JSPM

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  • License MIT

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

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    PixiJS — The HTML5 Creation Engine

    PixiJS logo

    The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.

    We are now a part of the Open Collective and with your support you can help us make PixiJS even better. To make a donation, simply click the button below and we'll love you forever!



    This package is the same as pixi.js, but provides fallback support for browsers that do not support WebGL or more modern JavaScript features.

    Setup

    PixiJS can be installed with npm to integrate with Webpack, Browserify, Rollup, Electron, NW.js or other module backed environments.

    Install

    npm install pixi.js-legacy

    There is no default export. The correct way to import PixiJS is:

    import * as PIXI from 'pixi.js-legacy';

    CDN Install

    Via jsDelivr:

    <script src="https://cdn.jsdelivr.net/npm/pixi.js-legacy@7.x/dist/pixi-legacy.min.js"></script>

    Or via unpkg:

    <script src="https://unpkg.com/pixi.js-legacy@7.x/dist/pixi-legacy.min.js"></script>

    Basic Usage Example

    import { Application, Assets, Sprite } from 'pixi.js-legacy';
    
    // The application will create a renderer using WebGL, if possible,
    // with a fallback to a canvas render. It will also setup the ticker
    // and the root stage PIXI.Container
    const app = new Application();
    
    // The application will create a canvas element for you that you
    // can then insert into the DOM
    document.body.appendChild(app.view);
    
    // load the texture we need
    const texture = await Assets.load('bunny.png');
    
    // This creates a texture from a 'bunny.png' image
    const bunny = new Sprite(texture);
    
    // Setup the position of the bunny
    bunny.x = app.renderer.width / 2;
    bunny.y = app.renderer.height / 2;
    
    // Rotate around the center
    bunny.anchor.x = 0.5;
    bunny.anchor.y = 0.5;
    
    // Add the bunny to the scene we are building
    app.stage.addChild(bunny);
    
    // Listen for frame updates
    app.ticker.add(() => {
        // each frame we spin the bunny around a bit
        bunny.rotation += 0.01;
    });

    License

    This content is released under the (http://opensource.org/licenses/MIT) MIT License.