Package Exports
- mediacanvas
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (mediacanvas) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
mediacanvas.js
mediacanvas.js is a lightweight utility that can be used to render multiple types of media to a single <canvas> simultaneously. It uses window.requestAnimationFrame internally to render frames at your screen's refresh rate, and supports adding/removing/updating items in the rendering queue on the fly—even while rendering is in progress.
Installing MediaCanvas
NPM (recommended)
npm install --save mediacanvasThen:
ES2015 modules
import MediaCanvas from 'mediacanvas';or:
UMD
const MediaCanvas = require('mediacanvas');CDN
When using MediaCanvas in this way, a global value MediaCanvas is added to the window object in your browser. You can avoid name conflicts by instead installing it via your favorite package manager and importing the MediaCanvas class into a more limited scope.
Note: you can also download a copy of this library at the links below if you prefer using a local copy.
Development
https://unpkg.com/mediacanvas/dist/mediacanvas.js
<script src="https://unpkg.com/mediacanvas/dist/mediacanvas.js"></script>or:
Production
https://unpkg.com/mediacanvas/dist/mediacanvas.min.js
<script src="https://unpkg.com/mediacanvas/dist/mediacanvas.min.js"></script>A source map for the production version of MediaCanvas is available here.
Using MediaCanvas
Create an instance
Construct an instance of MediaCanvas by passing it an HTMLCanvasElement. MediaCanvas initially gets its dimensions from the clientWidth and clientHeight of the canvas you pass it, so if your canvas is hidden or otherwise not rendered on the screen you may need to set the dimensions afterward.
let mediacanvas = new MediaCanvas(document.getElementsById("my-canvas"));Add media
Push an object onto the items property of your instance of MediaCanvas. items is a simple array over which MediaCanvas iterates each time it renders a frame.
let mediaItem = {
src: document.getElementById("my-image"),
x: 0,
y: 0,
width: 640,
height: 360
}
mediacanvas.items.push(mediaItem);Dimensions are relative to the coordinate plane being used by this instance of MediaCanvas. The original width and height properties can be accessed via the originalWidth and originalHeight properties, respectively.
Each object in items should contain x, y, width, height, and src properties.
Start, stop, or request a single frame from the renderer
Start rendering
mediacanvas.start();Stop rendering
mediacanvas.stop();Render a single frame
mediacanvas.requestRender();