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@thetomik/battlecon

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  • License Apache-2.0

A Battlefield / Frostbite engine RCON layer on node.js

Package Exports

  • @thetomik/battlecon
  • @thetomik/battlecon/src/BattleCon.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@thetomik/battlecon) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

BattleCon - BATTLEFIELD layer on node.js

BattleCon is a Battlefield / Frostbite engine RCON layer built on top of nothing less than the excellent node.js platform.

With BattleCon it's easy to create your very own server management interface, like automatic map votings, auto team balancing, live player stats and more.

Usage

Executing commands:

var BattleCon = require("battlecon"),
    bc = new BattleCon("host", port, "pass").use("core");
    
bc.on("login", function() {
    bc.exec("version", function(err, res) {
        if (err) {
            console.log("Error: "+err);
            return;
        }
        console.log("version:", res);
    });
});

bc.connect(); // Connects and logs in

Processing (raw) server events:

...
bc.on("event", function(evt) {
    console.log("Event:", evt);
});

Core

The core module implements common commands used between Frostbite-driven games, like logging in and out, version and server info querying.

Modules

Additionally, BattleCon supports game-specific modules, like the BF3 and BF4 modules. Loading modules is simple:

...
var bc = new BattleCon("host", port, "pass").use("BF4");

...your logic...

bc.connect();

Currently, the game modules are quite basic and provide basic functionality only. Feel free to extend them and send me a pull request!

Examples

There is a simple example of how to use BattleCon, like reacting to server events and issuing commands:

License

Apache License, Version 2.0