Package Exports
- evm-maths
- evm-maths/lib/constants
- evm-maths/lib/constants.js
- evm-maths/lib/index.js
- evm-maths/lib/percent
- evm-maths/lib/percent.js
- evm-maths/lib/ray
- evm-maths/lib/ray.js
- evm-maths/lib/utils
- evm-maths/lib/utils.js
- evm-maths/lib/wad
- evm-maths/lib/wad.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (evm-maths) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
evm-maths
➗ Useful bigint math libraries to ease your journey through off-chain fixed-point arithmetics
Install
npm install evm-mathsyarn add evm-mathsUsage
Just import the module and you'll benefit from an augmented, and typed, BigInt class!
import "evm-maths";
const WAD = BigInt.pow10(18);
BigInt.from(1).wadMul(WAD); // 1
BigInt.from(WAD * 2n).rayMul(0.5e27); // WADIf you choose to avoid prototype pollution, you can always import specific utilities:
import * as WadMath from "evm-maths/lib/wad";
import * as RayMath from "evm-maths/lib/ray";
import * as PercentMath from "evm-maths/lib/percent";Book
- Scale-agnostic utilities
- Scale constants
- Wad-based utilities
- Ray-based utilities
- Percent-based utilities
Scale-agnostic utilities
approxEqAbs
Returns whether the BigNumber is approximately close to the given BigNumber, within the given tolerance
// only if you want to avoid BigNumber prototype pollution
import { approxEqAbs } from "evm-maths/lib/utils";
// Returns whether the BigNumber is approximately close to the given BigNumber, within the given tolerance: true
approxEqAbs(0, 1, "1");
BigNumber.approxEqAbs(0, 1, "1");
BigNumber.from(0).approxEqAbs(1, "1");min
Returns the minimum between input BigNumberish, as a BigInt
// only if you want to avoid BigInt prototype pollution
import { min } from "evm-maths/lib/utils";
// Returns the minimum between input BigNumberish, as a BigInt: 0
min(0, 1, "2", ...);
BigInt.min(0, 1, "2", ...);
BigInt.from(0).min(1, "2", ...);max
Returns the maximum between input BigNumberish, as a BigInt
// only if you want to avoid BigInt prototype pollution
import { max } from "evm-maths/lib/utils";
// Returns the maximum between input BigNumberish, as a BigInt: 2
max(0, 1, "2", ...);
BigInt.max(0, 1, "2", ...);
BigInt.from(0).max(1, "2", ...);sum
Returns the sum of input BigNumberish array, as a BigInt
// only if you want to avoid BigInt prototype pollution
import { sum } from "evm-maths/lib/utils";
// Returns the sum of input BigNumberish array, as a BigInt: 3
sum([0, 1, "2"]);
BigInt.sum([0, 1, "2"]);
BigInt.from(0).sum([1, "2"]);format
Returns a string representation of the BigInt's value, formatted according to:
- the input number of decimals the BigInt value holds (default: 0)
- the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)
// Returns a string representation of the BigInt's value: 0.01
BigInt.from(19).format(3, 2);toFloat
Returns a float representation of the BigInt's value, parsed according to the input number of decimals the BigInt value holds (default: 0)
Note: parsing a too large value may result in parsing NaN (because the BigInt's value may still be too large to fit in a JS floating-point number)
// Returns a string representation of the BigInt's value: 0.01
BigInt.from(19).toFloat(3, 2);pow10
Returns a 1 followed by the input number of zeros (10 raised to the power of the input)
// only if you want to avoid BigInt prototype pollution
import { pow10 } from "evm-maths/lib/utils";
// Returns a 1 followed by the input number of zeros: 100
pow10(2);
BigInt.pow10(2);mulDiv
Performs a multiplication followed by a division, rounded half up
// only if you want to avoid BigInt prototype pollution
import { mulDivHalfUp } from "evm-maths/lib/utils";
// 1.0 (in wad) * 1 / 1 = 1.0 (in wad)
mulDivHalfUp(BigInt.WAD, 1, 1);
BigInt.WAD.mulDiv(1, 1);mulDivUp
Performs a multiplication followed by a division, rounded up
// only if you want to avoid BigInt prototype pollution
import { mulDivUp } from "evm-maths/lib/utils";
// 0.999999999999999999 * 1 / WAD = 1.0 (in wad, rounded up)
mulDivUp(BigInt.WAD - 1n, 1, BigInt.WAD);
(BigInt.WAD - 1n).mulDivUp(1, BigInt.WAD);mulDivDown
Performs a multiplication followed by a division, rounded down
// only if you want to avoid BigInt prototype pollution
import { mulDivDown } from "evm-maths/lib/utils";
// 1.000000000000000001 * 1 / WAD = 1.0 (in wad, rounded down)
mulDivDown(BigInt.WAD + 1n, 1, BigInt.WAD);
(BigInt.WAD + 1n).mulDivDown(1, BigInt.WAD);Scale constants
WAD
Returns the common WAD unit, which is also known as ether in Solidity
Most commonly used as the ERC20 token unit
// only if you want to avoid BigInt prototype pollution
import { WAD } from "evm-maths/lib/constants";
// Returns a 1 followed by 18 zeros: 1000000000000000000
WAD;
BigInt.WAD;RAY
Returns the common RAY unit, which is also known as 1e9 ether in Solidity
Most commonly used as Aave's index unit
// only if you want to avoid BigInt prototype pollution
import { RAY } from "evm-maths/lib/constants";
// Returns a 1 followed by 27 zeros: 1000000000000000000000000000
RAY;
BigInt.RAY;PERCENT
Returns the common PERCENT unit, which is also known as 100% in basis points
Most commonly used as Aave's PERCENTAGE_FACTOR
// only if you want to avoid BigInt prototype pollution
import { PERCENT } from "evm-maths/lib/constants";
// Returns a 1 followed by 4 zeros: 10000
PERCENT;
BigInt.PERCENT;HALF_WAD
Returns half of the common WAD unit, which is also known as 0.5 ether in Solidity
// only if you want to avoid BigInt prototype pollution
import { HALF_WAD } from "evm-maths/lib/constants";
// Returns a 1 followed by 18 zeros: 1000000000000000000
HALF_WAD;
BigInt.HALF_WAD;HALF_RAY
Returns half of the common RAY unit, which is also known as 0.5e9 ether in Solidity
// only if you want to avoid BigInt prototype pollution
import { HALF_RAY } from "evm-maths/lib/constants";
// Returns a 1 followed by 27 zeros: 1000000000000000000000000000
HALF_RAY;
BigInt.HALF_RAY;HALF_PERCENT
Returns the common PERCENT unit, which is also known as 50% in basis points
Most commonly used as Aave's HALF_PERCENTAGE_FACTOR
// only if you want to avoid BigInt prototype pollution
import { HALF_PERCENT } from "evm-maths/lib/constants";
// Returns a 1 followed by 4 zeros: 10000
HALF_PERCENT;
BigInt.HALF_PERCENT;Wad-based utilities
wadMul
Returns the result of the wad-based multiplication (18 decimals precision), rounded half up
BigInt.WAD.wadMul(BigInt.WAD); // 1.0 * 1.0 = 1.0 (in wad)wadDiv
Returns the result of the wad-based division (18 decimals precision), rounded half up
BigInt.WAD.wadDiv(BigInt.WAD); // 1.0 / 1.0 = 1.0 (in wad)wadAdd
Returns the result of the addition of a BigNumberish and a wad-based percentage of it (18 decimals), rounded half up
BigInt.WAD.wadAdd(
BigInt.HALF_WAD, // 50% in wad
); // 1.0 * (1.0 + 0.5) = 1.5 (in wad)wadSub
Returns the result of the subtraction of a BigNumberish and a wad-based percentage of it (18 decimals), rounded half up
BigInt.WAD.wadSub(
BigInt.HALF_WAD, // 50% in wad
); // 1.0 * (1.0 - 0.5) = 0.5 (in wad)wadAvg
Returns the weighted average of 2 BigNumberishs, using a wad-based weight (18 decimals), rounded half up
BigInt.WAD.wadAvg(
BigInt.WAD * 2n, // 2 WAD
BigInt.HALF_WAD, // 50% in WAD
); // 1.0 * (1.0 - 0.5) + 2.0 * 0.5 = 1.5 (in wad)wadPow
Returns the integer power of a BigInt, calculated using wad-based multiplications (18 decimals precision), rounded half up
BigInt.WAD *
2n // 2 WAD
.wadPow(2n); // 2.0 ** 2 = 4.0 (in wad)wadPowUp
Returns the integer power of a BigInt, calculated using wad-based multiplications (4 decimals precision), rounded up
BigInt.PERCENT *
2n // 200% in wad
.wadPowUp(2n); // 2.0 ** 2 = 4.0 (in wad)wadPowDown
Returns the integer power of a BigInt, calculated using wad-based multiplications (18 decimals precision), rounded down
BigInt.PERCENT *
2n // 200% in wad
.wadPowDown(2n); // 2.0 ** 2 = 4.0 (in wad)wadExpTaylorN
Returns the N-th order Taylor polynomial approximation of the integer exp of a BigInt, calculated using wad-based multiplications (18 decimals precision), rounded down
BigInt.PERCENT.wadExpTaylorN(3n); // ~exp(1.0) ~= exp (in wad), using third-order Taylor polynomialwadMulUp
Returns the result of the wad-based multiplication (18 decimals precision), rounded up
(BigInt.WAD - 1n).wadMulUp(BigInt.WAD - 1n); // 0.999999999999999999 * 0.999999999999999999 = 0.999999999999999999 (in wad, rounded up)wadMulDown
Returns the result of the wad-based multiplication (18 decimals precision), rounded down
(BigInt.WAD - 1n).wadMulDown(BigInt.WAD - 1n); // 0.999999999999999999 * 0.999999999999999999 = 0.999999999999999998 (in wad, rounded down)wadDivUp
Returns the result of the wad-based division (18 decimals precision), rounded up
BigInt.WAD.wadDivUp(BigInt.WAD - 1n); // 1.0 * 0.999999999999999999 = 1.000000000000000002 (in wad, rounded up)wadDivDown
Returns the result of the wad-based division (18 decimals precision), rounded down
BigInt.WAD.wadDivDown(BigInt.WAD - 1n); // 1.0 * 0.999999999999999999 = 1.000000000000000001 (in wad, rounded down)formatWad
Returns a string representation of the BigInt's value, formatted to 18 decimals and with the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)
BigInt.WAD.formatWad(3); // 1.000toWadFloat
Returns a float representation of the BigInt's value, parsed as a wad-based number.
Note: parsing a too large value may result in parsing NaN (because the BigInt's value may still be too large to fit in a JS floating-point number)
BigInt.WAD.toWadFloat(); // 1.0wadToPercent
Scales the wad-based BigInt down to the percent scale (losing 14 decimals)
BigInt.WAD.wadToPercent(); // 1 PERCENTwadToRay
Scales the wad-based BigInt up to the ray scale (adding 9 decimals)
BigInt.WAD.wadToRay(); // 1 RAYwadToDecimals
Scales the wad-based BigInt up or down to the given scale defined by its number of decimals
BigInt.WAD.wadToDecimals(27); // 1 RAYRay-based utilities
rayMul
Returns the result of the ray-based multiplication (27 decimals precision), rounded half up
BigInt.RAY.rayMul(BigInt.RAY); // 1.0 * 1.0 = 1.0 (in ray)rayDiv
Returns the result of the ray-based division (27 decimals precision), rounded half up
BigInt.RAY.rayDiv(BigInt.RAY); // 1.0 / 1.0 = 1.0 (in ray)rayAdd
Returns the result of the addition of a BigNumberish and a ray-based percentage of it (27 decimals), rounded half up
BigInt.RAY.rayAdd(
BigInt.HALF_RAY, // 50% in ray
); // 1.0 * (1.0 + 0.5) = 1.5 (in ray)raySub
Returns the result of the subtraction of a BigNumberish and a ray-based percentage of it (27 decimals), rounded half up
BigInt.RAY.raySub(
BigInt.HALF_RAY, // 50% in ray
); // 1.0 * (1.0 - 0.5) = 0.5 (in ray)rayAvg
Returns the weighted average of 2 BigNumberishs, using a ray-based weight (27 decimals), rounded half up
BigInt.RAY.rayAvg(
BigInt.RAY * 2n, // 2 RAY
BigInt.HALF_RAY, // 50% in RAY
); // 1.0 * (1.0 - 0.5) + 2.0 * 0.5 = 1.5 (in ray)rayPow
Returns the integer power of a BigInt, calculated using ray-based multiplications (27 decimals precision), rounded half up
(BigInt.RAY * 2n) // 2 RAY
.rayPow(2n); // 2.0 ** 2 = 4.0 (in ray)rayPowUp
Returns the integer power of a BigInt, calculated using ray-based multiplications (4 decimals precision), rounded up
BigInt.PERCENT *
2n // 200% in ray
.rayPowUp(2n); // 2.0 ** 2 = 4.0 (in ray)rayPowDown
Returns the integer power of a BigInt, calculated using ray-based multiplications (27 decimals precision), rounded down
BigInt.PERCENT *
2n // 200% in ray
.rayPowDown(2n); // 2.0 ** 2 = 4.0 (in ray)rayExpTaylorN
Returns the N-th order Taylor polynomial approximation of the integer exp of a BigInt, calculated using ray-based multiplications (27 decimals precision), rounded down
BigInt.PERCENT.rayExpTaylorN(3n); // ~exp(1.0) ~= exp (in ray), using third-order Taylor polynomialrayMulUp
Returns the result of the ray-based multiplication (27 decimals precision), rounded up
(BigInt.RAY - 1n).rayMulUp(BigInt.RAY - 1n); // 0.999999999999999999999999999 * 0.999999999999999999999999999 = 0.999999999999999999999999999 (in ray, rounded up)rayMulDown
Returns the result of the ray-based multiplication (27 decimals precision), rounded down
(BigInt.RAY - 1n).rayMulDown(BigInt.RAY - 1n); // 0.999999999999999999999999999 * 0.999999999999999999999999999 = 0.999999999999999999999999998 (in ray, rounded down)rayDivUp
Returns the result of the ray-based division (27 decimals precision), rounded up
BigInt.RAY.rayDivUp(BigInt.RAY - 1n); // 1.0 * 0.999999999999999999999999999 = 1.000000000000000000000000002 (in ray, rounded up)rayDivDown
Returns the result of the ray-based division (27 decimals precision), rounded down
BigInt.RAY.rayDivDown(BigInt.RAY - 1n); // 1.0 * 0.999999999999999999999999999 = 1.000000000000000000000000001 (in ray, rounded down)formatRay
Returns a string representation of the BigInt's value, formatted to 27 decimals and with the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)
BigInt.RAY.formatRay(3); // 1.000toRayFloat
Returns a float representation of the BigInt's value, parsed as a ray-based number.
Note: parsing a too large value may result in parsing NaN (because the BigInt's value may still be too large to fit in a JS floating-point number)
BigInt.RAY.toRayFloat(); // 1.0rayToPercent
Scales the ray-based BigInt down to the percent scale (losing 23 decimals)
BigInt.RAY.rayToPercent(); // 1 PERCENTrayToWad
Scales the ray-based BigInt down to the wad scale (losing 9 decimals)
BigInt.RAY.rayToWad(); // 1 WADrayToDecimals
Scales the ray-based BigInt up or down to the given scale defined by its number of decimals
BigInt.RAY.rayToDecimals(18); // 1 WADPercent-based utilities
percentMul
Returns the result of the percent-based multiplication (4 decimals precision), rounded half up
BigInt.PERCENT.percentMul(BigInt.PERCENT); // 1.0 * 1.0 = 1.0 (in percent)percentDiv
Returns the result of the percent-based division (4 decimals precision), rounded half up
BigInt.PERCENT.percentDiv(BigInt.PERCENT); // 1.0 / 1.0 = 1.0 (in percent)percentAdd
Returns the result of the addition of a BigNumberish and a percent-based percentage of it (4 decimals), rounded half up
BigInt.PERCENT.percentAdd(
BigInt.HALF_PERCENT, // 50% in percent
); // 1.0 * (1.0 + 0.5) = 1.5 (in percent)percentSub
Returns the result of the subtraction of a BigNumberish and a percent-based percentage of it (4 decimals), rounded half up
BigInt.PERCENT.percentSub(
BigInt.HALF_PERCENT, // 50% in percent
); // 1.0 * (1.0 - 0.5) = 0.5 (in percent)percentAvg
Returns the weighted average of 2 BigNumberishs, using a percent-based weight (4 decimals), rounded half up
BigInt.PERCENT.percentAvg(
BigInt.PERCENT * 2n, // 200% in percent
BigInt.HALF_PERCENT, // 50% in percent
); // 1.0 * (1.0 - 0.5) + 2.0 * 0.5 = 1.5 (in percent)percentPow
Returns the integer power of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded half up
BigInt.PERCENT *
2n // 200% in percent
.percentPow(2n); // 2.0 ** 2 = 4.0 (in percent)percentPowUp
Returns the integer power of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded up
BigInt.PERCENT *
2n // 200% in percent
.percentPowUp(2n); // 2.0 ** 2 = 4.0 (in percent)percentPowDown
Returns the integer power of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded down
BigInt.PERCENT *
2n // 200% in percent
.percentPowDown(2n); // 2.0 ** 2 = 4.0 (in percent)percentExpTaylorN
Returns the N-th order Taylor polynomial approximation of the integer exp of a BigInt, calculated using percent-based multiplications (4 decimals precision), rounded down
BigInt.PERCENT.percentExpTaylorN(3n); // ~exp(1.0) ~= exp (in percent), using third-order Taylor polynomialpercentMulUp
Returns the result of the percent-based multiplication (4 decimals precision), rounded up
(BigInt.PERCENT - 1n).percentMulUp(BigInt.PERCENT - 1n); // 0.9999 * 0.9999 = 0.9999 (in percent, rounded up)percentMulDown
Returns the result of the percent-based multiplication (4 decimals precision), rounded down
(BigInt.PERCENT - 1n).percentMulDown(BigInt.PERCENT - 1n); // 0.9999 * 0.9999 = 0.9998 (in percent, rounded down)percentDivUp
Returns the result of the percent-based division (4 decimals precision), rounded up
BigInt.PERCENT.percentDivUp(BigInt.PERCENT - 1n); // 1.0 * 0.9999 = 1.0002 (in percent, rounded up)percentDivDown
Returns the result of the percent-based division (4 decimals precision), rounded down
BigInt.PERCENT.percentDivDown(BigInt.PERCENT - 1n); // 1.0 * 0.9999 = 1.0001 (in percent, rounded down)formatPercent
Returns a string representation of the BigInt's value, formatted to 4 decimals and with the input number of digits expected after the unit, truncating the trailing digits if any (default: keep all digits after the decimal point)
BigInt.PERCENT.formatPercent(3); // 1.000toPercentFloat
Returns a float representation of the BigInt's value, parsed as a percent-based number.
Note: parsing a too large value may result in parsing NaN (because the BigInt's value may still be too large to fit in a JS floating-point number)
BigInt.PERCENT.toPercentFloat(); // 1.0percentToWad
Scales the percent-based BigInt up to the wad scale (adding 14 decimals)
BigInt.PERCENT.percentToWad(); // 1 WADpercentToRay
Scales the percent-based BigInt up to the ray scale (adding 23 decimals)
BigInt.PERCENT.percentToRay(); // 1 RAYpercentToDecimals
Scales the percent-based BigInt up or down to the given scale defined by its number of decimals
BigInt.RAY.percentToDecimals(27); // 1 RAY