Package Exports
- @stdlib/assert-is-almost-equal-float32array
- @stdlib/assert-is-almost-equal-float32array/lib/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@stdlib/assert-is-almost-equal-float32array) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
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isAlmostEqualFloat32Array
Test if two arguments are both Float32Arrays and contain respective elements which are approximately equal within a specified number of ULPs (units in the last place).
Installation
npm install @stdlib/assert-is-almost-equal-float32arrayUsage
var isAlmostEqualFloat32Array = require( '@stdlib/assert-is-almost-equal-float32array' );isAlmostEqualFloat32Array( v1, v2, maxULP )
Tests if two arguments are both Float32Arrays and contain respective elements which are approximately equal within a specified number of ULPs (units in the last place).
var EPS = require( '@stdlib/constants-float32-eps' );
var Float32Array = require( '@stdlib/array-float32' );
var x = new Float32Array( [ 1.0, 2.0 ] );
var y = new Float32Array( [ 1.0+EPS, 2.0 ] );
var bool = isAlmostEqualFloat32Array( x, y, 0 );
// returns false
bool = isAlmostEqualFloat32Array( x, y, 1 );
// returns true
bool = isAlmostEqualFloat32Array( x, [ 1.0, 2.0 ], 1 );
// returns falseNotes
- The function returns
falseif either input value is aFloat32ArraycontainingNaN. - The function does not distinguish between
-0and+0, treating them as equal.
Examples
var Float32Array = require( '@stdlib/array-float32' );
var isAlmostEqualFloat32Array = require( '@stdlib/assert-is-almost-equal-float32array' );
var x = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var y = new Float32Array( [ 1.0, 2.0, 3.0 ] );
var out = isAlmostEqualFloat32Array( x, y, 0 );
// returns true
x = new Float32Array( [ -0.0, 0.0, -0.0 ] );
y = new Float32Array( [ 0.0, -0.0, 0.0 ] );
out = isAlmostEqualFloat32Array( x, y, 1 );
// returns true
x = new Float32Array( [ NaN, NaN, NaN ] );
y = new Float32Array( [ NaN, NaN, NaN ] );
out = isAlmostEqualFloat32Array( x, y, 0 );
// returns falseNotice
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License
See LICENSE.
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