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gl-vec4

1.0.1
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gl-matrix's vec4, split into smaller pieces

Package Exports

  • gl-vec4
  • gl-vec4/add
  • gl-vec4/clone
  • gl-vec4/copy
  • gl-vec4/distance
  • gl-vec4/divide
  • gl-vec4/dot
  • gl-vec4/fromValues
  • gl-vec4/inverse
  • gl-vec4/length
  • gl-vec4/lerp
  • gl-vec4/multiply
  • gl-vec4/negate
  • gl-vec4/normalize
  • gl-vec4/scale
  • gl-vec4/scaleAndAdd
  • gl-vec4/set
  • gl-vec4/squaredLength
  • gl-vec4/subtract
  • gl-vec4/transformMat4

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (gl-vec4) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

gl-vec4

stable

Part of a fork of @toji's gl-matrix split into smaller pieces: this package contains glMatrix.vec4.

Usage

NPM

vec4 = require('gl-vec4')

Will load all of the module's functionality and expose it on a single object. Note that any of the methods may also be required directly from their files.

For example, the following are equivalent:

var scale = require('gl-vec4').scale
var scale = require('gl-vec4/scale')

API

add(out:vec4, a:vec4, b:vec4)

Adds two vec4's

clone(a:vec4)

Creates a new vec4 initialized with values from an existing vector

copy(out:vec4, a:vec4)

Copy the values from one vec4 to another

create()

Creates a new, empty vec4

distance(a:vec4, b:vec4)

Calculates the euclidian distance between two vec4's

divide(out:vec4, a:vec4, b:vec4)

Divides two vec4's

dot(a:vec4, b:vec4)

Calculates the dot product of two vec4's

fromValues(x:Number, y:Number, z:Number, w:Number)

Creates a new vec4 initialized with the given values

inverse(out:vec4, a:vec4)

Returns the inverse of the components of a vec4

length(a:vec4)

Calculates the length of a vec4

lerp(out:vec4, a:vec4, b:vec4, t:Number)

Performs a linear interpolation between two vec4's

max(out:vec4, a:vec4, b:vec4)

Returns the maximum of two vec4's

min(out:vec4, a:vec4, b:vec4)

Returns the minimum of two vec4's

multiply(out:vec4, a:vec4, b:vec4)

Multiplies two vec4's

negate(out:vec4, a:vec4)

Negates the components of a vec4

normalize(out:vec4, a:vec4)

Normalize a vec4

random(out:vec4, [scale]:Number)

Generates a random vector with the given scale

scale(out:vec4, a:vec4, b:Number)

Scales a vec4 by a scalar number

scaleAndAdd(out:vec4, a:vec4, b:vec4, scale:Number)

Adds two vec4's after scaling the second operand by a scalar value

set(out:vec4, x:Number, y:Number, z:Number, w:Number)

Set the components of a vec4 to the given values

squaredDistance(a:vec4, b:vec4)

Calculates the squared euclidian distance between two vec4's

squaredLength(a:vec4)

Calculates the squared length of a vec4

subtract(out:vec4, a:vec4, b:vec4)

Subtracts vector b from vector a

transformMat4(out:vec4, a:vec4, m:mat4)

Transforms the vec4 with a mat4.

transformQuat(out:vec4, a:vec4, q:quat)

Transforms the vec4 with a quat

License

MIT. See LICENSE.md for details.