JSPM

  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 37092
  • Score
    100M100P100Q138914F
  • License BSD-3-Clause

Streaming server-side animated (and non-animated) gif generation for node.js

Package Exports

  • gifencoder

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (gifencoder) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

gifencoder

Streaming server-side animated (and non-animated) gif generation for node.js

build status

Installation

This module is installed via npm:

$ npm install gifencoder

Streaming API - Duplex Piping with Writes

You can also stream writes of pixel data (or canvas contexts) to the encoder:

const GIFEncoder = require('gifencoder');
const encoder = new GIFEncoder(854, 480);
const pngFileStream = require('png-file-stream');
const fs = require('fs');

const stream = pngFileStream('test/**/frame?.png')
  .pipe(encoder.createWriteStream({ repeat: -1, delay: 500, quality: 10 }))
  .pipe(fs.createWriteStream('myanimated.gif'));

stream.on('finish', function () {
  // Process generated GIF
});

// Alternately, you can wrap the "finish" event in a Promise
await new Promise((resolve, reject) => {
  stream.on('finish', resolve);
  stream.on('error', reject);
});

NB: The chunks that get emitted by your read stream must either by a 1-dimensional bitmap of RGBA data (either an array or Buffer), or a canvas 2D context.

Example: Streaming API - Reads

You can also use a streaming API to receive data:

const GIFEncoder = require('gifencoder');
const { createCanvas } = require('canvas');
const fs = require('fs');

const encoder = new GIFEncoder(320, 240);
// stream the results as they are available into myanimated.gif
encoder.createReadStream().pipe(fs.createWriteStream('myanimated.gif'));

encoder.start();
encoder.setRepeat(0);   // 0 for repeat, -1 for no-repeat
encoder.setDelay(500);  // frame delay in ms
encoder.setQuality(10); // image quality. 10 is default.

// use node-canvas
const canvas = createCanvas(320, 240);
const ctx = canvas.getContext('2d');

// red rectangle
ctx.fillStyle = '#ff0000';
ctx.fillRect(0, 0, 320, 240);
encoder.addFrame(ctx);

// green rectangle
ctx.fillStyle = '#00ff00';
ctx.fillRect(0, 0, 320, 240);
encoder.addFrame(ctx);

// blue rectangle
ctx.fillStyle = '#0000ff';
ctx.fillRect(0, 0, 320, 240);
encoder.addFrame(ctx);

encoder.finish();

The above code will generate the following animated GIF:

Animated GIF

Contributing

gifencoder is an OPEN Open Source Project. This means that:

Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.

See the CONTRIBUTING.md file for more details.

Contributors

gifencoder is only possible due to the excellent work of the following contributors:

Kevin Weinerkweiner@fmsware.com
Thibault Imberthttp://www.bytearray.org/
Eugene WareGitHub/eugeneware
Raine VirtaGitHub/raine
Paul OchoaGitHub/rochoa
Heikki PoraGitHub/heikkipora