Package Exports
- element-functions-set_background_canvas
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Readme
setBackgroundCanvas
Sets an Image or GLSLFragmentShader as the background of any Element.
This functions allows you to apply a Image or GLSLFragmentShader behind all element children. By using this function you will have far more control. The main reason for this was to allow opacity over an still background image without effecting nested elements. Now each nested element can have its own alpha use setAlpha project for this. Use the opacity rule for the canvas.
Make sure your parent Element has the CSS rule position: relative;.
Image Example
/* create the image */ var img1 = new Image();img1.onload = function () { document.getElementById("your_block_level_element").setBackgroundCanvas(img1); }; img1.crossOrigin = "anonymous"; /* required removes: operation is insecure */ img1.src = 'https://upload.wikimedia.org/wikipedia/commons/9/9b/The.Matrix.glmatrix.2.png';
GLSLFragmentShader Example
let parentElement = document.getElementById("glslContainer"); let glslFragmentShader = new GLSLFragmentShader(parentElement, "./shaders/triangle_grid_contouring_v100.glsl.json");/* create a function for Loaded event within parent element */ parentElement.glslFragmentShaderLoaded = function(event){ /* set your size */ glslFragmentShader.size = 4; // between .5 - 8 /* add to the background */ parentElement.setBackgroundCanvas(glslFragmentShader); }
Video Example
No Longer Supported
Change Canvas Object
/* create the image */ var img1 = new Image(); img1.onload = function () { /* destroy the old canvas first */ document.getElementById("col_1").destroyBackgroundCanvas(); document.getElementById("col_1").changeBackgroundCanvas(img1); }; img1.crossOrigin = "anonymous"; img1.src = 'https://upload.wikimedia.org/wikipedia/commons/thumb/9/97/The_Earth_seen_from_Apollo_17.jpg/1024px-The_Earth_seen_from_Apollo_17.jpg';
Canvas Element
You can access the canvas element directly by using
element.canvas.element
Refresh
You can access the reFresh function if you have any refreshing issues with
element.canvas.reFresh();
Events
BackgroundCanvasLoaded
document.getElementById("your_block_level_element").addEventListener("BackgroundCanvasLoaded", function(event){ /* add the classes to the canvas element to effect the appearance */ /* set position */ /* set repeat */ /* set opacity */ /* set stretch */ /* stretch both axis */ event.target.canvas.element.classList.add("xy-xy"); event.target.canvas.reFresh(); });
BackgroundCanvasChanged
Triggered when a change to the canvas object.
Requires
containsAll https://github.com/webciter/containsAll arrayMin https://github.com/webciter/arrayMin
Optional
By including this module you will get an extra reFresh call.
classListMonitor https://github.com/webciter/classListMonitor GLSLFragmentShader https://github.com/webciter/GLSLFragmentShader#2.0.0
Installation
npm i element-functions-set_background_canvas
Positioning
To reposition the image use two classes on the canvas element, both x and y classes are needed.
9 positions are possible
xl yt, xc yt, xr yt xl yc, xc yc, xr yc xl yb, xc yb, xr yb
So for a center image use
/* center image */ document.getElementById("your_block_level_element").canvas.element.classList.add("xc yc");
Stretch
The object ether image, video can be stretched over the element, using the following classes. aspect ratio is ignored.
x-x - x axis only y-y - y axis only xy-xy - both axis
Opacity
Use the opacity rule, inheritance will not be effected as it's on it own branch.
/* 50% Opacity */ document.getElementById("your_block_level_element").backgroundCanvas.opacity = 0.5;
Repeat
/* only on the x axis */ document.getElementById("your_block_level_element").canvas.element.classList.add("xx"); /* only on the y axis */ document.getElementById("your_block_level_element").canvas.element.classList.add("yy"); /* both axis, essentially tile cover */ document.getElementById("your_block_level_element").canvas.element.classList.add("xx yy");
Levels
Levels were added for manipulation of pixels just in case there is some chroma pixels remaining. The class of levels must be added to the Element or it will be ignored
document.getElementById("your_block_level_element").canvas.element.levels.red = 1; /* 0.0 - 2.0 */ document.getElementById("your_block_level_element").canvas.element.levels.green = 1; /* 0.0 - 2.0 */ document.getElementById("your_block_level_element").canvas.element.levels.blue = 1; /* 0.0 - 2.0 */
Chroma Key
Apply a color of chroma key to the GLSLFragmentShader or Image the class of chromaKey must be added to the canvas element to function, make sure you slect the exact colour of the chroma key.
document.getElementById("your_block_level_element").canvas.element.chromaKey = {red: 0, green: 255, blue:0};
Chroma Variance
Apply an amount of chroma variance to the GLSLFragmentShader or Image the class of chromaKey must be added to the canvas element to function
document.getElementById("your_block_level_element").backgroundCanvas.chromaVariance = 300;