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godot-lsp-cli

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CLI that talks to Godot's built-in LSP — rename symbols, find references, go to definition

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    Readme

    godot-lsp-cli

    CLI that talks to Godot's built-in LSP. Rename symbols, find references, go to definition — from the terminal.

    Zero runtime dependencies. Works with Godot 4.2+.

    Install

    npm install -g godot-lsp-cli

    Or run without installing:

    npx godot-lsp-cli <command>

    Prerequisites

    Godot's LSP server must be running. Start it headless in a separate terminal:

    godot --editor --headless --lsp-port 6005 --path /path/to/your/project

    Usage

    godot-lsp-cli <command> [options]

    All file commands accept relative paths when --project is set. Lines and columns are 0-based (LSP convention).

    Rename a symbol across the project

    godot-lsp-cli rename game/player/player.gd 10 4 new_name --project .

    Returns all edits needed (does not write files).

    Find all references

    godot-lsp-cli references game/player/player.gd 10 4 --project .

    Go to definition

    godot-lsp-cli definition game/player/player.gd 10 4 --project .

    Go to declaration

    godot-lsp-cli declaration game/player/player.gd 10 4 --project .

    List symbols in a file

    godot-lsp-cli symbols game/player/player.gd --project .

    Hover info (type + docs)

    godot-lsp-cli hover game/player/player.gd 10 4 --project .

    Godot built-in class docs

    godot-lsp-cli native-symbol Timer
    godot-lsp-cli native-symbol Node2D

    Diagnostics (errors/warnings)

    godot-lsp-cli diagnostics game/player/player.gd --project .
    godot-lsp-cli diagnostics --project .  # all files

    Show LSP capabilities

    godot-lsp-cli capabilities --project .

    Options

    Flag Default Description
    --project <path> Godot project root (enables relative paths)
    --port <port> 6005 LSP server port
    --host <host> 127.0.0.1 LSP server host
    --json Output as JSON

    Godot LSP capabilities (4.6.1)

    Feature Supported
    Rename symbol Yes
    Find references Yes
    Go to definition Yes
    Go to declaration Yes
    Document symbols Yes
    Hover Yes
    Diagnostics Yes
    Native class docs Yes
    Workspace symbols No

    How it works

    Connects to Godot's LSP over TCP using the standard LSP JSON-RPC protocol. The transport layer is adapted from the official Godot VSCode plugin.

    AI agent integration

    This tool is designed to work with AI coding agents (Claude Code, Cursor, etc.) that can call CLI tools. The --json flag outputs structured data for programmatic consumption.

    Example workflow for an AI agent:

    1. symbols <file> — understand file structure
    2. references <file> <line> <col> — check blast radius before changes
    3. rename <file> <line> <col> <newName> --json — get edit set
    4. Apply edits to files

    License

    MIT