two ways, by passing
    a string in Standard Algebraic Notation (SAN):
    
    ```js
    var chess = new Chess();
    
    chess.move('e4')
    // -> { color: 'w', from: 'e2', to: 'e4', flags: 'b', piece: 'p', san: 'e4' }
    
    chess.move('nf6') // SAN is case sensitive!!
    // -> null
    
    chess.move('Nf6')
    // -> { color: 'b', from: 'g8', to: 'f6', flags: 'n', piece: 'n', san: 'Nf6' }

    Or by passing .move() a move object (only the 'to', 'from', and when necessary 'promotion', fields are needed):

    var chess = new Chess();
    
    chess.move({ from: 'g2', to: 'g3' });
    // -> { color: 'w', from: 'g2', to: 'g3', flags: 'n', piece: 'p', san: 'g3' }

    An optional sloppy flag can be used to parse a variety of non-standard move notations:

    var chess = new Chess();
    
    // various forms of Long Algebraic Notation
    chess.move('e2e4', {sloppy: true});
    // -> { color: 'w', from: 'e2', to: 'e4', flags: 'b', piece: 'p', san: 'e4' }
    chess.move('e7-e5', {sloppy: true});
    // -> { color: 'b', from: 'e7', to: 'e5', flags: 'b', piece: 'p', san: 'e5' }
    chess.move('Pf2f4', {sloppy: true});
    // -> { color: 'w', from: 'f2', to: 'f4', flags: 'b', piece: 'p', san: 'f4' }
    chess.move('Pe5xf4', {sloppy: true});
    // -> { color: 'b', from: 'e5', to: 'f4', flags: 'c', piece: 'p', captured: 'p', san: 'exf4' }
    
    
    // correctly parses incorrectly disambiguated moves
    chess = new Chess('r2qkbnr/ppp2ppp/2n5/1B2pQ2/4P3/8/PPP2PPP/RNB1K2R b KQkq - 3 7');
    
    chess.move('Nge7');  // Ne7 is unambiguous because the knight on c6 is pinned
    // -> null
    
    chess.move('Nge7', {sloppy: true});
    // -> { color: 'b', from: 'g8', to: 'e7', flags: 'n', piece: 'n', san: 'Ne7' }

    .moves([ options ])

    Returns a list of legal moves from the current position. The function takes an optional parameter which controls the single-square move generation and verbosity.

    var chess = new Chess();
    chess.moves();
    // -> ['a3', 'a4', 'b3', 'b4', 'c3', 'c4', 'd3', 'd4', 'e3', 'e4',
    //     'f3', 'f4', 'g3', 'g4', 'h3', 'h4', 'Na3', 'Nc3', 'Nf3', 'Nh3']
    
    chess.moves({square: 'e2'});
    // -> ['e3', 'e4']
    
    chess.moves({square: 'e9'}); // invalid square
    // -> []
    
    chess.moves({ verbose: true });
    // -> [{ color: 'w', from: 'a2', to: 'a3',
    //       flags: 'n', piece: 'p', san 'a3'
    //       # a captured: key is included when the move is a capture
    //       # a promotion: key is included when the move is a promotion
    //     },
    //     ...
    //     ]

    The piece, captured, and promotion fields contain the lowercase representation of the applicable piece.

    The flags field in verbose mode may contain one or more of the following values:

    • 'n' - a non-capture
    • 'b' - a pawn push of two squares
    • 'e' - an en passant capture
    • 'c' - a standard capture
    • 'p' - a promotion
    • 'k' - kingside castling
    • 'q' - queenside castling

    A flag of 'pc' would mean that a pawn captured a piece on the 8th rank and promoted.

    .pgn([ options ])

    Returns the game in PGN format. Options is an optional parameter which may include max width and/or a newline character settings.

    var chess = new Chess();
    chess.header('White', 'Plunky', 'Black', 'Plinkie');
    chess.move('e4');
    chess.move('e5');
    chess.move('Nc3');
    chess.move('Nc6');
    
    chess.pgn({ max_width: 5, newline_char: '<br />' });
    // -> '[White "Plunky"]<br />[Black "Plinkie"]<br /><br />1. e4 e5<br />2. Nc3 Nc6'

    .put(piece, square)

    Place a piece on the square where piece is an object with the form { type: ..., color: ... }. Returns true if the piece was successfully placed, otherwise, the board remains unchanged and false is returned. put() will fail when passed an invalid piece or square, or when two or more kings of the same color are placed.

    chess.clear();
    
    chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5') // put a black pawn on a5
    // -> true
    chess.put({ type: 'k', color: 'w' }, 'h1') // shorthand
    // -> true
    
    chess.fen();
    // -> '8/8/8/p7/8/8/8/7K w - - 0 0'
    
    chess.put({ type: 'z', color: 'w' }, 'a1') // invalid piece
    // -> false
    
    chess.clear();
    
    chess.put({ type: 'k', color: 'w' }, 'a1')
    // -> true
    
    chess.put({ type: 'k', color: 'w' }, 'h1') // fail - two kings
    // -> false
    

    .remove(square)

    Remove and return the piece on square.

    chess.clear();
    chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5') // put a black pawn on a5
    chess.put({ type: chess.KING, color: chess.WHITE }, 'h1') // put a white king on h1
    
    chess.remove('a5');
    // -> { type: 'p', color: 'b' },
    chess.remove('h1');
    // -> { type: 'k', color: 'w' },
    chess.remove('e1');
    // -> null

    .reset()

    Reset the board to the initial starting position.

    .square_color(square)

    Returns the color of the square ('light' or 'dark').

    var chess = Chess();
    chess.square_color('h1')
    // -> 'light'
    chess.square_color('a7')
    // -> 'dark'
    chess.square_color('bogus square')
    // -> null

    .turn()

    Returns the current side to move.

    chess.load('rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1')
    chess.turn()
    // -> 'b'

    .undo()

    Takeback the last half-move, returning a move object if successful, otherwise null.

    var chess = new Chess();
    
    chess.fen();
    // -> 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
    chess.move('e4');
    chess.fen();
    // -> 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1'
    
    chess.undo();
    // -> { color: 'w', from: 'e2', to: 'e4', flags: 'b', piece: 'p', san: 'e4' }
    chess.fen();
    // -> 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
    chess.undo();
    // -> null

    .validate_fen(fen):

    Returns a validation object specifying validity or the errors found within the FEN string.

    chess.validate_fen('2n1r3/p1k2pp1/B1p3b1/P7/5bP1/2N1B3/1P2KP2/2R5 b - - 4 25');
    // -> { valid: true, error_number: 0, error: 'No errors.' }
    
    chess.validate_fen('4r3/8/X12XPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45');
    // -> { valid: false, error_number: 9,
    //     error: '1st field (piece positions) is invalid [invalid piece].' }