JSPM

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  • Published
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    100M100P100Q38586F
  • License MIT

An abstract networking layer over multiple transports, client/server agnostic with support for E2EE

Package Exports

  • anysocket
  • anysocket/src/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (anysocket) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

AnySocket

An abstract networking layer over multiple transports, client/server agnostic with support for E2EE

NPM version Downloads

Important

This is a work in progress and API is subject to change.

Features

  • Client / Server agnostic
  • Support for request/reply
  • Custom AUTH method
  • E2EE between peers with forward secrecy
  • RPC support
  • NTP Sync between peers support
  • P2P using a proxy server (with support for direct E2EE between peers)
  • Binary support (see: AnySocket.Packer)
  • Browser support - 31kb footprint (see: /dist/anysocket.browser.js)
  • Multiple transports *(implemented atm: ws/wss, http/https)
  • All peers have a UUIDv4 associated
  • Disconnect detection using a heartbeat
  • Not Battle Tested ...yet

** http transport is experimental

Info: Binary RPC arguments and responses are auto packed/unpacked (AnySocket.Packer.pack/AnySocket.Packer.unpack).

Benchmarks

See benchmarks

Installation

npm install --save anysocket

or

<script src="/dist/anysocket.browser.js"></script>

or (if using AnySocketHTTP)

<script src="@anysocket"></script>

How to use

The following example starts a websocket server on port 3000.

const AnySocket = require("anysocket");
const server = new AnySocket();
const PORT = 3000;
server.listen("ws", PORT)
    .then(() => {
        console.log("Listening on port:", PORT);
    })
    .catch((err) => {
        console.error("Failed to start server:", err);
    });
server.on("connected", async (peer) => {
    console.log("Connected", peer.id);
    console.log(await peer.getSyncedTime()) // { time: 1674671482107, rtt: 2, offset: 0 }
    peer.send({
        hello: "world"
    });
});
server.on("message", (packet) => {
    console.log("From:", packet.peer.id, "Message:", packet.msg);
});
server.on("disconnected", (peer, reason) => {
    console.log("Disconnected", peer.id, "Reason:", reason);
});

The following example connects to a websocket on port 3000

const AnySocket = require("anysocket");
const client = new AnySocket();
const PORT = 3000;
client.connect("ws", "127.0.0.1", PORT)
    .then(() => {
        console.log("Connected to server");
    })
    .catch((err) => {
        console.error("Failed to connect to server:", err);
    });

// after negotiating the AUTH packet, it will trigger the connect event
client.on("connected", async (peer) => {
    console.log("Connected", peer.id);
    console.log(await peer.getSyncedTime()) // { time: 1674671482107, rtt: 2, offset: 0 }
    peer.send({
        hello: "world"
    });
});
client.on("message", (packet) => {
    console.log("From:", packet.peer.id, "Message:", packet.msg);
});
client.on("disconnected", (peer, reason) => {
    console.log("Disconnected", peer.id, "Reason:", reason);
});

More in the examples folder.

Documentation

See documentation and examples folder

Upcoming Features

  • Mesh Network
  • Multiple transports: tcp, udp*, ipc
  • Client reconnection

* this will require a change in the protocol, as the protocol assumes the packets are sent using a reliable, ordered connection

License

MIT