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  • License MIT

easy websocket

Package Exports

  • easy-websocket

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (easy-websocket) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

easy-websocket for node

Build Status Coverage Status

(The MIT License)

install

npm install easy-websocket

use

var websocket = require('easy-websocket');

example

browser client

index.html

  ws = new WebSocket('ws://'+window.location.host+'/Demo');
  
  ws.onopen = function (e) {
    console.log('onopen ...,will send ...');
    ws.send('hello world);
  };

  ws.onclose = function (e) {
    console.log('closed ...');
  };

  ws.onmessage = function (e) {
    console.log('onmessage',e.data);
  };

  ws.onerror   = function (e) {
    console.log(e);
  };
  
  ...

  ws.send(...);
  ws.close(1000);

server

  • http [path]/example/http-example.js
var http      = require('http');
var fs        = require('fs');
var websocket = require('easy-websocket');

var server = http.createServer(function (req,res) {
  fs.readFile('./index.html',function (err,data) {
    res.end(data)
  })
});

websocket(server)
  .on('connect',(ws) => {
    ws.on('data',(obj) => {
      console.log(obj.type);
      ws.send("hello world");
    })
  })

server.listen(3000);
  • express [path]/example/express-example.js
  • only require websocket protocol
var app       = require('express')();
var http      = require('http');
var fs        = require('fs');

// only websocket protocal
var websocketlib = require('easy-websocket/websocket');

app.use(function (req,res,next) {
  fs.readFile('./index.html',function (err,data) {
    res.end(data);
  })
});

var server = http.Server(app);

// websocket
server.on('upgrade',function (req,socket,head) {
  var ws = websocketlib(socket)
    .shakeHand(req)
    .receiveFrame()
    .on('data',(obj) => {
      console.log(obj.type,obj.buffer.length);
      switch(obj.type) {
        case 'string':
          ws.send(obj.buffer.toString());
        break;
        case 'binary':
          ws.send(obj.buffer,'binary');
        break;
      }
    })
})

server.listen(3000);

Check auth

When the client tries to connect to the websocket server, the easy-websocket checks auth before the server responds with handshake data, and then decides whether responds with handshake data.

By default,

  • if defaultAuth(req) returns a false, server responds with shakehand data.
  • if defaultAuth(req) returns a non-false value, server will end the socket with the value, and reject the shakehand request.
WebSocket.prototype.defaultAuth = function (req) {
  if (!req.headers.origin) {
    return 'origin header is not exist';
  }

  if (!req.headers.host) {
    return 'host header is not exist';
  }

  var host = urlParse(req.headers.origin).host;

  if (host !== req.headers.host) {
    return 'Origin: ' + req.headers.origin + ' 403 forbidden\n'
  }

  return false
}

Check auth in your way

easy-websocket provides a custom way to check auth.

  • By default, auth is undefined. So easy-websocket checks auth via defaultAuth(req);

  • However, if you set auth, easy-websocket checks auth via auth(req);

  • when calls this.auth(req), and it returns a false (or can be converted to false), server will respond with shakehand data.

  • when calls this.auth(req), and it returns a non-false value. server will end the socket with the value, and reject the shakehand request.

eg.

var app       = require('connect')();
var http      = require('http');
var fs        = require('fs');
var server    = http.Server(app);
var websocket = require('easy-websocket');
var wsServer  = websocket(server);
app.use(function (req,res,next) {
  fs.readFile('./index.html',function (err,data) {
    res.end(data);
  })
});

// check auth
wsServer.auth = function (req) {
  return checkCookie(req);
}

function checkCookie(req) {
  // return '403 forbidden';
  return false;
}

wsServer.on('connect',(ws) => {
  ws.on('data',(obj) => {
    console.log(obj.type,obj.buffer.length);
    ws.send('hello world');
  });
})



var server = http.Server(app).listen(3000);

api

1 websocket.js: protocol

var websocketlib = require('easy-websocket/websocket');

1.1 websocketlib(socket[,config]);

socket: instance of net.Socket;

var websocketlib = require('easy-websocket/websocket');
server.on('upgrade',function (req,socket,head) {

  // check req auth
  // ...
  
  var ws = websocketlib(socket)
    .shakeHand(req)
    .receiveFrame()
    .on('data',function(obj){
      console.log(obj.type,obj.buffer.length);
      switch(obj.type) {
        case 'string':
          ws.send(obj.buffer.toString());
        break;
        case 'binary':
          ws.send(obj.buffer,'binary');
        break;
      }
    });
})

config: optional , json object; defalut config:

{
  pingInterval:10000,
  enablePing:true,
  enablePong:true
}

1.2, defaultAuth(req)

default check auth method;

1.3, auth(req)

an interface to user, if auth is set, check auth via auth(req);

1.4, shakeHand(req);

req: http request from client;

1.5, receiveFrame();

receive Frame from client;

1.6, startPing();

create a ping frame from server to client. By default , this function will call ping([data]) every 10s to ensure this socket connection is alive;

if config.enablePing is true and you never call clearPing() ,it means you should not call this function;

1.7, clearPing();

stop ping ;

1.8, ping([data]);

only create ping frame one time; data: optinal, it can be a string or buffers

1.9, pong([data]);

respone for ping which come from client;

1.10, send(data[,opcode]);

data : a string or buffers opcode : optinal, the default value is 'text'. if data are buffers , this value must set 'binary'

1.11, end();

close socket;

event

  • 'connect' emit when shakehand success
  • 'data' : emit when receive data from client
  • 'error' : emit when some error occur
  • 'ping' : emit when server accept ping frame
  • 'pong' : emit when server accept pong frame
  • 'close' : emit when close socket

index.js: websocket server

var websocket = require('easy-websocket');
...
var wsServer  = websocket(server,{...});
wsServer.on('connect',(ws) => {
  ws.on('data',(obj) => {
    console.log(obj.type,obj.buffer.length);
    ws.send('hello world');
  });
})

2.1, websocket(server[,config]);

server instance of http.Server;

config refer to 1.1

2.2, auth(req);

An interface to user, wesocketlib.auth will reference to this auth, if we set this auth, when calls auth(req) in wesocketlib, it actually calls this auth.

// check auth
wsServer.auth = function (req) {
  return checkCookie(req);
}

event

  • connect: emit when shakehand success. The only input param of callback wsis an instance of websocketlib

    wsServer.on('connect',(ws) => {
      ws.on('data',(obj) => {
        console.log(obj.type,obj.buffer.length);
        ws.send('hello world');
      });
    })