JSPM

glsl-shader-name

1.0.0
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  • License MIT

Extract a shader's name from its source

Package Exports

  • glsl-shader-name

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (glsl-shader-name) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

glsl-shader-name

stable

Extract a shader's name from its source, as specified in @spite's ShaderEditorExtension.

// in plaintext:
#define SHADER_NAME hello world

// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=

This is a simple pattern for identifying otherwise anonymous shaders in GLSL tooling.

Usage

NPM

name = shaderName(src)

Retrieves the shader name from a GLSL source string src. You may also pass in a list of tokens generated by glsl-tokenizer.

Contributing

See stackgl/contributing for details.

License

MIT. See LICENSE.md for details.