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  • License MIT

Easily integrate Lottie animations into your Nuxt project

Package Exports

  • nuxt-lottie

Readme

nuxt-lottie-social-card

Nuxt Lottie

npm version npm downloads License Nuxt

Easily integrate Lottie animations into your Nuxt project.

  • Compatibility: Nuxt >= 3

✨  Release Notes

Features

  • 🗂️ Automatic Imports
  • 🎨 Nested Folder Support
  • 🛠️ Programmatic Control
  • 💚 Nuxt 4 Ready

Quick Setup

1. Install nuxt-lottie

Add nuxt-lottie to your project using your preferred package manager.

# Using yarn
yarn add nuxt-lottie

# Using npm
npm install nuxt-lottie

# Using pnpm
pnpm add nuxt-lottie

2. Add nuxt-lottie to nuxt.config.ts

Add the module to the modules section of your nuxt.config.ts file.

export default defineNuxtConfig({
  modules: [
    'nuxt-lottie'
  ],
  lottie: {
    componentName: 'Lottie', // Optional: Customize the component name
    lottieFolder: '/assets/lottie' // Optional: Customize the Lottie folder path
  }
})

3. Verify Folder Structure

After installation, ensure that the assets/lottie folder exists. If it doesn't, the module will automatically create it for you. You can change the folder path using the lottieFolder option in the nuxt.config.ts file.

your-project/
├── assets/
│   └── lottie/
│       └── README.md
├── nuxt.config.ts
└── ...

Usage

There are 3 ways to use component:

  • 1: Using name prop with automatic imports of Lottie JSON files
  • 2: Using data prop with provided Lottie JSON object
  • 3: Using link prop with Lottie JSON link from CDN or any other source

Priority is given to the name prop, then data prop, and finally link prop.

1. Using name prop with automatic imports of JSON files

1.1 Add Lottie Animations

Place your .json animation files inside the assets/lottie folder. You can organize them into nested folders as needed.

assets/
└── lottie/
    ├── rocket.json
    └── nested/
        └── spaceship.json

1.2 Use the <Lottie> Component

Import and use the <Lottie> component in your Vue files.

<template>
  <!-- Using a top-level animation -->
  <Lottie name="rocket" />

  <!-- Using a nested animation -->
  <Lottie name="nested/spaceship" />
</template>

2. Using data prop with JSON object

<template>
  <Lottie :data="HelloJSON"  />
</template>

<script setup lang="ts">
import HelloJSON from './hello.json'
</script>
<template>
  <Lottie link="https://assets10.lottiefiles.com/packages/lf20_soCRuE.json"  />
</template>

Programmatic Control

You can control the animation using methods exposed by the <Lottie> component. Use ref to access these methods.

<template>
  <Lottie ref="awesomeLottie" name="awesome" />
  <button @click="playAnimation">Play Animation</button>
  <button @click="pauseAnimation">Pause Animation</button>
</template>

<script setup lang="ts">
import { ref } from 'vue'

const awesomeLottie = ref(null)

const playAnimation = () => {
  awesomeLottie.value?.play()
}

const pauseAnimation = () => {
  awesomeLottie.value?.pause()
}
</script>

Props and options

Prop Type Default Value Description
name String null The name of the animation file without the .json extension. Supports nested paths (e.g., "folder/animation").
data Object {} The lottie animation data provided as a JSON object
link String '' A URL link to the Lottie animation data (eg: Lottie Animation URL on lottiefiles.com)
width Number or String "100%" Width of the lottie animation container (Numbers correspond to pixel values)
height Number or String "100%" Height of the lottie animation container (Numbers correspond to pixel values)
speed Number "1" Speed of the lottie animation
direction String "forward" Animation play direction
loop Number or Boolean true The number of instances that the lottie animation should run (true is infinite)
autoplay Boolean true Start animation on component load
delay Number 0 Delay the animation play state by some milliseconds
pause-animation Boolean false Prop to pass reactive variables so that you can control animation pause and play
pause-on-hover Boolean false Whether to pause the animation on hover
play-on-hover Boolean false Whether to play the animation when you hover
background-color String transparent Background color of the container
no-margin Boolean false Prevent the lottie from auto centering in the container. This gives you better control on placement within your UI
scale Number 1 Scale the animation (might cause blurriness)
assets-path String "" URL to the image asset you need to use in your Lottie animation
renderer String "svg" Set the renderer
renderer-settings Object {} Options for if you want to use an existing canvas to draw (can be ignored on most cases)

Events

A few events are emitted from the component.

  • onComplete
    • If your animation has a finite amount of loops you can use this event to know when the animation has completed.
  • onLoopComplete
    • If your animation has a finite amount of loops you can use this event to know when the animation has completed a loop.
  • onEnterFrame
    • This event is fired every frame of the animation. There will be 60 events fired per second if your lottie animation runs at 60fps.
  • onSegmentStart
    • This event is fired when the animation enters a segment.
  • onAnimationLoaded
    • This event is fired when the animation has loaded. This should let you know when you can start referencing the methods for the component.

Methods

You can control the animation with the following methods. These methods can be called by assigning a ref value to the <Lottie> component.

  • play
    • Plays the animation
  • pause
    • Pauses the animation
  • stop
    • Stops the animation. This will also reset the animation to the first frame. Look at the demo for some examples.
  • destroy
    • You can call this method to destroy the animation. It will remove the animation from the DOM.
  • setSpeed(speed)
    • You can call this method to change the speed of your animation.
  • setDirection(direction)
    • You can call this method to change the direction of your animation.
  • getDuration(inFrames)
    • You can call this method to get the duration of your animation.
  • goToAndStop(frameNumber, isFrames)
    • You can call this method to go to a specific frame of your animation. The animation will be stopped at the end of this call.
  • goToAndPlay(frameNumber, isFrames)
    • You can call this method to go to a specific frame of your animation. The animation will be played from this frame.
  • playSegments(segments, forceFlag)
    • You can call this method to play a specific segment of your animation.
  • setSubFrame(subFrame)
    • You can call this method to set the subframe value.
  • updateDocumentData(documentData, index)
    • This method updates text on text layers.

Development

# Clone the repository
git clone https://github.com/volkanakkus/nuxt-lottie.git
cd nuxt-lottie

# Install dependencies
npm install

# Generate type stubs
npm run dev:prepare

# Develop with the playground
npm run dev

# Build the playground
npm run build

# Develop the docs
npm run dev:docs

This software is licensed under the MIT License | @volkanakkus | Special thanks to @megasanjay 💚