JSPM

electron-steam-api

3.0.13
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    • License MIT

    A nice Steam API wrapper.

    Package Exports

    • electron-steam-api
    • electron-steam-api/dist/index.js

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (electron-steam-api) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    SteamAPI

    NPM Discord

    Documentation

    A list of all the methods SteamAPI provides is available here.

    Breaking changes from 2.x to 3.x

    • CommonJS Modules -> ES Modules
    • Import using import statement instead of require()
    • SteamAPI constructor now takes false as the first parameter if you don't want to supply a key
    • Options for constructor have changes from { enabled, expires, disableWarnings } to { language, currency, headers, baseAPI, baseStore, baseActions, inMemoryCacheEnabled, gameDetailCacheEnabled, gameDetailCacheTTL, userResolveCacheEnabled, userResolveCacheTTL }
    • Custom caching may be enabled by setting inMemoryCacheEnabled: false and setting <SteamAPI>.gameDetailCache/<SteamAPI>.userResolveCache. Must implement CacheMap<K, V> interface in src/Cache.ts
    • getFeaturedGames() returns object instead of array
    • Server#game -> Server#gameDir
    • App IDs are passed as numbers not strings (although a string will probably still work)
    • Any other changes to the API can be found in https://github.com/xDimGG/node-steamapi/blob/master/PORT.md

    Setup

    Installation

    npm i steamapi

    Getting an API Key

    Once signed into Steam, head over to http://steamcommunity.com/dev/apikey to generate an API key.

    Usage

    First, we start by making a SteamAPI "user".

    import SteamAPI from 'steamapi';
    
    const steam = new SteamAPI('steam token');

    Now, we can call methods on the steam object.

    For example, let's retrieve the SteamID64 of a user. SteamAPI provides a resolve method, which accepts URLs and IDs.

    steam.resolve('https://steamcommunity.com/id/DimGG').then(id => {
        console.log(id); // 76561198146931523
    });

    Now let's take that ID, and fetch the user's profile.

    steam.getUserSummary('76561198146931523').then(summary => {
        console.log(summary);
        /**
        UserSummary {
            steamID: '76561198146931523',
            avatar: {
                small: 'https://avatars.steamstatic.com/7875e33529232d95cad28ea1054897618907fa03.jpg',
                medium: 'https://avatars.steamstatic.com/7875e33529232d95cad28ea1054897618907fa03_medium.jpg',
                large: 'https://avatars.steamstatic.com/7875e33529232d95cad28ea1054897618907fa03_full.jpg',
                hash: '7875e33529232d95cad28ea1054897618907fa03'
            },
            url: 'https://steamcommunity.com/id/DimGG/',
            visible: true,
            personaState: 0,
            personaStateFlags: 0,
            allowsComments: true,
            nickname: 'dim',
            lastLogOffTimestamp: 1704553877,
            createdTimestamp: 1406393110,
            realName: undefined,
            primaryGroupID: '103582791457347196',
            gameID: undefined,
            gameName: undefined,
            gameServerIP: undefined,
            gameServerID: undefined,
            countryCode: 'US',
            stateCode: undefined,
            cityID: undefined
        }
        */
    });