JSPM

  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 543
  • Score
    100M100P100Q100123F
  • License MIT

String encodings for javascript

Package Exports

  • bstring
  • bstring/lib/base58
  • bstring/lib/base58-browser.js
  • bstring/lib/bech32
  • bstring/lib/bech32-browser.js
  • bstring/lib/cashaddr
  • bstring/lib/cashaddr-browser.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (bstring) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

bstring

String encodings for javascript.

Usage

'use strict';

const assert = require('assert');
const {base58, bech32, cashaddr} = require('bstring');

// Base58
const b58 = base58.encode(Buffer.from([1,2,3]));
assert(base58.test(b58));
const data = base58.decode(b58);
console.log(data);

// Bech32
const b32 = bech32.encode('bc', 0, Buffer.alloc(20, 0x10));
assert(bech32.test(b32));
const {hrp, version, hash} = bech32.decode(b32);
console.log([hrp, version, hash]);

// CashAddr
const address = cashaddr.encode('bitcoincash', 0, Buffer.alloc(20, 0x10));
assert(cashaddr.test(address));
const res1 = cashaddr.decode(address);
console.log([res1.prefix, res1.type, res1.hash]);

const noPrefixAddress = address.split(':')[1];
assert(cashaddr.test(noPrefixAddress, 'bitcoincash'));
const res2 = cashaddr.decode(noPrefixAddress, 'bitcoincash');
console.log([res2.prefix, res2.type, res2.hash]);

Contribution and License Agreement

If you contribute code to this project, you are implicitly allowing your code to be distributed under the MIT license. You are also implicitly verifying that all code is your original work. </legalese>

License

  • Copyright (c) 2017, Christopher Jeffrey (MIT License).

See LICENSE for more info.