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  • License MIT

Fast and minimalistic javascript animation library

Package Exports

  • fast-ease
  • fast-ease/dist/fast-ease.cjs.js
  • fast-ease/dist/fast-ease.esm.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (fast-ease) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

fast-ease.js

Fast and minimalistic javascript animation library.

Why?

Most animation libraries are overloaded with different functions and contain a lot of overhead, although in real life you often only need the ability to interpolate between two values, but at very high speed.

Designed to be a lower level layer for more complex animation engines, this library do one thing and do it well.

API

FastEase.animate()

Animation of single value

    const animation = new FastEase.animate(
        updateCallback,     // (interpolatedValue) => {};
        easingFunction,     // FastEase.easings.inOutElastic;
        animationDuration,  // 3000
        initialValue,       // -100
        finalValue,         // 100
        onDoneCallback      // () => {}
    );

FastEase.animateBatch1()

Animation of multiple values using the same easing function and duration in a single loop

    const animation = new FastEase.animateBatch1(
        updateCallback,     // ([interpolatedValue1, interpolatedValue2, ...]) => {};
        easingFunction,     // FastEase.easings.inOutElastic;
        animationDuration,  // 3000
        [
            [initialValue1, finalValue1],  // [-100, 100]
            [initialValue2, finalValue2]   // [1, 10]
            // ...
        ],
        onDoneCallback      // () => {}
    );

FastEase.animateBatch2()

Animation of multiple values with different easing functions and durations in a single loop.

onDoneCallback is called after the longer animation has finished

    const animation = new FastEase.animateBatch2(
        updateCallback,     // ([interpolatedValue1, interpolatedValue2, ...]) => {};
        [
            [easingFunction1, animationDuration1, initialValue1, finalValue1],  // [FastEase.easings.inOutElastic, 3000, -100, 100]
            [easingFunction2, animationDuration2, initialValue2, finalValue2]   // [FastEase.easings.inOutElastic, 1000, 1, 10]
            // ...
        ],
        onDoneCallback      // () => {}
    );

Stop single or batch animation

    animation.stop();

Easing functions

  • inBack
  • inBounce
  • inCirc
  • inCube
  • inElastic
  • inExpo
  • inOutBack
  • inOutBounce
  • inOutCirc
  • inOutCube
  • inOutElastic
  • inOutExpo
  • inOutQuad
  • inOutQuart
  • inOutQuint
  • inOutSine
  • inQuad
  • inQuart
  • inQuint
  • inSine
  • linear
  • outBack
  • outBounce
  • outCirc
  • outCube
  • outElastic
  • outExpo
  • outQuad
  • outQuart
  • outQuint
  • outSine

Browser (IIFE)

<!DOCTYPE html>
<html>
<head>
    <script src="fast-ease.min.js"></script>
    <style>
        body {
            background: #444;
        }
        #testSingle, #testBatch1, #testBatch2, #testStop {
            position: absolute;
            width: 160px;
            height: 40px;
            font-size: 10px;
            color: black;
            background: linear-gradient(#00FF8A, #00E050);
            padding: 0 7px;
            border: none;
            border-radius: 5px;
            box-shadow: inset 1px 1px 0 rgba(255, 255, 255, 0.1), inset -1px -1px 0 rgba(0, 0, 0, 0.1);
            cursor: pointer;
            z-index: 100;
            font-weight: bold;
        }
        #testBatch1 {
            background: linear-gradient(#00baff, #0082e0);
        }
        #testBatch2 {
            background: linear-gradient(#baff00, #82e000);
        }
        #testStop {
            background: linear-gradient(#ff8200, #e08d00);
        }
    </style>
</head>
<body>
    <button id="testSingle" style="top:20px;left:20px;">FastEase.animate()</button>
    <button id="testBatch1" style="top:62px;left:20px;">FastEase.animateBatch1()</button>
    <button id="testBatch2" style="top:104px;left:20px;">FastEase.animateBatch2()</button>
    <button id="testStop" style="top:146px;left:20px;">animation.stop()</button>

    <script>
        var ANIM1;
        var ANIM2;
        var ANIM3;

        function Stop() {
            //  Stop all animations
            if(ANIM1) ANIM1.stop();
            if(ANIM2) ANIM2.stop();
            if(ANIM3) ANIM3.stop();
        }

        function testSingle(event) {
            //  Stop the previous animation on this element, if any
            if(ANIM1) ANIM1.stop();
            //  Remember the animation ID and we can stop it at any time with it
            ANIM1 = new FastEase.animate(
                //  Callback. Called when the value changes
                top => event.target.style.top = top + 'px',
                //  Easing function. You can use any of the 'FastEase.easings' or create your own.
                FastEase.easings.inOutElastic,
                //  Duration in milliseconds
                2000,
                //  Initial value
                Number(event.target.style.top.slice(0, -2)),
                //  Final value
                ~~(Math.random() * 600) - 300,
                //  Callback on animation finished
                () => console.log('Animation finished')
            );
        }

        function testBatch1(event) {
            //  Stop the previous animation on this element, if any
            if(ANIM2) ANIM2.stop();
            //  Remember the animation ID and we can stop it at any time with it
            ANIM2 = new FastEase.animateBatch1(
                //  Callback for first and second parameter in single batch. Called when the value changes
                ([ top, left ]) => {
                    event.target.style.top = top + 'px';
                    event.target.style.left = left + 'px';
                },
                //  Easing function. You can use any of the 'FastEase.easings' or create your own.
                FastEase.easings.outBounce,
                //  Duration in milliseconds
                3500,
                //  Parameters batch
                [
                    [Number(event.target.style.top.slice(0, -2)),  ~~(Math.random() * 300)],  // first parameter (initial and final value)
                    [Number(event.target.style.left.slice(0, -2)), ~~(Math.random() * 300)]   // second parameter (initial and final value)
                    // ... next parameters
                ],
                //  Callback on animation finished
                () => console.log('Animation finished')
            );
        };

        function testBatch2(event) {
            //  Stop the previous animation on this element, if any
            if(ANIM3) ANIM3.stop();


            var lastRotate = Number(event.target.style.transform.slice(0, -4).slice(7));
            if(lastRotate > 358) lastRotate = 0;

            //  Remember the animation ID and we can stop it at any time with it
            ANIM3 = new FastEase.animateBatch2(
                //  Callback for first and second parameter in single batch. Called when the value changes
                ([ top, left, rotate ]) => {
                    event.target.style.top = top + 'px';
                    event.target.style.left = left + 'px';
                    event.target.style.transform = `rotate(${rotate}deg)`;
                },
                //  Parameters batch
                [
                    [FastEase.easings.outBounce, 1000, Number(event.target.style.top.slice(0,-2)),  ~~(Math.random() * 300)],   // Easing, duration, from, to
                    [FastEase.easings.inBounce,  3000, Number(event.target.style.left.slice(0, -2)), ~~(Math.random() * 300)],  // Easing, duration, from, to
                    [FastEase.easings.inBounce,  6000, lastRotate, 360] // Easing, duration, from, to
                    // ... next parameters
                ],//)
                //  Callback on animation finished
                () => console.log('Animation finished')
            );
        };

        document.getElementById('testStop').onclick = Stop;
        document.getElementById('testSingle').onclick = testSingle;
        document.getElementById('testBatch1').onclick = testBatch1;
        document.getElementById('testBatch2').onclick = testBatch2;
    </script>
</body>
</html>

Node.js

Installation

npm i fast-ease

License


(The MIT License)

Copyright (c) 2024 Dmitrii Vasilev