Package Exports
- mui-tiptap
- mui-tiptap/icons
Readme
mui-tiptap: A customizable Material UI styled WYSIWYG rich text editor, using Tiptap.
- ✨ Styled based on your own MUI theme (colors, fonts, light vs dark mode, etc.)
- 🛠️ Built on powerful Tiptap and ProseMirror foundations (extensible, real-time collaborative editing, cross-platform support, etc.)
Features:
- 🧰 An all-in-one
RichTextEditorcomponent to get started immediately (no other components or hooks needed!), or individual modular components to customize to your needs - 😎 Built-in styles for Tiptap’s extensions (text formatting, lists, tables, Google Docs-like collaboration cursors; you name it!)
- ▶️ Composable and extendable menu buttons and controls for the standard Tiptap extensions
- 🖼️
ResizableImageextension for adding and resizing images directly in the editor - ⚓
HeadingWithAnchorextension for dynamic GitHub-like anchor links for every heading you add - 🔗
LinkBubbleMenuso adding and editing links is a breeze - 🔢
FontSizeextension for controlling text sizes - 🔳
TableImprovedextension that fixes problems in the underlying TiptapTableextension - 📝
TableBubbleMenufor interactively editing your rich text tables - 💬 General-purpose
ControlledBubbleMenufor building your own custom menus, solving some shortcomings of the TiptapBubbleMenu - And more!
README Table of Contents
Demo
Try it yourself in this CodeSandbox live demo!
Installation
npm install mui-tiptapor
yarn add mui-tiptapThere are peer dependencies on @mui/material and @mui/icons-material (and their @emotion/ peers), and @tiptap/ packages. These should be installed automatically by default if you’re using npm 7+ or pnpm. Otherwise, if your project doesn’t already use those, you can install them with:
npm install @mui/material @mui/icons-material @emotion/react @emotion/styled @tiptap/react @tiptap/extension-heading @tiptap/extension-image @tiptap/extension-table @tiptap/pm @tiptap/coreor
yarn add @mui/material @mui/icons-material @emotion/react @emotion/styled @tiptap/react @tiptap/extension-heading @tiptap/extension-image @tiptap/extension-table @tiptap/pm @tiptap/coreGet started
Use the all-in-one component
The simplest way to render a rich text editor is to use the RichTextEditor component:
import Button from "@mui/material/Button";
import StarterKit from "@tiptap/starter-kit";
import {
MenuButtonBold,
MenuButtonItalic,
MenuControlsContainer,
MenuDivider,
MenuSelectHeading,
RichTextEditor,
type RichTextEditorRef,
} from "mui-tiptap";
import { useRef } from "react";
function App() {
const rteRef = useRef<RichTextEditorRef>(null);
return (
<div>
<RichTextEditor
ref={rteRef}
extensions={[StarterKit]} // Or any Tiptap extensions you wish!
content="<p>Hello world</p>" // Initial content for the editor
// Optionally include `renderControls` for a menu-bar atop the editor:
renderControls={() => (
<MenuControlsContainer>
<MenuSelectHeading />
<MenuDivider />
<MenuButtonBold />
<MenuButtonItalic />
{/* Add more controls of your choosing here */}
</MenuControlsContainer>
)}
/>
<Button onClick={() => console.log(rteRef.current?.editor?.getHTML())}>
Log HTML
</Button>
</div>
);
}Check out mui-tiptap extensions and components below to learn about extra Tiptap extensions and components (like more to include in renderControls) that you can use. See src/demo/Editor.tsx for a more thorough example of using RichTextEditor.
Create and provide the editor yourself
If you need more customization, you can instead define your editor using Tiptap’s useEditor hook, and lay out your UI using a selection of mui-tiptap components (and/or your own components).
Pass the editor to mui-tiptap’s RichTextEditorProvider component at the top of your component tree. From there, render whatever children within the provider that fit your needs.
The easiest is option is the RichTextField component, which is what RichTextEditor uses under the hood:
import { useEditor } from "@tiptap/react";
import StarterKit from "@tiptap/starter-kit";
import {
MenuButtonBold,
MenuButtonItalic,
MenuControlsContainer,
MenuDivider,
MenuSelectHeading,
RichTextEditorProvider,
RichTextField,
} from "mui-tiptap";
function App() {
const editor = useEditor({
extensions: [StarterKit],
content: "<p>Hello <b>world</b>!</p>",
});
return (
<RichTextEditorProvider editor={editor}>
<RichTextField
controls={
<MenuControlsContainer>
<MenuSelectHeading />
<MenuDivider />
<MenuButtonBold />
<MenuButtonItalic />
{/* Add more controls of your choosing here */}
</MenuControlsContainer>
}
/>
</RichTextEditorProvider>
);
}Or if you want full control over the UI, instead of RichTextField, you can build the editor area yourself and then just use the <RichTextContent /> component where you want the (styled) editable rich text content to appear. RichTextContent is the MUI-themed version of Tiptap's EditorContent component.
Render read-only rich text content
Use the RichTextReadOnly component and just pass in your HTML or ProseMirror JSON and your configured Tiptap extensions, like:
<RichTextReadOnly content="<p>Hello world</p>" extensions={[StarterKit]} />Alternatively, you can set the RichTextEditor editable prop (or useEditor editable option) to false for a more configurable read-only option. Use RichTextReadOnly when:
- You just want to efficiently render editor HTML/JSON content directly, without any outlined field styling, controls setup, extra listener logic, access to the
editorobject, etc. (This component also skips creating the Tiptapeditorifcontentis empty, which can help performance.) - You want a convenient way to render content that updates as the
contentprop changes. (RichTextEditorby contrast does not re-render automatically oncontentchanges, as described below.)
mui-tiptap extensions and components
Tiptap extensions
HeadingWithAnchor
A modified version of Tiptap’s Heading extension, with dynamic GitHub-like anchor links for every heading you add. An anchor link button will appear to the left of a heading when hovering over it, when the editor has editable set to false. This allows users to share links and jump to specific headings within your rendered editor content.
FontSize
Sets text font size. This extension requires the @tiptap/extension-text-style package to be installed and its TextStyle mark to be included in your extensions.
Can be controlled with the MenuSelectFontSize component.
Commands
setFontSize(): Set the text font size (using a valid CSSfont-sizeproperty). ex:"12px","2em","small"unsetFontSize(): Remove any previously set font size, reverting to the default size for the given mark.
LinkBubbleMenuHandler
To be used in conjunction with the LinkBubbleMenu component, as this extension provides editor commands to control the state of the link bubble menu.
Commands
openLinkBubbleMenu(): Open/show the link bubble menu. Create a link if one doesn't exist at the current cursor selection, or edit the existing link if there is already a link at the current selection.editLinkInBubbleMenu(): Edit an existing link in the bubble menu, to be used when currently viewing a link in the already-opened bubble menu.closeLinkBubbleMenu(): Close/hide the link bubble menu, canceling any ongoing edits.
ResizableImage
A modified version of Tiptap’s Image extension, which adds the ability to resize images directly in the editor. A drag handle appears in the bottom right when clicking on an image, so users can interactively change the size.
TableImproved
A modified version of Tiptap’s Table extension that fixes problems related to column-resizing and editable state.
Namely, this version of the extension, coupled with the mui-tiptap CSS styles ensures that:
- Columns respect their resized widths even when the editor has
editable=false - Column resizing is possible regardless of initial editor state, when toggling from
editable=falsetoeditable=true
(Resolves these reported Tiptap issues: 1, 2, 3.)
Components
| Component | Description |
|---|---|
RichTextEditor |
An all-in-one component to directly render a MUI-styled Tiptap rich text editor field. Utilizes many of the below components internally. See the "Get started" notes on usage above. In brief: <RichTextEditor ref={rteRef} content="<p>Hello world</p>" extensions={[...]} /> |
RichTextReadOnly |
An all-in-one component to directly render read-only Tiptap editor content. While RichTextEditor (or useEditor, RichTextEditorProvider, and RichTextContent) can be used as read-only via the editor's editable prop, this is a simpler and more efficient version that only renders content and nothing more (e.g., does not instantiate a toolbar, bubble menu, etc. that you probably wouldn’t want in a read-only context, and it skips instantiating the editor at all if there's no content to display). |
RichTextEditorProvider |
Uses React context to make the Tiptap editor available to any nested components so that the editor does not need to be manually passed in at every level. Required as a parent for most mui-tiptap components besides the all-in-one RichTextEditor and RichTextReadOnly. Utilize the provided editor in your own components via the useRichTextEditorContext() hook. |
RichTextField |
Renders the Tiptap rich text editor content and a controls menu bar. With the "outlined" variant, renders a bordered UI similar to the Material UI TextField. The "standard" variant does not have an outline/border. |
MenuBar |
A collapsible, optionally-sticky container for showing editor controls atop the editor content. (This component is used to contain RichTextEditor’s renderControls and RichTextField’s controls, but can be used directly if you’re doing something more custom.) |
RichTextContent |
Renders a Material UI styled version of Tiptap rich text editor content. Applies all CSS rules for formatting, as a styled alternative to Tiptap’s <EditorContent /> component. (Used automatically within RichTextEditor and RichTextField.) |
LinkBubbleMenu |
Renders a bubble menu when viewing, creating, or editing a link. Requires the Tiptap Link extension (@tiptap/extension-link) and the mui-tiptap LinkBubbleMenuHandler extension. Pairs well with the <MenuButtonEditLink /> component. If you're using RichTextEditor, include this component via RichTextEditor’s children render-prop. Otherwise, include the LinkBubbleMenu as a child of the component where you call useEditor and render your RichTextField or RichTextContent. (The bubble menu itself will be positioned appropriately as long as it is re-rendered whenever the Tiptap editor forces an update, which will happen if it's a child of the component using useEditor). See src/demo/Editor.tsx for an example of this. |
TableBubbleMenu |
Renders a bubble menu to manipulate the contents of a Table (add or delete columns or rows, merge cells, etc.), when the user's caret/selection is inside a Table. For use with mui-tiptap’s TableImproved extension or Tiptap’s @tiptap/extension-table extension. If you're using RichTextEditor, include this component via RichTextEditor’s children render-prop. Otherwise, include the TableBubbleMenu as a child of the component where you call useEditor and render your RichTextField or RichTextContent. (The bubble menu itself will be positioned appropriately as long as it is re-rendered whenever the Tiptap editor forces an update, which will happen if it's a child of the component using useEditor). See src/demo/Editor.tsx for an example of this. |
ControlledBubbleMenu |
General-purpose component for building your own custom bubble menus, solving some shortcomings of Tiptap’s BubbleMenu. This is what both LinkBubbleMenu and TableBubbleMenu use under the hood. |
ColorPicker |
A color-picker that includes hue/saturation/alpha gradient selectors (via react-colorful), plus a text input to enter a color directly, and optional swatchColors for color presets. Used by MenuButtonColorPicker/MenuButtonTextColor/MenuButtonHighlightColor under the hood. Important props:• swatchColors: Array of colors to show as preset buttons.• colorToHex: Override the default implementation for converting a given CSS color string to a string in hex format (e.g. "#ff0000"). Should return null if the given color cannot be parsed as valid. See ColorPickerProps definition for more details, such as examples using more full-featured libraries like colord or tinycolor2.• disableAlpha: If true, disables the alpha/transparency slider.• value/onChange: controlled color value string (empty string if unset) and its change callback. |
ColorSwatchButton |
Renders a button that shows and allows selecting a color preset. Utilized by ColorPicker for its swatchColors. |
Controls components
These controls components help you quickly put together your menu bar, for each of the various Tiptap extensions you may want to use.
You can override all props for these components (e.g. to change the IconComponent, tooltipLabel, tooltipShortcutKeys for which shortcut is shown, onClick behavior, etc.). Or easily create controls for your own extensions and use-cases with the base MenuButton and MenuSelect components.
| Extension | mui-tiptap component(s) |
|---|---|
@tiptap/extension-blockquote |
MenuButtonBlockquote |
@tiptap/extension-bold |
MenuButtonBold |
@tiptap/extension-bullet-list |
MenuButtonBulletedList |
@tiptap/extension-color |
MenuButtonTextColor (Takes optional defaultTextColor prop. See MenuButtonColorPicker below for other customization details.) |
@tiptap/extension-code |
MenuButtonCode |
@tiptap/extension-code-block |
MenuButtonCodeBlock |
@tiptap/extension-font-family |
MenuSelectFontFamily (use the options prop to specify which font families can be selected, like [{ label: "Monospace", value: "monospace" }, ...] ) |
mui-tiptap’s FontSize |
MenuSelectFontSize (use the options prop to override the default size options) |
mui-tiptap’s HeadingWithAnchoror @tiptap/extension-heading |
MenuSelectHeading |
@tiptap/extension-highlight |
• MenuButtonHighlightColor: For Highlight’s multicolor: true mode. Takes optional defaultMarkColor. See MenuButtonColorPicker below for other customization details. • MenuButtonHighlightToggle: For Highlight’s default multicolor: false mode |
@tiptap/extension-history |
MenuButtonRedo, MenuButtonUndo |
@tiptap/extension-horizontal-rule |
MenuButtonHorizontalRule |
mui-tiptap’s ResizableImageor @tiptap/extension-image |
• MenuButtonAddImage: General purpose button. Provide your own onClick behavior (e.g. like this for a user to provide an image URL). • MenuButtonImageUpload: Upload an image. Provide onUploadFiles prop to handle uploading files and returning servable URLs. See also mui-tiptap’s insertImages util for inserting images into the Tiptap editor content. |
@tiptap/extension-italic |
MenuButtonItalic |
@tiptap/extension-link |
MenuButtonEditLink (requires the mui-tiptap LinkBubbleMenuHandler extension and <LinkBubbleMenu /> component) |
@tiptap/extension-list-item |
MenuButtonIndent, MenuButtonUnindent |
@tiptap/extension-ordered-list |
MenuButtonOrderedList |
@tiptap/extension-paragraph |
MenuSelectHeading |
@tiptap/extension-strike |
MenuButtonStrikethrough |
@tiptap/extension-subscript |
MenuButtonSubscript |
@tiptap/extension-superscript |
MenuButtonSuperscript |
mui-tiptap’s TableImprovedor @tiptap/extension-table |
• Insert new table: MenuButtonAddTable • Edit a table (add columns, merge cells, etc.): TableBubbleMenu, or TableMenuControls if you need an alternative UI to the bubble menu |
@tiptap/extension-task-list |
MenuButtonTaskList |
@tiptap/extension-text-align |
MenuSelectTextAlign (all-in-one select)or MenuButtonAlignLeft, MenuButtonAlignCenter, MenuButtonAlignRight, MenuButtonAlignJustify (individual buttons) |
@tiptap/extension-underline |
MenuButtonUnderline |
Other controls components:
MenuButtonColorPicker: a button which can be used to bring up a mui-tiptapColorPicker, letting the user select a color. Used byMenuButtonTextColorandMenuButtonHighlightColor, the props of which extendMenuButtonColorPicker. Important props:swatchColors: Array of color options to show as "preset" color buttons.value/onChange: Current color (CSS string) and its change callback. This is a controlled component, so these props must be provided, unless you're usingMenuButtonTextColororMenuButtonHighlightColor, which handle that logic.popperId: Unique HTML ID for the color picker popper that will be shown when clicking this button (used foraria-describedbyfor accessibility).PopperProps: Override the props for the popper that houses the color picker.ColorPickerProps: Override the props for mui-tiptapColorPicker, such ascolorToHexto customize the color-parsing logic.
MenuButtonRemoveFormatting: a control button that removes all inline formatting of marks (calling Tiptap’sunsetAllMarks())MenuDivider: renders a vertical line divider to separate different sections of your menu bar and implicitly group separate controls.MenuControlsContainer: provides consistent spacing between different editor controls components provided aschildren.
Typically you will define your controls (for RichTextEditor’s renderControls or RichTextField’s controls) like:
<MenuControlsContainer>
<MenuSelectHeading />
<MenuDivider />
<MenuButtonBold />
<MenuButtonItalic />
{/* Add more controls of your choosing here */}
</MenuControlsContainer>Style customization
You can override styles in several different ways, following standard MUI conventions. Most notably:
Use the
sxprop with any mui-tiptap component. Example:<RichTextEditor {...otherProps} sx={{ backgroundColor: "#222" }} />Use class names when rendering a mui-tiptap component, with the
classNameand/orclassesprops.classNameapplies a class to the root of the component, andclassesallows for passing class names for various slots and states of the component.For example, if you have CSS specified externally like
.custom-border { border-color: #222; } .custom-content { background-color: #eee; }
you can apply it when rendering a component, such as:
<MenuBar className="custom-border" />or
<MenuBar classes={{ root: "custom-border", content: "custom-content" }} />Use theme overrides (https://mui.com/material-ui/customization/theme-components/). Example:
const theme = createTheme({ components: { // Override the behavior for the mui-tiptap `FieldContainer` "MuiTiptap-FieldContainer": { defaultProps: { // If no `variant` value is set, use "standard" variant: "standard", }, styleOverrides: { // Apply this background color to the `root` slot root: { backgroundColor: "#222" }, // Apply this border style to the `notchedOutline` slot notchedOutline: { borderStyle: "dashed" }, }, variants: [ // When the `disabled` prop is `true`, show a red outline { props: { disabled: true }, style: { outline: "1px solid red" }, }, ], }, }, });
Apply styles based on utility class names of mui-tiptap components. These are useful for applying CSS externally, or for nested component styling when using
sxorstyleOverrides.For instance, for the
RichTextFieldcomponent, the"MuiTiptap-RichTextField-root"class name is applied to its root element, a separate class will be included on that element based on the current variant (like"MuiTiptap-RichTextField-outlined"), and its inner content element gets the"MuiTiptap-RichTextField-content"class.You can import helper objects from mui-tiptap to avoid hard-coding these, like
import { richTextFieldClasses } from "mui-tiptap";, and access them likerichTextFieldClasses.contentfor the"MuiTiptap-RichTextField-content"value.
Localization
All of the menu buttons, select components, and bubble menus allow you to override their default labels and content via props. Examples below.
Buttons
In general, use tooltipLabel:
<MenuButtonBold tooltipLabel="Toggle bold" />The MenuButtonTextColor and MenuButtonHighlightColor components also have a labels prop for overriding content of the color picker popper.
<MenuButtonTextColor
tooltipLabel="Text color"
labels={{
cancelButton: "Cancel",
removeColorButton: "Reset",
removeColorButtonTooltipTitle: "Remove the color",
saveButton: "OK",
textFieldPlaceholder: 'Ex: "#7cb5ec"',
}}
/>Selects
<MenuSelectFontFamily
options={[
{ label: "Monospace", value: "monospace" },
{ label: "Serif", value: "serif" },
]}
aria-label="Font families"
emptyLabel="Font family"
tooltipTitle="Change font family"
unsetOptionLabel="Reset"
/><MenuSelectFontSize
aria-label="Font sizes"
tooltipTitle="Change font size"
unsetOptionLabel="Reset"
/><MenuSelectHeading
aria-label="Heading types"
tooltipTitle="Change heading type"
labels={{
empty: "Change to…",
paragraph: "Normal text",
heading1: "H1",
heading2: "H2",
heading3: "H3",
heading4: "H4",
heading5: "H5",
heading6: "H6",
}}
/><MenuSelectTextAlign
aria-label="Text alignments"
tooltipTitle="Change text alignment"
options={[
{
value: "left",
label: "Text-align left",
shortcutKeys: ["mod", "Shift", "L"],
IconComponent: MyCustomLeftAlignIcon,
},
{
value: "right",
label: "Text-align right",
shortcutKeys: ["mod", "Shift", "R"],
IconComponent: MyCustomRightAlignIcon,
},
]}
/>Bubble menus
<LinkBubbleMenu
labels={{
viewLinkEditButtonLabel: "Edit link",
viewLinkRemoveButtonLabel: "Remove link",
editLinkAddTitle: "Add new link",
editLinkEditTitle: "Update this link",
editLinkCancelButtonLabel: "Cancel changes",
editLinkTextInputLabel: "Text content",
editLinkHrefInputLabel: "URL",
editLinkSaveButtonLabel: "Save changes",
}}
/><TableBubbleMenu
labels={{
insertColumnBefore: "Add a new column before this",
insertColumnAfter: "Add a new column after this",
deleteColumn: "Remove current column",
// And several more. Check props type definition for details!
}}
/>Tips and suggestions
Choosing your editor extensions
Browse the official Tiptap extensions, and check out mui-tiptap’s additional extensions. The easiest way to get started is to install and use Tiptap’s StarterKit extension, which bundles several common Tiptap extensions.
To use an extension, you need to (1) install its package and (2) include the extension in the extensions array when instantiating your editor (either with <RichTextEditor extensions={[]} /> or useEditor({ extensions: [] })).
Extension precedence and ordering
Extensions that need to be higher precedence (for their keyboard shortcuts, etc.) should come later in your extensions array. (See Tiptap's general notes on extension plugin precedence and ordering here.) For example:
- Put the
TableImproved(orTable) extension first in the array.- As noted in the underlying
prosemirror-tablespackage, the table editing plugin should have the lowest precedence, since it depends on key and mouse events but other plugins will likely need to handle those first. For instance, if you want to indent or dedent a list item inside a table, you should be able to do that by pressing tab, and tab should only move between table cells if not within such a nested node.
- As noted in the underlying
- Put the
Blockquoteextension after theBoldextension, soBlockquote’s keyboard shortcut takes precedence. - Put the
Mentionextension after list-related extensions (TaskList,TaskItem,BulletList,OrderedList,ListItem, etc.) so that pressing "Enter" on a mention suggestion will select it, rather than create a new list item (when trying to @mention something within an existing list item).
Other extension tips
If you’d like
SubscriptandSuperscriptextensions to be mutually exclusive, so that text can't be both superscript and subscript simultaneously, use theexcludesconfiguration parameter to exclude each other.As described in this Tiptap issue. For instance:
const CustomSubscript = Subscript.extend({ excludes: "superscript", }); const CustomSuperscript = Superscript.extend({ excludes: "subscript", });
If you’d prefer to be able to style your inline
Codemarks (e.g., make them bold, add links, change font size), you should extend the extension and override theexcludesfield, since by default it uses"_"to make it mutually exclusive from all other marks. For instance, to allow you to applyCodewith any other inline mark, useexcludes: "", or to make it work with all except italics, use:Code.extend({ excludes: "italic" });
Drag-and-drop and paste for images
You can provide editorProps to the RichTextEditor component or useEditor, and provide the handleDrop and handlePaste options to add support for drag-and-drop and paste of image files, respectively. Check out the mui-tiptap example of this in action. The mui-tiptap insertImages util is handy for this to take uploaded files and insert them into the editor content.
Re-rendering RichTextEditor when content changes
By default, RichTextEditor uses content the same way that Tiptap’s useEditor does: it sets the initial content for the editor, and subsequent changes to the content variable will not change what content is rendered. (Only the user’s editor interaction will.) This can avoid annoyances like overwriting the content while a user is actively typing or editing.
It is not efficient to use RichTextEditor/useEditor as a fully “controlled” component where you change content on each call to the editor’s onUpdate, due to the fact that editor content must be serialized to get the HTML string (getHTML()) or ProseMirror JSON (getJSON()) (see Tiptap docs and this discussion).
But if you need this behavior in certain situations, like you have changed the content external to the component and separate from the user’s editor interaction, you can call editor.commands.setContent(content) (docs) within a hook to update the editor document.
For instance, you could use something like the following, which (1) only calls setContent when the editor is either read-only or unfocused (aiming to avoid losing any in-progress changes the user is making, though keep in mind that changes to isFocused itself do not cause re-rendering and so won't re-run the effect), and (2) tries to preserve the user’s current selection/caret:
const editor = rteRef.current?.editor;
useEffect(() => {
if (!editor || editor.isDestroyed) {
return;
}
if (!editor.isFocused || !editor.isEditable) {
// Use queueMicrotask per https://github.com/ueberdosis/tiptap/issues/3764#issuecomment-1546854730
queueMicrotask(() => {
const currentSelection = editor.state.selection;
editor
.chain()
.setContent(content)
.setTextSelection(currentSelection)
.run();
});
}
}, [content, editor, editor?.isEditable, editor?.isFocused]);You could also alternatively pass content as an editor dependency via <RichTextEditor … editorDependencies={[content]} /> (or equivalently include it in your useEditor dependency array), and this will force-recreate the entire editor upon changes to the value. This is a much less efficient option, and it can cause a visual “flash” as the editor is rebuilt.
Note that if these content updates are coming from changes other users are making (e.g. saved to a database), it may be better to use collaborative editing functionality with Yjs, and not rely on content at all.
Contributing
Get started here.