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  • License MIT

parses the headers of a DDS texture file

Package Exports

  • parse-dds

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (parse-dds) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

parse-dds

unstable

Parses DDS texture headers in Node and the browser.

This was adapted from @toji's wonderful webgl-texture-utils.

Currently this only supports a limited range of common DDS formats:

See test/index.js for an example in Node, or demo/index.js for a WebGL compressed texture example.

Pull requests welcome.

Example

var parse = require('parse-dds')

var buffer = new Uint8Array(... DDS file ...)
var dds = parse(buffer)

console.log(dds.format)  // 'dxt1'
console.log(dds.shape)   // [ width, height ]
console.log(dds.images)  // [ ... mipmap level data ... ]

// get the compressed texture data for gl.compressedTexImage2D
var image = dds.images[0]
var texture = new Uint8Array(buffer, image.offset, image.length)

Install

npm install parse-dds --save-dev

Usage

NPM

dds = parse(arrayBuffer)

Parses an ArrayBuffer and returns the DDS headers for that file.

The returned values:

  • shape an array representing the [ width, height ] of the texture
  • flags the DDS bit flags stored in the file
  • format a string, either 'dxt1', 'dxt3', 'dxt5' or 'rgba32f'
  • images a list of information to extract sub-arrays for each mipmap level
  • cubemap a boolean indicating whether the file contains a cubemap image

Each image has the form:

{
  shape: [ width, height ], // size of this mipmap level
  offset: x,                // byte offset into the input buffer
  length: len,              // length of this mipmap level image data
}

See Also

License

MIT, see LICENSE.md for details.