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  • License MIT

tsParticles destroy external interaction

Package Exports

  • @tsparticles/interaction-external-destroy
  • @tsparticles/interaction-external-destroy/lazy
  • @tsparticles/interaction-external-destroy/package.json

Readme

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tsParticles External Destroy Interaction

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tsParticles interaction plugin for destroy effect around mouse or HTML elements.

Quick checklist

  1. Install @tsparticles/engine (or use the CDN bundle below)
  2. Call the package loader function(s) before tsParticles.load(...)
  3. Apply the package options in your tsParticles.load(...) config

How to use it

CDN / Vanilla JS / jQuery

The CDN/Vanilla version JS has one required file in vanilla configuration:

Including the tsparticles.interaction.external.destroy.min.js file will export the function to load the interaction plugin:

loadExternalDestroyInteraction;

Usage

Once the scripts are loaded you can set up tsParticles and the interaction plugin like this:

(async () => {
  await loadInteractivityPlugin(tsParticles);
  await loadExternalDestroyInteraction(tsParticles);

  await tsParticles.load({
    id: "tsparticles",
    options: {
      /* options */
    },
  });
})();

ESM / CommonJS

This package is compatible also with ES or CommonJS modules, firstly this needs to be installed, like this:

$ npm install @tsparticles/interaction-external-destroy

or

$ yarn add @tsparticles/interaction-external-destroy

Then you need to import it in the app, like this:

const { tsParticles } = require("@tsparticles/engine");
const { loadInteractivityPlugin } = require("@tsparticles/plugin-interactivity");
const { loadExternalDestroyInteraction } = require("@tsparticles/interaction-external-destroy");

(async () => {
  await loadInteractivityPlugin(tsParticles);
  await loadExternalDestroyInteraction(tsParticles);
})();

or

import { tsParticles } from "@tsparticles/engine";
import { loadInteractivityPlugin } from "@tsparticles/plugin-interactivity";
import { loadExternalDestroyInteraction } from "@tsparticles/interaction-external-destroy";

(async () => {
  await loadInteractivityPlugin(tsParticles);
  await loadExternalDestroyInteraction(tsParticles);
})();

Option mapping

  • Event mode key: interactivity.events.onHover.mode with value "destroy"
  • Mode options key: interactivity.modes.destroy
{
  "interactivity": {
    "events": {
      "onHover": {
        "enable": true,
        "mode": "destroy"
      }
    },
    "modes": {
      "destroy": {
        "distance": 200
      }
    }
  }
}

Common pitfalls

  • Calling tsParticles.load(...) before loadInteractivityPlugin(...)
  • Verify required peer packages before enabling advanced options
  • Change one option group at a time to isolate regressions quickly