Package Exports
- glsl-dof
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (glsl-dof) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
glsl-dof
Physically accurate depth of field calculated from a vertex position.
Based on a post from Martins Upitis and with the help of this thread.
Example
#pragma glslify: dof = require('glsl-dof')
void main() {
vec4 finalPosition = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
float depth = finalPosition.z / finalPosition.w;
float focalDepth = 1.5;
float d = dof(depth, focalDepth);
}Install
Use npm to install and glslify to consume the function in your shaders.
npm install glsl-dofUsage
float dof(float depth, float focalDepth)
Default values: focalLength = 100.0, fstop = 2.0, near = 0.01 and far = 100.0.
float dof(float depth, float focalDepth, float focalLength, float fstop, float near, float far)
License
MIT, see LICENSE.md for details.
