Package Exports
- pixelforge-mcp
- pixelforge-mcp/dist/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (pixelforge-mcp) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
pixelforge-mcp
MCP server that forges pixel art sprites & game assets using Google Gemini — generate, crop, split & process, all from your AI assistant.
Features
- AI-powered generation — sprites, animations, backgrounds, thumbnails via Google Gemini
- Smart post-processing — background removal, auto-crop, pixelation downscale, square padding
- Sprite sheet splitting — auto-detect and split sheets into individual frames
- Style presets — neon, retro, gameboy, snes, clean
- Pure PNG pipeline — zero-dependency PNG encoder/decoder, no native modules
- Reference matching — pass existing sprites to match visual style
Installation
Claude Code (CLI)
claude mcp add pixelforge npx pixelforge-mcp@latest \
--env GEMINI_API_KEY=your-api-keyClaude Code (Plugin)
/plugin marketplace add freema/pixelforge-mcp
/plugin install pixelforge-mcpRestart Claude Code to load the MCP server (check with /mcp).
Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"pixelforge": {
"command": "npx",
"args": ["-y", "pixelforge-mcp@latest"],
"env": {
"GEMINI_API_KEY": "your-api-key"
}
}
}
}Manual (any MCP client)
Add to your .mcp.json or equivalent config:
{
"mcpServers": {
"pixelforge": {
"command": "npx",
"args": ["-y", "pixelforge-mcp@latest"],
"env": {
"GEMINI_API_KEY": "your-api-key"
}
}
}
}Requirements
- Node.js >= 20
- Google Gemini API key
Tools
forge_sprite
Generate a single pixel art sprite with automatic post-processing (crop, bg removal, downscale, square padding).
"Generate a green slime enemy sprite, 48px, retro style"Required: description, outputPath
Optional: size (default: 48), style, background, aspect, square, model, references
forge_animation
Generate animation frames as a sprite sheet, then auto-split into individual frame PNGs.
"Animate a slime bouncing, 4 frames"Required: description, action, outputPrefix
Optional: frames (default: 3), frameDescriptions, names, size, style, model, references
forge_background
Generate a full game background — no cropping, outputs the image as-is.
"Deep space background with stars and nebula, 16:9"Required: description, outputPath, aspect
Optional: style, model
forge_thumbnail
Generate a game thumbnail/screenshot. Pass references for visual consistency with your sprites.
"Space shooter scene with player ship vs alien rows"Required: description, outputPath
Optional: references, aspect (default: 4:3), style, model
process_sprite
Post-process an existing PNG — background removal, auto-crop, sprite sheet splitting.
"Split this sprite sheet into individual frames"Required: inputPath
Optional: outputPath, split, names, threshold, square, padding, skipCrop, skipTransparent
optimize_sprite
Downscale oversized AI images to true pixel art resolution using area-averaging (not blurry bilinear).
"Optimize this 1024px image down to 48px pixel art"Required: inputPath, size
Optional: outputPath, removeBackground, square
Full parameter docs: see docs/tools.md
Models
| Alias | Model ID | Notes |
|---|---|---|
nano-banana, banana |
nano-banana-pro-preview | Default — best for pixel art |
flash, gemini-flash |
gemini-3.1-flash-image-preview | Fast, reliable |
pro, gemini-pro |
gemini-3-pro-image-preview | Best quality |
25, gemini-25 |
gemini-2.5-flash-image | Stable fallback |
Prompts
pixel_art_guide
Built-in MCP prompt with comprehensive pixel art generation guidelines — prompting rules, style tips, size recommendations, and best practices.
License
MIT — see LICENSE
Built by Tomas Grasl