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@vit1251/napi_sdl2

0.1.5
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  • License MIT

SDL2 bindings with N-API

Package Exports

  • @vit1251/napi_sdl2

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@vit1251/napi_sdl2) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

napi_sdl2

The goal of this library provides SDL2 bindings for node using N-API. It is heavily inspired in node-sdl. It is heavily inspired in napi-sdl2.

Supported OS

  • Linux

Installation

Prepare base system

Linux

sudo apt install libsdl2-ttf-dev libsdl2-dev

Setup Node module

npm install @vit1251/napi_sdl2

Usage

import SDL2 from '@vit1251/napi_sdl2';

Example

Initialize and create SDL window

SDL2.SDL_Init(SDL2.SDL_INIT_EVERYTHING);

let [screen_width, screen_height] = [800, 800];
let sdl_window = SDL2.SDL_CreateWindow("SDL Sample", 
    0, 0, screen_width, screen_height, SDL2.SDL_WINDOW_SHOWN | SDL2.SDL_WINDOW_RESIZABLE);
    let sdl_renderer = SDL2.SDL_CreateRenderer( sdl_window, -1, SDL2.SDL_RENDERER_ACCELERATED );
//Initialize renderer color
SDL2.SDL_SetRenderDrawColor( sdl_renderer, [0xFF, 0xFF, 0xFF, 0xFF]);

Handling SDL events using SDL_PeepEvents. You also can use SDL_WaitEvent or SDL_PollEvent.

let event = {};
SDL2.SDL_PumpEvents();
while(1) {
    let ret = SDL2.SDL_PeepEvents(event, 1, SDL2.SDL_GETEVENT, SDL2.SDL_FIRSTEVENT, SDL2.SDL_LASTEVENT);
    if(ret == 1) break;
    SDL2.SDL_Delay(10);
    render(context);
    SDL2.SDL_PumpEvents();
}

Rendering graphics

const [screen_width, screen_height] = SDL2.SDL_GetWindowSize(context.window);
//Clear screen
SDL2.SDL_SetRenderDrawColor( context.renderer, [0xFF, 0xFF, 0xFF, 0xFF] );
SDL2.SDL_RenderClear( context.renderer );

//Render red filled quad
SDL2.SDL_SetRenderDrawColor( context.renderer, [0xFF, 0x00, 0x00, 0xFF] );
SDL2.SDL_RenderFillRect( context.renderer, [screen_width / 4, screen_height / 4, screen_width / 2, screen_height / 2 ] );

//Update screen
SDL2.SDL_RenderPresent( context.renderer );