Package Exports
- gl-vec4
- gl-vec4/add
- gl-vec4/clone
- gl-vec4/copy
- gl-vec4/distance
- gl-vec4/divide
- gl-vec4/dot
- gl-vec4/fromValues
- gl-vec4/inverse
- gl-vec4/length
- gl-vec4/lerp
- gl-vec4/multiply
- gl-vec4/negate
- gl-vec4/normalize
- gl-vec4/scale
- gl-vec4/scaleAndAdd
- gl-vec4/set
- gl-vec4/squaredLength
- gl-vec4/subtract
- gl-vec4/transformMat4
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (gl-vec4) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
gl-vec4
Part of a fork of @toji's
gl-matrix split into smaller pieces: this
package contains glMatrix.vec4.
Usage
vec4 = require('gl-vec4')
Will load all of the module's functionality and expose it on a single object. Note that any of the methods may also be required directly from their files.
For example, the following are equivalent:
var scale = require('gl-vec4').scale
var scale = require('gl-vec4/scale')API
- add()
- clone()
- copy()
- create()
- distance()
- divide()
- dot()
- fromValues()
- inverse()
- length()
- lerp()
- max()
- min()
- multiply()
- negate()
- normalize()
- random()
- scale()
- scaleAndAdd()
- set()
- squaredDistance()
- squaredLength()
- subtract()
- transformMat4()
- transformQuat()
add(out:vec4, a:vec4, b:vec4)
Adds two vec4's
clone(a:vec4)
Creates a new vec4 initialized with values from an existing vector
copy(out:vec4, a:vec4)
Copy the values from one vec4 to another
create()
Creates a new, empty vec4
distance(a:vec4, b:vec4)
Calculates the euclidian distance between two vec4's
divide(out:vec4, a:vec4, b:vec4)
Divides two vec4's
dot(a:vec4, b:vec4)
Calculates the dot product of two vec4's
fromValues(x:Number, y:Number, z:Number, w:Number)
Creates a new vec4 initialized with the given values
inverse(out:vec4, a:vec4)
Returns the inverse of the components of a vec4
length(a:vec4)
Calculates the length of a vec4
lerp(out:vec4, a:vec4, b:vec4, t:Number)
Performs a linear interpolation between two vec4's
max(out:vec4, a:vec4, b:vec4)
Returns the maximum of two vec4's
min(out:vec4, a:vec4, b:vec4)
Returns the minimum of two vec4's
multiply(out:vec4, a:vec4, b:vec4)
Multiplies two vec4's
negate(out:vec4, a:vec4)
Negates the components of a vec4
normalize(out:vec4, a:vec4)
Normalize a vec4
random(out:vec4, [scale]:Number)
Generates a random vector with the given scale
scale(out:vec4, a:vec4, b:Number)
Scales a vec4 by a scalar number
scaleAndAdd(out:vec4, a:vec4, b:vec4, scale:Number)
Adds two vec4's after scaling the second operand by a scalar value
set(out:vec4, x:Number, y:Number, z:Number, w:Number)
Set the components of a vec4 to the given values
squaredDistance(a:vec4, b:vec4)
Calculates the squared euclidian distance between two vec4's
squaredLength(a:vec4)
Calculates the squared length of a vec4
subtract(out:vec4, a:vec4, b:vec4)
Subtracts vector b from vector a
transformMat4(out:vec4, a:vec4, m:mat4)
Transforms the vec4 with a mat4.
transformQuat(out:vec4, a:vec4, q:quat)
Transforms the vec4 with a quat
License
MIT. See LICENSE.md for details.
