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A JavaScript/TypeScript library that provides a unified API for working with multiple cloud-based Text-to-Speech (TTS) services

Package Exports

  • js-tts-wrapper
  • js-tts-wrapper/browser

Readme

js-tts-wrapper

A JavaScript/TypeScript library that provides a unified API for working with multiple cloud-based Text-to-Speech (TTS) services. Inspired by py3-TTS-Wrapper, it simplifies the use of services like Azure, Google Cloud, IBM Watson, and ElevenLabs.

Table of Contents

Features

  • Unified API: Consistent interface across multiple TTS providers.
  • SSML Support: Use Speech Synthesis Markup Language to enhance speech synthesis
  • Speech Markdown: Optional support for easier speech markup
  • Voice Selection: Easily browse and select from available voices
  • Streaming Synthesis: Stream audio as it's being synthesized
  • Playback Control: Pause, resume, and stop audio playback
  • Word Boundaries: Get callbacks for word timing (where supported)
  • File Output: Save synthesized speech to audio files
  • Browser Support: Works in both Node.js (server) and browser environments (see engine support table below)

Supported TTS Engines

Factory Name Class Name Environment Provider Dependencies
azure AzureTTSClient Both Microsoft Azure Cognitive Services @azure/cognitiveservices-speechservices, microsoft-cognitiveservices-speech-sdk
google GoogleTTSClient Both Google Cloud Text-to-Speech @google-cloud/text-to-speech
elevenlabs ElevenLabsTTSClient Both ElevenLabs node-fetch@2 (Node.js only)
watson WatsonTTSClient Both IBM Watson None (uses fetch API)
openai OpenAITTSClient Both OpenAI openai
upliftai UpliftAITTSClient Both UpLiftAI None (uses fetch API)
playht PlayHTTTSClient Both PlayHT node-fetch@2 (Node.js only)
polly PollyTTSClient Both Amazon Web Services @aws-sdk/client-polly
sherpaonnx SherpaOnnxTTSClient Node.js k2-fsa/sherpa-onnx sherpa-onnx-node, decompress, decompress-bzip2, decompress-tarbz2, decompress-targz, tar-stream
sherpaonnx-wasm SherpaOnnxWasmTTSClient Browser k2-fsa/sherpa-onnx None (WASM included)
espeak EspeakNodeTTSClient Node.js eSpeak NG text2wav
espeak-wasm EspeakBrowserTTSClient Both eSpeak NG mespeak (Node.js) or meSpeak.js (browser)
sapi SAPITTSClient Node.js Windows Speech API (SAPI) None (uses PowerShell)
witai WitAITTSClient Both Wit.ai None (uses fetch API)

Factory Name: Use with createTTSClient('factory-name', credentials) Class Name: Use with direct import import { ClassName } from 'js-tts-wrapper' Environment: Node.js = server-side only, Browser = browser-compatible, Both = works in both environments

Important: SherpaONNX is optional and does not affect other engines

  • Importing js-tts-wrapper does NOT load sherpa-onnx-node.
  • Cloud engines (Azure, Google, Polly, OpenAI, etc.) work without any SherpaONNX packages installed.
  • Only when you instantiate SherpaOnnxTTSClient (Node-only) will the library look for sherpa-onnx-node and its platform package. If SherpaONNX is not installed, the Sherpa engine will gracefully warn/fallback, and other engines remain unaffected.
  • See the Installation section below for how to install SherpaONNX dependencies only if you plan to use that engine.

Timing and Audio Format Capabilities

Word Boundary and Timing Support

Engine Word Boundaries Timing Source Character-Level Accuracy
ElevenLabs Real API data NEW! High
Azure Real API data High
Google Estimated Low
Watson Estimated Low
UpLiftAI Estimated Low
OpenAI Estimated Low
WitAI Estimated Low
PlayHT Estimated Low
Polly Estimated Low
eSpeak Estimated Low
eSpeak-WASM Estimated Low
SherpaOnnx Estimated Low
SherpaOnnx-WASM Estimated Low
SAPI Estimated Low

Character-Level Timing: Only ElevenLabs provides precise character-level timing data via the /with-timestamps endpoint, enabling the most accurate word highlighting and speech synchronization.

Audio Format Conversion Support

Engine Native Format WAV Support MP3 Conversion Conversion Method
All Engines Varies Pure JavaScript (lamejs)

Format Conversion: All engines support WAV and MP3 output through automatic format conversion. The wrapper uses pure JavaScript conversion (lamejs) when FFmpeg is not available, ensuring cross-platform compatibility without external dependencies.

Installation

The library uses a modular approach where TTS engine-specific dependencies are optional. You can install the package and its dependencies as follows:

npm install (longer route but more explicit)

# Install the base package
npm install js-tts-wrapper

# Install dependencies for specific engines
npm install @azure/cognitiveservices-speechservices microsoft-cognitiveservices-speech-sdk  # For Azure
npm install @google-cloud/text-to-speech  # For Google Cloud
npm install @aws-sdk/client-polly  # For AWS Polly
npm install node-fetch@2  # For ElevenLabs and PlayHT
npm install openai  # For OpenAI
npm install sherpa-onnx-node decompress decompress-bzip2 decompress-tarbz2 decompress-targz tar-stream  # For SherpaOnnx
npm install text2wav  # For eSpeak NG (Node.js)
npm install mespeak  # For eSpeak NG-WASM (Node.js)
npm install say  # For System TTS (Node.js)
npm install sound-play pcm-convert  # For Node.js audio playback

Using npm scripts

After installing the base package, you can use the npm scripts provided by the package to install specific engine dependencies:

# Navigate to your project directory where js-tts-wrapper is installed
cd your-project

# Install Azure dependencies
npx js-tts-wrapper@latest run install:azure

# Install SherpaOnnx dependencies
npx js-tts-wrapper@latest run install:sherpaonnx

# Install eSpeak NG dependencies (Node.js)
npx js-tts-wrapper@latest run install:espeak

# Install eSpeak NG-WASM dependencies (Node.js)
npx js-tts-wrapper@latest run install:espeak-wasm

# Install System TTS dependencies (Node.js)
npx js-tts-wrapper@latest run install:system

# Install Node.js audio playback dependencies
npx js-tts-wrapper@latest run install:node-audio

# Install all development dependencies
npx js-tts-wrapper@latest run install:all-dev

Quick Start

Direct Instantiation

ESM (ECMAScript Modules)

import { AzureTTSClient } from 'js-tts-wrapper';

// Initialize the client with your credentials
const tts = new AzureTTSClient({
  subscriptionKey: 'your-subscription-key',
  region: 'westeurope'
});

// List available voices
const voices = await tts.getVoices();
console.log(voices);

// Set a voice
tts.setVoice('en-US-AriaNeural');

// Speak some text
await tts.speak('Hello, world!');

// Use SSML for more control
const ssml = '<speak>Hello <break time="500ms"/> world!</speak>';
await tts.speak(ssml);

CommonJS

const { AzureTTSClient } = require('js-tts-wrapper');

// Initialize the client with your credentials
const tts = new AzureTTSClient({
  subscriptionKey: 'your-subscription-key',
  region: 'westeurope'
});

// Use async/await within an async function
async function runExample() {
  // List available voices
  const voices = await tts.getVoices();
  console.log(voices);

  // Set a voice
  tts.setVoice('en-US-AriaNeural');

  // Speak some text
  await tts.speak('Hello, world!');

  // Use SSML for more control
  const ssml = '<speak>Hello <break time="500ms"/> world!</speak>';
  await tts.speak(ssml);
}

runExample().catch(console.error);

Using the Factory Pattern

The library provides a factory function to create TTS clients dynamically based on the engine name:

ESM (ECMAScript Modules)

import { createTTSClient } from 'js-tts-wrapper';

// Create a TTS client using the factory function
const tts = createTTSClient('azure', {
  subscriptionKey: 'your-subscription-key',
  region: 'westeurope'
});

// Use the client as normal
await tts.speak('Hello from the factory pattern!');

CommonJS

const { createTTSClient } = require('js-tts-wrapper');

// Create a TTS client using the factory function
const tts = createTTSClient('azure', {
  subscriptionKey: 'your-subscription-key',
  region: 'westeurope'
});

async function runExample() {
  // Use the client as normal
  await tts.speak('Hello from the factory pattern!');
}

runExample().catch(console.error);

The factory supports all engines: 'azure', 'google', 'polly', 'elevenlabs', 'openai', 'playht', 'watson', 'witai', 'sherpaonnx', 'sherpaonnx-wasm', 'espeak', 'espeak-wasm', 'sapi', etc.

Core Functionality

All TTS engines in js-tts-wrapper implement a common set of methods and features through the AbstractTTSClient class. This ensures consistent behavior across different providers.

Voice Management

// Get all available voices
const voices = await tts.getVoices();

// Get voices for a specific language
const englishVoices = await tts.getVoicesByLanguage('en-US');

// Set the voice to use
tts.setVoice('en-US-AriaNeural');

The library includes a robust Language Normalization system that standardizes language codes across different TTS engines. This allows you to:

  • Use BCP-47 codes (e.g., 'en-US') or ISO 639-3 codes (e.g., 'eng') interchangeably
  • Get consistent language information regardless of the TTS engine
  • Filter voices by language using any standard format

Credential Validation

All TTS engines support standardized credential validation to help you verify your setup before making requests:

// Basic validation - returns boolean
const isValid = await tts.checkCredentials();
if (!isValid) {
  console.error('Invalid credentials!');
}

// Detailed validation - returns comprehensive status
const status = await tts.getCredentialStatus();
console.log(status);
/*
{
  valid: true,
  engine: 'openai',
  environment: 'node',
  requiresCredentials: true,
  credentialTypes: ['apiKey'],
  message: 'openai credentials are valid and 10 voices are available'
}
*/

Engine Requirements:

  • Cloud engines (OpenAI, Azure, Google, etc.): Require API keys/credentials
  • Local engines (eSpeak, SAPI, SherpaOnnx): No credentials needed
  • Environment-specific: Some engines work only in Node.js or browser

See the Credential Validation Guide for detailed requirements and troubleshooting.

Text Synthesis

// Convert text to audio bytes (Uint8Array)
const audioBytes = await tts.synthToBytes('Hello, world!');

// Stream synthesis with word boundary information
const { audioStream, wordBoundaries } = await tts.synthToBytestream('Hello, world!');

Audio Playback

// Traditional text synthesis and playback
await tts.speak('Hello, world!');

// NEW: Play audio from different sources without re-synthesizing
// Play from file
await tts.speak({ filename: 'path/to/audio.mp3' });

// Play from audio bytes
const audioBytes = await tts.synthToBytes('Hello, world!');
await tts.speak({ audioBytes: audioBytes });

// Play from audio stream
const { audioStream } = await tts.synthToBytestream('Hello, world!');
await tts.speak({ audioStream: audioStream });

// All input types work with speakStreamed too
await tts.speakStreamed({ filename: 'path/to/audio.mp3' });

// Playback control
tts.pause();  // Pause playback
tts.resume(); // Resume playback
tts.stop();   // Stop playback

// Stream synthesis and play with word boundary callbacks
await tts.startPlaybackWithCallbacks('Hello world', (word, start, end) => {
  console.log(`Word: ${word}, Start: ${start}s, End: ${end}s`);
});

Benefits of Multi-Source Audio Playback

  • Avoid Double Synthesis: Use synthToFile() to save audio, then play the same file with speak({ filename }) without re-synthesizing
  • Platform Independent: Works consistently across browser and Node.js environments
  • Efficient Reuse: Play the same audio bytes or stream multiple times without regenerating
  • Flexible Input: Choose the most convenient input source for your use case

Note: Audio playback with speak() and speakStreamed() methods is supported in both browser environments and Node.js environments with the optional sound-play package installed. To enable Node.js audio playback, install the required packages with npm install sound-play pcm-convert or use the npm script npx js-tts-wrapper@latest run install:node-audio.

File Output

// Save synthesized speech to a file
await tts.synthToFile('Hello, world!', 'output', 'mp3');

Event Handling

// Register event handlers
tts.on('start', () => console.log('Speech started'));
tts.on('end', () => console.log('Speech ended'));
tts.on('boundary', (word, start, end) => {
  console.log(`Word: ${word}, Start: ${start}s, End: ${end}s`);
});

// Alternative event connection
tts.connect('onStart', () => console.log('Speech started'));
tts.connect('onEnd', () => console.log('Speech ended'));

Word Boundary Events and Timing

Word boundary events provide precise timing information for speech synchronization, word highlighting, and interactive applications.

Basic Word Boundary Usage

// Enable word boundary events
tts.on('boundary', (word, startTime, endTime) => {
  console.log(`"${word}" spoken from ${startTime}s to ${endTime}s`);
});

await tts.speak('Hello world, this is a test.');
// Output:
// "Hello" spoken from 0.000s to 0.300s
// "world," spoken from 0.300s to 0.600s
// "this" spoken from 0.600s to 0.900s
// ...

Advanced Timing with Character-Level Precision (ElevenLabs)

// ElevenLabs: Enable character-level timing for maximum accuracy
const tts = createTTSClient('elevenlabs');

// Method 1: Using synthToBytestream with timestamps
const result = await tts.synthToBytestream('Hello world', {
  useTimestamps: true
});

console.log(`Generated ${result.wordBoundaries.length} word boundaries:`);
result.wordBoundaries.forEach(wb => {
  const startSec = wb.offset / 10000;
  const durationSec = wb.duration / 10000;
  console.log(`"${wb.text}": ${startSec}s - ${startSec + durationSec}s`);
});

// Method 2: Using enhanced callback support
await tts.startPlaybackWithCallbacks('Hello world', (word, start, end) => {
  console.log(`Precise timing: "${word}" from ${start}s to ${end}s`);
});

Real-Time Word Highlighting Example

// Example: Real-time word highlighting for accessibility
const textElement = document.getElementById('text');
const words = 'Hello world, this is a test.'.split(' ');
let wordIndex = 0;

tts.on('boundary', (word, startTime, endTime) => {
  // Highlight current word
  if (wordIndex < words.length) {
    textElement.innerHTML = words.map((w, i) =>
      i === wordIndex ? `<mark>${w}</mark>` : w
    ).join(' ');
    wordIndex++;
  }
});

await tts.speak('Hello world, this is a test.', { useWordBoundary: true });

SSML Support

The library provides comprehensive SSML (Speech Synthesis Markup Language) support with engine-specific capabilities:

SSML-Supported Engines

The following engines support SSML:

  • Google Cloud TTS - Full SSML support with all elements
  • Microsoft Azure - Full SSML support with voice-specific features
  • Amazon Polly - Dynamic SSML support based on voice engine type (standard/long-form: full, neural/generative: limited)
  • WitAI - Full SSML support
  • SAPI (Windows) - Full SSML support
  • eSpeak/eSpeak-WASM - SSML support with subset of elements

Non-SSML Engines

The following engines automatically strip SSML tags and convert to plain text:

  • ElevenLabs - SSML tags are removed, plain text is synthesized
  • OpenAI - SSML tags are removed, plain text is synthesized
  • PlayHT - SSML tags are removed, plain text is synthesized
  • SherpaOnnx/SherpaOnnx-WASM - SSML tags are removed, plain text is synthesized

Usage Examples

// Use SSML directly (works with supported engines)
const ssml = `
<speak>
  <prosody rate="slow" pitch="low">
    This text will be spoken slowly with a low pitch.
  </prosody>
  <break time="500ms"/>
  <emphasis level="strong">This text is emphasized.</emphasis>
</speak>
`;
await tts.speak(ssml);

// Or use the SSML builder
const ssmlText = tts.ssml
  .prosody({ rate: 'slow', pitch: 'low' }, 'This text will be spoken slowly with a low pitch.')
  .break(500)
  .emphasis('strong', 'This text is emphasized.')
  .toString();

await tts.speak(ssmlText);

Engine-Specific SSML Notes

  • Amazon Polly: SSML support varies by voice engine type:
    • Standard voices: Full SSML support including all tags
    • Long-form voices: Full SSML support including all tags
    • Neural voices: Limited SSML support (no emphasis, limited prosody)
    • Generative voices: Limited SSML support (partial tag support)
    • The library automatically detects voice engine types and handles SSML appropriately
  • Microsoft Azure: Supports voice-specific SSML elements and custom voice tags
  • Google Cloud: Supports the most comprehensive set of SSML elements
  • WitAI: Full SSML support according to W3C specification
  • SAPI: Windows-native SSML support with system voice capabilities
  • eSpeak: Supports SSML subset including prosody, breaks, and emphasis elements

Speech Markdown Support

The library supports Speech Markdown for easier speech formatting across all engines:

How Speech Markdown Works

  • SSML-supported engines: Speech Markdown is converted to SSML, then processed natively
  • Non-SSML engines: Speech Markdown is converted to SSML, then SSML tags are stripped to plain text

Usage

// Use Speech Markdown with any engine
const markdown =
  "Hello [500ms] world! ++This text is emphasized++ (slowly)[rate:\"slow\"] (high)[pitch:\"high\"] (loudly)[volume:\"loud\"]";
await tts.speak(markdown, { useSpeechMarkdown: true });

// Speech Markdown works with all engines
const ttsGoogle = new TTSClient('google');
const ttsElevenLabs = new TTSClient('elevenlabs');

// Both will handle Speech Markdown appropriately
await ttsGoogle.speak(markdown, { useSpeechMarkdown: true });     // Converts to SSML
await ttsElevenLabs.speak(markdown, { useSpeechMarkdown: true }); // Converts to plain text

Supported Speech Markdown Elements

  • [500ms] or [break:"500ms"] - Pauses/breaks
  • ++text++ or +text+ - Text emphasis
  • (text)[rate:"slow"] - Speech rate control
  • (text)[pitch:"high"] - Pitch control
  • (text)[volume:"loud"] - Volume control

Node: Enabling Full Speech Markdown Conversion

By default, js-tts-wrapper uses a lightweight built-in fallback for Speech Markdown conversion in Node.js (sufficient for basic patterns like breaks). To enable the full speechmarkdown-js library at runtime in Node, set the environment variable before running your app or tests:

SPEECHMARKDOWN_ENABLE=true npm test
# or on Windows PowerShell
$env:SPEECHMARKDOWN_ENABLE="true"; npm test

If the library is not available or the flag is not set, the fallback remains active and tests still pass for the basic features.

Engine Compatibility

Engine Speech Markdown Support Processing Method
Google Cloud TTS ✅ Full → SSML → Native processing
Microsoft Azure ✅ Full → SSML → Native processing
Amazon Polly ✅ Full → SSML → Dynamic processing (engine-dependent)
WitAI ✅ Full → SSML → Native processing
SAPI ✅ Full → SSML → Native processing
eSpeak ✅ Full → SSML → Native processing
ElevenLabs ✅ Converted → SSML → Plain text
OpenAI ✅ Converted → SSML → Plain text
PlayHT ✅ Converted → SSML → Plain text
SherpaOnnx ✅ Converted → SSML → Plain text

Engine-Specific Examples

Each TTS engine has its own specific setup. Here are examples for each supported engine in both ESM and CommonJS formats:

Azure

ESM

import { AzureTTSClient } from 'js-tts-wrapper';

const tts = new AzureTTSClient({
  subscriptionKey: 'your-subscription-key',
  region: 'westeurope'
});

await tts.speak('Hello from Azure!');

CommonJS

const { AzureTTSClient } = require('js-tts-wrapper');

const tts = new AzureTTSClient({
  subscriptionKey: 'your-subscription-key',
  region: 'westeurope'
});

// Inside an async function
await tts.speak('Hello from Azure!');

Google Cloud

Note: Google Cloud TTS supports both authentication methods — Service Account (Node SDK) and API key (REST, browser‑safe).

ESM

import { GoogleTTSClient } from 'js-tts-wrapper';

const tts = new GoogleTTSClient({
  keyFilename: '/path/to/service-account-key.json'
});

await tts.speak('Hello from Google Cloud!');

CommonJS

const { GoogleTTSClient } = require('js-tts-wrapper');

const tts = new GoogleTTSClient({
  keyFilename: '/path/to/service-account-key.json'
});

// Inside an async function
await tts.speak('Hello from Google Cloud!');

API key mode (Node or Browser)

Google Cloud Text-to-Speech also supports an API key over the REST API. This is browser-safe and requires no service account file. Restrict the key in Google Cloud Console (enable only Text-to-Speech API and restrict by HTTP referrer for browser use).

ESM (Node or Browser):

import { GoogleTTSClient } from 'js-tts-wrapper';

const tts = new GoogleTTSClient({
  apiKey: process.env.GOOGLECLOUDTTS_API_KEY || 'your-api-key',
  // optional defaults
  voiceId: 'en-US-Wavenet-D',
  lang: 'en-US'
});

await tts.speak('Hello from Google TTS with API key!');

CommonJS (Node):

const { GoogleTTSClient } = require('js-tts-wrapper');

const tts = new GoogleTTSClient({
  apiKey: process.env.GOOGLECLOUDTTS_API_KEY || 'your-api-key'
});

(async () => {
  await tts.speak('Hello from Google TTS with API key!');
})();

Notes:

  • REST v1 does not return word timepoints; the wrapper provides estimated timings for boundary events.
  • For true timings, use service account credentials (Node) where the beta client can be used.
  • Environment variable supported by examples/tests: GOOGLECLOUDTTS_API_KEY.

AWS Polly

ESM

import { PollyTTSClient } from 'js-tts-wrapper';

const tts = new PollyTTSClient({
  region: 'us-east-1',
  accessKeyId: 'your-access-key-id',
  secretAccessKey: 'your-secret-access-key'
});

await tts.speak('Hello from AWS Polly!');

CommonJS

const { PollyTTSClient } = require('js-tts-wrapper');

const tts = new PollyTTSClient({
  region: 'us-east-1',
  accessKeyId: 'your-access-key-id',
  secretAccessKey: 'your-secret-access-key'
});

// Inside an async function
await tts.speak('Hello from AWS Polly!');

ElevenLabs

ESM

import { ElevenLabsTTSClient } from 'js-tts-wrapper';

const tts = new ElevenLabsTTSClient({
  apiKey: 'your-api-key'
});

await tts.speak('Hello from ElevenLabs!');

CommonJS

const { ElevenLabsTTSClient } = require('js-tts-wrapper');

const tts = new ElevenLabsTTSClient({
  apiKey: 'your-api-key'
});

// Inside an async function
await tts.speak('Hello from ElevenLabs!');

OpenAI

ESM

import { OpenAITTSClient } from 'js-tts-wrapper';

const tts = new OpenAITTSClient({
  apiKey: 'your-api-key'
});

await tts.speak('Hello from OpenAI!');

CommonJS

const { OpenAITTSClient } = require('js-tts-wrapper');

const tts = new OpenAITTSClient({
  apiKey: 'your-api-key'
});

// Inside an async function
await tts.speak('Hello from OpenAI!');

PlayHT

ESM

import { PlayHTTTSClient } from 'js-tts-wrapper';

const tts = new PlayHTTTSClient({
  apiKey: 'your-api-key',
  userId: 'your-user-id'
});

await tts.speak('Hello from PlayHT!');

CommonJS

const { PlayHTTTSClient } = require('js-tts-wrapper');

const tts = new PlayHTTTSClient({
  apiKey: 'your-api-key',
  userId: 'your-user-id'
});

// Inside an async function
await tts.speak('Hello from PlayHT!');

IBM Watson

ESM

import { WatsonTTSClient } from 'js-tts-wrapper';

const tts = new WatsonTTSClient({
  apiKey: 'your-api-key',
  region: 'us-south',
  instanceId: 'your-instance-id'
});

await tts.speak('Hello from IBM Watson!');

CommonJS

const { WatsonTTSClient } = require('js-tts-wrapper');

const tts = new WatsonTTSClient({
  apiKey: 'your-api-key',
  region: 'us-south',
  instanceId: 'your-instance-id'
});

// Inside an async function
await tts.speak('Hello from IBM Watson!');

Wit.ai

ESM

import { WitAITTSClient } from 'js-tts-wrapper';

const tts = new WitAITTSClient({
  token: 'your-wit-ai-token'
});

await tts.speak('Hello from Wit.ai!');

CommonJS

const { WitAITTSClient } = require('js-tts-wrapper');

const tts = new WitAITTSClient({
  token: 'your-wit-ai-token'
});

// Inside an async function
await tts.speak('Hello from Wit.ai!');

SherpaOnnx (Offline TTS)

ESM

import { SherpaOnnxTTSClient } from 'js-tts-wrapper';

const tts = new SherpaOnnxTTSClient();
// The client will automatically download models when needed

await tts.speak('Hello from SherpaOnnx!');

CommonJS

const { SherpaOnnxTTSClient } = require('js-tts-wrapper');

const tts = new SherpaOnnxTTSClient();
// The client will automatically download models when needed

// Inside an async function
await tts.speak('Hello from SherpaOnnx!');

Note: SherpaOnnx is a server-side only engine and requires specific environment setup. See the SherpaOnnx documentation for details on setup and configuration. For browser environments, use SherpaOnnx-WASM instead.

eSpeak NG (Node.js)

ESM

import { EspeakNodeTTSClient } from 'js-tts-wrapper';

const tts = new EspeakNodeTTSClient();

await tts.speak('Hello from eSpeak NG!');

CommonJS

const { EspeakNodeTTSClient } = require('js-tts-wrapper');

const tts = new EspeakNodeTTSClient();

// Inside an async function
await tts.speak('Hello from eSpeak NG!');

Note: This engine uses the text2wav package and is designed for Node.js environments only. For browser environments, use the eSpeak NG Browser engine instead.

eSpeak NG (Browser)

ESM

import { EspeakBrowserTTSClient } from 'js-tts-wrapper';

const tts = new EspeakBrowserTTSClient();

await tts.speak('Hello from eSpeak NG Browser!');

CommonJS

const { EspeakBrowserTTSClient } = require('js-tts-wrapper');

const tts = new EspeakBrowserTTSClient();

// Inside an async function
await tts.speak('Hello from eSpeak NG Browser!');

Note: This engine works in both Node.js (using the mespeak package) and browser environments (using meSpeak.js). For browser use, include meSpeak.js in your HTML before using this engine.

Backward Compatibility

For backward compatibility, the old class names are still available:

  • EspeakTTSClient (alias for EspeakNodeTTSClient)
  • EspeakWasmTTSClient (alias for EspeakBrowserTTSClient)

However, we recommend using the new, clearer names in new code.

Windows SAPI (Windows-only)

ESM

import { SAPITTSClient } from 'js-tts-wrapper';

const tts = new SAPITTSClient();

await tts.speak('Hello from Windows SAPI!');

CommonJS

const { SAPITTSClient } = require('js-tts-wrapper');

const tts = new SAPITTSClient();

// Inside an async function
await tts.speak('Hello from Windows SAPI!');

Note: This engine is Windows-only

API Reference

Factory Function

Function Description Return Type
createTTSClient(engine, credentials) Create a TTS client for the specified engine AbstractTTSClient

Common Methods (All Engines)

Method Description Return Type
getVoices() Get all available voices Promise<UnifiedVoice[]>
getVoicesByLanguage(language) Get voices for a specific language Promise<UnifiedVoice[]>
setVoice(voiceId, lang?) Set the voice to use void
synthToBytes(text, options?) Convert text to audio bytes Promise<Uint8Array>
synthToBytestream(text, options?) Stream synthesis with word boundaries Promise<{audioStream, wordBoundaries}>
speak(text, options?) Synthesize and play audio Promise<void>
speakStreamed(text, options?) Stream synthesis and play Promise<void>
synthToFile(text, filename, format?, options?) Save synthesized speech to a file Promise<void>
startPlaybackWithCallbacks(text, callback, options?) Play with word boundary callbacks Promise<void>
pause() Pause audio playback void
resume() Resume audio playback void
stop() Stop audio playback void
on(event, callback) Register event handler void
connect(event, callback) Connect to event void
checkCredentials() Check if credentials are valid Promise<boolean>
checkCredentialsDetailed() Check if credentials are valid with detailed response Promise<CredentialsCheckResult>
getProperty(propertyName) Get a property value PropertyType
setProperty(propertyName, value) Set a property value void

The checkCredentialsDetailed() method returns a CredentialsCheckResult object with the following properties:

{
  success: boolean;    // Whether the credentials are valid
  error?: string;      // Error message if credentials are invalid
  voiceCount?: number; // Number of voices available if credentials are valid
}

SSML Builder Methods

The ssml property provides a builder for creating SSML:

Method Description
prosody(attrs, text) Add prosody element
break(time) Add break element
emphasis(level, text) Add emphasis element
sayAs(interpretAs, text) Add say-as element
phoneme(alphabet, ph, text) Add phoneme element
sub(alias, text) Add substitution element
toString() Convert to SSML string

Browser Support

The library works in both Node.js and browser environments. In browsers, use the ESM or UMD bundle:

<!-- Using ES modules (recommended) -->
<script type="module">
  import { SherpaOnnxWasmTTSClient } from 'js-tts-wrapper/browser';

  // Create a new SherpaOnnx WebAssembly TTS client
  const ttsClient = new SherpaOnnxWasmTTSClient();

  // Initialize the WebAssembly module
  await ttsClient.initializeWasm('./sherpaonnx-wasm/sherpaonnx.js');

  // Get available voices
  const voices = await ttsClient.getVoices();
  console.log(`Found ${voices.length} voices`);

  // Set the voice
  await ttsClient.setVoice(voices[0].id);

  // Speak some text
  await ttsClient.speak('Hello, world!');
</script>

SherpaOnnx-WASM (Browser) – options and capabilities

  • Auto-load WASM: pass either wasmBaseUrl (directory with sherpaonnx.js + .wasm) or wasmPath (full glue JS URL). The runtime loads the glue and points Module.locateFile to fetch the .wasm.
  • Models index: set mergedModelsUrl to your hosted merged_models.json (defaults to ./data/merged_models.json when available).
  • Capabilities: each client exposes client.capabilities to help UIs filter engines.
<script type="module">
  import { SherpaOnnxWasmTTSClient } from 'js-tts-wrapper/browser';
  const tts = new SherpaOnnxWasmTTSClient({
    wasmBaseUrl: '/assets/sherpaonnx',            // or: wasmPath: '/assets/sherpaonnx/sherpaonnx.js'
    mergedModelsUrl: '/assets/data/merged_models.json',
  });
  console.log(tts.capabilities); // { browserSupported: true, nodeSupported: false, needsWasm: true }
  await tts.speak('Hello from SherpaONNX WASM');
</script>

Hosted WASM assets (optional)

For convenience, we publish prebuilt SherpaONNX TTS WebAssembly files to a separate assets repository. You can use these as a quick-start base URL, or self-host them for production.

<script type="module">
  import { SherpaOnnxWasmTTSClient } from 'js-tts-wrapper/browser';

  const base = 'https://cdn.jsdelivr.net/gh/willwade/js-tts-wrapper-assets@main/sherpaonnx/tts/<sherpa_tag>';

  const tts = new SherpaOnnxWasmTTSClient({
    // Prefer explicit glue filename from upstream
    wasmPath: `${base}/sherpa-onnx-tts.js`,
    // Use canonical models index (or the per-tag snapshot URL)
    mergedModelsUrl: 'https://cdn.jsdelivr.net/gh/willwade/js-tts-wrapper-assets@main/sherpaonnx/models/merged_models.json',
  });

  await tts.speak('Hello from SherpaONNX WASM');
</script>

Notes:

Hosting on Hugging Face (avoids jsDelivr 50 MB cap)

You can self-host the loader-only WASM on Hugging Face (recommended for large artifacts):

Example:

<script type="module">
  import { SherpaOnnxWasmTTSClient } from 'js-tts-wrapper/browser';
  const tts = new SherpaOnnxWasmTTSClient({
    wasmPath: 'https://huggingface.co/datasets/your-user/your-repo/resolve/main/sherpaonnx/tts/vocoder-models/sherpa-onnx-tts.js',
    mergedModelsUrl: 'https://huggingface.co/datasets/your-user/your-repo/resolve/main/sherpaonnx/models/merged_models.json'
  });
  await tts.speak('Hello from SherpaONNX WASM hosted on HF');
</script>

Notes:

  • Hugging Face supports large files via Git LFS and serves them over a global CDN with proper CORS.

  • The glue JS will fetch the .wasm next to it automatically; ensure correct MIME types are served (HF does this by default).

  • For best performance, keep models separate and load them at runtime via their original URLs (or mirror selected ones to HF if needed).

  • For production, we recommend self-hosting to ensure stable availability and correct MIME types (application/wasm for .wasm, text/javascript for .js). If your server uses different filenames, just point wasmPath at your glue JS file; the runtime will find the .wasm next to it.

  • Our engine also accepts wasmBaseUrl if you host with filenames matching your environment; when using the upstream build outputs shown above, wasmPath is the safest choice.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Optional Dependencies

The library uses a peer dependencies approach to minimize the installation footprint. You can install only the dependencies you need for the engines you plan to use.

# Install the base package
npm install js-tts-wrapper

# Install dependencies for specific engines
npm install @azure/cognitiveservices-speechservices microsoft-cognitiveservices-speech-sdk  # For Azure TTS
npm install @google-cloud/text-to-speech  # For Google TTS
npm install @aws-sdk/client-polly  # For AWS Polly
npm install openai  # For OpenAI TTS
npm install sherpa-onnx-node decompress decompress-bzip2 decompress-tarbz2 decompress-targz tar-stream  # For SherpaOnnx TTS
npm install text2wav  # For eSpeak NG (Node.js)
npm install mespeak  # For eSpeak NG-WASM (Node.js)

# Install dependencies for Node.js audio playback
npm install sound-play speaker pcm-convert  # For audio playback in Node.js

You can also use the npm scripts provided by the package to install specific engine dependencies:

# Navigate to your project directory where js-tts-wrapper is installed
cd your-project

# Install specific engine dependencies
npx js-tts-wrapper@latest run install:azure
npx js-tts-wrapper@latest run install:google
npx js-tts-wrapper@latest run install:polly
npx js-tts-wrapper@latest run install:openai
npx js-tts-wrapper@latest run install:sherpaonnx
npx js-tts-wrapper@latest run install:espeak
npx js-tts-wrapper@latest run install:espeak-wasm
npx js-tts-wrapper@latest run install:system

# Install Node.js audio playback dependencies
npx js-tts-wrapper@latest run install:node-audio

# Install all development dependencies
npx js-tts-wrapper@latest run install:all-dev

Node.js Audio Playback

The library supports audio playback in Node.js environments with the optional sound-play package. This allows you to use the speak() and speakStreamed() methods in Node.js applications, just like in browser environments.

To enable Node.js audio playback:

  1. Install the required dependencies:

    npm install sound-play pcm-convert

    Or use the npm script:

    npx js-tts-wrapper@latest run install:node-audio
  2. Use the TTS client as usual:

    import { TTSFactory } from 'js-tts-wrapper';
    
    const tts = TTSFactory.createTTSClient('mock');
    
    // Play audio in Node.js
    await tts.speak('Hello, world!');

If the sound-play package is not installed, the library will fall back to providing informative messages and suggest installing the package.

Testing and Troubleshooting

Unified Test Runner

The library includes a comprehensive unified test runner that supports multiple testing modes and engines:

# Basic usage - test all engines
node examples/unified-test-runner.js

# Test a specific engine
node examples/unified-test-runner.js [engine-name]

# Test with different modes
node examples/unified-test-runner.js [engine-name] --mode=[MODE]

Available Test Modes

Mode Description Usage
basic Basic synthesis tests (default) node examples/unified-test-runner.js azure
audio Audio-only tests with playback PLAY_AUDIO=true node examples/unified-test-runner.js azure --mode=audio
playback Playback control tests (pause/resume/stop) node examples/unified-test-runner.js azure --mode=playback
features Comprehensive feature tests node examples/unified-test-runner.js azure --mode=features
example Full examples with SSML, streaming, word boundaries node examples/unified-test-runner.js azure --mode=example
debug Debug mode for troubleshooting node examples/unified-test-runner.js sherpaonnx --mode=debug
stream Streaming tests with real-time playback PLAY_AUDIO=true node examples/unified-test-runner.js playht --mode=stream

Testing Audio Playback

To test audio playback with any TTS engine, use the PLAY_AUDIO environment variable:

# Test a specific engine with audio playback
PLAY_AUDIO=true node examples/unified-test-runner.js [engine-name] --mode=audio

# Examples:
PLAY_AUDIO=true node examples/unified-test-runner.js witai --mode=audio
PLAY_AUDIO=true node examples/unified-test-runner.js azure --mode=audio
PLAY_AUDIO=true node examples/unified-test-runner.js polly --mode=audio
PLAY_AUDIO=true node examples/unified-test-runner.js system --mode=audio

SherpaOnnx Specific Testing

SherpaOnnx requires special environment setup. Use the helper script:

# Test SherpaOnnx with audio playback
PLAY_AUDIO=true node scripts/run-with-sherpaonnx.cjs examples/unified-test-runner.js sherpaonnx --mode=audio

# Debug SherpaOnnx issues
node scripts/run-with-sherpaonnx.cjs examples/unified-test-runner.js sherpaonnx --mode=debug

# Use npm scripts (recommended)
npm run example:sherpaonnx:mac
PLAY_AUDIO=true npm run example:sherpaonnx:mac

Using npm Scripts

The package provides convenient npm scripts for testing specific engines:

# Test specific engines using npm scripts
npm run example:azure
npm run example:google
npm run example:polly
npm run example:openai
npm run example:elevenlabs
npm run example:playht
npm run example:system
npm run example:sherpaonnx:mac  # For SherpaOnnx with environment setup

# With audio playback
PLAY_AUDIO=true npm run example:azure
PLAY_AUDIO=true npm run example:system
PLAY_AUDIO=true npm run example:sherpaonnx:mac

Getting Help

For detailed help and available options:

# Show help and available engines
node examples/unified-test-runner.js --help

# Show available test modes
node examples/unified-test-runner.js --mode=help

Audio Format Conversion

The library includes automatic format conversion for engines that don't natively support the requested format:

// Request MP3, get MP3 if supported, WAV with warning if not
const audioBytes = await client.synthToBytes("Hello world", { format: "mp3" });
await client.synthToFile("Hello world", "output", "mp3");
await client.speak("Hello world", { format: "mp3" });

Supported Formats: WAV, MP3, OGG

Engine Behavior:

  • Native Support: Azure, Polly, PlayHT support multiple formats natively
  • Automatic Conversion: SAPI, SherpaOnnx convert from WAV when possible
  • Graceful Fallback: Returns native format with helpful warnings when conversion isn't available

Environment Support:

  • Node.js: Full format conversion support (install ffmpeg for advanced conversions)
  • Browser: Engines return their native format (no conversion)

Common Issues

  1. No Audio in Node.js: Install audio dependencies with npm install sound-play speaker pcm-convert
  2. SherpaOnnx Not Working: Use the helper script and ensure environment variables are set correctly
  3. WitAI Audio Issues: The library automatically handles WitAI's raw PCM format conversion
  4. Sample Rate Issues: Different engines use different sample rates (WitAI: 24kHz, Polly: 16kHz) - this is handled automatically
  5. Format Conversion: Install ffmpeg for advanced audio format conversion in Node.js

For detailed troubleshooting, see the docs/ directory, especially:

License

This project is licensed under the MIT License - see the LICENSE file for details.