Package Exports
- fast-ease
- fast-ease/dist/fast-ease.cjs.js
- fast-ease/dist/fast-ease.esm.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (fast-ease) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
fast-ease.js
Fast and minimalistic javascript animation library.
Why?
Most animation libraries are overloaded with different functions and contain a lot of overhead, although in real life you often only need the ability to interpolate between two values, but at very high speed.
Designed to be a lower level layer for more complex animation engines, this library do one thing and do it well.
API
FastEase.animate()
Animation of single value
const animation = new FastEase.animate(
updateCallback, // (interpolatedValue) => {};
easingFunction, // FastEase.easings.inOutElastic;
animationDuration, // 3000
initialValue, // -100
finalValue, // 100
onDoneCallback // () => {}
);FastEase.animateBatch1()
Animation of multiple values using the same easing function and duration in a single loop
const animation = new FastEase.animateBatch1(
updateCallback, // ([interpolatedValue1, interpolatedValue2, ...]) => {};
easingFunction, // FastEase.easings.inOutElastic;
animationDuration, // 3000
[
[initialValue1, finalValue1], // [-100, 100]
[initialValue2, finalValue2] // [1, 10]
// ...
],
onDoneCallback // () => {}
);FastEase.animateBatch2()
Animation of multiple values with different easing functions and durations in a single loop.
onDoneCallback is called after the longer animation has finished
const animation = new FastEase.animateBatch2(
updateCallback, // ([interpolatedValue1, interpolatedValue2, ...]) => {};
[
[easingFunction1, animationDuration1, initialValue1, finalValue1], // [FastEase.easings.inOutElastic, 3000, -100, 100]
[easingFunction2, animationDuration2, initialValue2, finalValue2] // [FastEase.easings.inOutElastic, 1000, 1, 10]
// ...
],
onDoneCallback // () => {}
);Stop single or batch animation
animation.stop();Easing functions
- inBack
- inBounce
- inCirc
- inCube
- inElastic
- inExpo
- inOutBack
- inOutBounce
- inOutCirc
- inOutCube
- inOutElastic
- inOutExpo
- inOutQuad
- inOutQuart
- inOutQuint
- inOutSine
- inQuad
- inQuart
- inQuint
- inSine
- linear
- outBack
- outBounce
- outCirc
- outCube
- outElastic
- outExpo
- outQuad
- outQuart
- outQuint
- outSine
Browser (IIFE)
<!DOCTYPE html>
<html>
<head>
<script src="fast-ease.min.js"></script>
<style>
body {
background: #444;
}
#testSingle, #testBatch1, #testBatch2, #testStop {
position: absolute;
width: 160px;
height: 40px;
font-size: 10px;
color: black;
background: linear-gradient(#00FF8A, #00E050);
padding: 0 7px;
border: none;
border-radius: 5px;
box-shadow: inset 1px 1px 0 rgba(255, 255, 255, 0.1), inset -1px -1px 0 rgba(0, 0, 0, 0.1);
cursor: pointer;
z-index: 100;
font-weight: bold;
}
#testBatch1 {
background: linear-gradient(#00baff, #0082e0);
}
#testBatch2 {
background: linear-gradient(#baff00, #82e000);
}
#testStop {
background: linear-gradient(#ff8200, #e08d00);
}
</style>
</head>
<body>
<button id="testSingle" style="top:20px;left:20px;">FastEase.animate()</button>
<button id="testBatch1" style="top:62px;left:20px;">FastEase.animateBatch1()</button>
<button id="testBatch2" style="top:104px;left:20px;">FastEase.animateBatch2()</button>
<button id="testStop" style="top:146px;left:20px;">animation.stop()</button>
<script>
var ANIM1;
var ANIM2;
var ANIM3;
function Stop() {
// Stop all animations
if(ANIM1) ANIM1.stop();
if(ANIM2) ANIM2.stop();
if(ANIM3) ANIM3.stop();
}
function testSingle(event) {
// Stop the previous animation on this element, if any
if(ANIM1) ANIM1.stop();
// Remember the animation ID and we can stop it at any time with it
ANIM1 = new FastEase.animate(
// Callback. Called when the value changes
top => event.target.style.top = top + 'px',
// Easing function. You can use any of the 'FastEase.easings' or create your own.
FastEase.easings.inOutElastic,
// Duration in milliseconds
2000,
// Initial value
Number(event.target.style.top.slice(0, -2)),
// Final value
~~(Math.random() * 600) - 300,
// Callback on animation finished
() => console.log('Animation finished')
);
}
function testBatch1(event) {
// Stop the previous animation on this element, if any
if(ANIM2) ANIM2.stop();
// Remember the animation ID and we can stop it at any time with it
ANIM2 = new FastEase.animateBatch1(
// Callback for first and second parameter in single batch. Called when the value changes
([ top, left ]) => {
event.target.style.top = top + 'px';
event.target.style.left = left + 'px';
},
// Easing function. You can use any of the 'FastEase.easings' or create your own.
FastEase.easings.outBounce,
// Duration in milliseconds
3500,
// Parameters batch
[
[Number(event.target.style.top.slice(0, -2)), ~~(Math.random() * 300)], // first parameter (initial and final value)
[Number(event.target.style.left.slice(0, -2)), ~~(Math.random() * 300)] // second parameter (initial and final value)
// ... next parameters
],
// Callback on animation finished
() => console.log('Animation finished')
);
};
function testBatch2(event) {
// Stop the previous animation on this element, if any
if(ANIM3) ANIM3.stop();
var lastRotate = Number(event.target.style.transform.slice(0, -4).slice(7));
if(lastRotate > 358) lastRotate = 0;
// Remember the animation ID and we can stop it at any time with it
ANIM3 = new FastEase.animateBatch2(
// Callback for first and second parameter in single batch. Called when the value changes
([ top, left, rotate ]) => {
event.target.style.top = top + 'px';
event.target.style.left = left + 'px';
event.target.style.transform = `rotate(${rotate}deg)`;
},
// Parameters batch
[
[FastEase.easings.outBounce, 1000, Number(event.target.style.top.slice(0,-2)), ~~(Math.random() * 300)], // Easing, duration, from, to
[FastEase.easings.inBounce, 3000, Number(event.target.style.left.slice(0, -2)), ~~(Math.random() * 300)], // Easing, duration, from, to
[FastEase.easings.inBounce, 6000, lastRotate, 360] // Easing, duration, from, to
// ... next parameters
],//)
// Callback on animation finished
() => console.log('Animation finished')
);
};
document.getElementById('testStop').onclick = Stop;
document.getElementById('testSingle').onclick = testSingle;
document.getElementById('testBatch1').onclick = testBatch1;
document.getElementById('testBatch2').onclick = testBatch2;
</script>
</body>
</html>
Node.js
Installation
npm i fast-easeLicense
(The MIT License)
Copyright (c) 2024 Dmitrii Vasilev