Package Exports
- mudb
- mudb/client
- mudb/server
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (mudb) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
mudb
a collection of modules for building realtime client-server applications consisting of multiple protocols
concepts
protocol
A protocol in the mudb sense, is a collection of related messages and handlers which are grouped by functionalities or whatever.
message
Message passing is the basic building block for communication in a distributed system. In mudb, messages are strongly typed using user-defined schemas. mudb provides a reliable, ordered message delivery and a faster but unreliable method for sending messages immediately.
schema
A schema is a type declaration for the interface between client and server.
socket
mudb communicates over the generic socket abstractions. Sockets support both reliable and unreliable delivery. Reliable delivery is used for messages, while unreliable delivery is used for state replication. Unreliable delivery is generally faster since it does not suffer from head-of-line blocking problems.
modules
examples
further reading
Light reading:
- Protocol Buffers
- Quake 3 network model
- Janus
- "The Tech of Planetary Annihilation: ChronoCam"
- "The Implementation of Rewind in Braid"
- "Relativistic Replication"
- "Source Multiplayer Networking"
Academic references:
- C. Savery, T.C. Graham, "Timelines: Simplifying the programming of lag compensation for the next generation of networked games" 2013
- Local perception filters
FAQ
credits
Development supported by Shenzhen DianMao Digital Technology Co., Ltd.
Copyright (c) 2020 Mikola Lysenko, Shenzhen DianMao Digital Technology Co., Ltd.