Package Exports
- pointscape
Readme
A collection of functions for working with points in a 2D coordinate system, along with additional utility functions.
How to use
- Installation
npm install pointscape- Usage
import pointscape from "pointscape";Examples
Most of the functions are designed for working with points in a 2D coordinate system.
import {
distance,
middle,
angle,
center,
perimeter
} from "pointscape";
import type { Point } from "pointscape";
// Working with points
const point1: Point = {x: 0, y: 0}, point2: Point = {x: 10, y: 10};
const distanceBetweenPoints = distance(point1, point2);
// result: 14.142135623730951
const middlePoint = middle(point1, point2);
// result: {x: 5, y: 5}
const angleBetweenPoints = angle(point1, point2);
// result: 0.7853981633974483
const point3: Point = {x:0, y:10}, point4: Point = {x:10, y:0};
const perimeterOfPoints = perimeter(
[point1, point2, point3, point4 ]
);
// result: 48.2842712474619
The Point class can also be used for working with the points.
import { Point } from "pointscape";
const point1 = new Point(0, 0);
const point2 = new Point(1, 1);
const distance = point1.distanceTo(point2);
// result: 1.4142135623730951
const angle = point1.angleTo(point2);
// result: 0.7853981633974483
There are other utility functions as well.
import {
inRange,
chunk,
randomBoolean } from "pointscape";
// Helper functions for math
const isInTheRange = inRange(1, 0, 10);
// result: true
// Helper functions for arrays
const chunks = chunk([1, 1, 1, 1], 2);
// result: [[1, 1], [1, 1]]
// Helper functions for randomization
const randomBool = randomBoolean();
// result: true or false
The list of available functions
Categories
Points
Positioning
Geometry
Relationships
Math
Arrays
Randomization
Documentation for the functions
Points
Positioning
- distance
interface Point {
x: number
y: number
}
(point1: Point, point2: Point) => numberReturns the distance beetween two points, each point is an object with x and y properties.
- positionInCircle
(point: Point, radius: number, angleInRadians: number) => PointReturns the x and y coordinates for the current point in the circle, given its center point, radius, and angle.
- angle
(point1: Point, point2: Point) => numberReturns the angle formed by the connection of two points.
- nearest
(point: Point, points: Point[]) => PointReturns the nearest point to the given point from the array.
- farest
(point: Point, points: Point[]) => PointReturns the farest point to the given point from the array.
- randomPoint
([xBounds]: Bounds, [yBounds]: Bounds) => PointReturns a random point within the given dimensions, if provided, otherwise in 100 units on both axes.
- randomPointInDistance
(point: Point, distance: number) => PointReturns a random point within the given distance from the specified point.
- randomPoints
([xBounds]: Bounds, [yBounds]: Bounds, quantity: number,) => Point[]Returns a specified quantity of random points within the given dimensions, if dimensions are provided, otherwise in the range of 100.
- rotate
(point: Point, points: Point[], angleInRadians: number) => Point[]Returns the points rotated around the given point.
- inLine
interface Line {
start: Point
end: Point
}
(point: Point, line: Line) => booleanReturns boolean value indicating whether or not the given coordinates are on line defined by two other points.
- cross
(line1: Line, line2: Line) => booleanReturns boolean value indicating if two lines each defined by two points intersect.
- move
(point: Point, xStep: number, yStep: number) => PointReturns a point of with the new coordinates.
Geometry
- area
(points: Point[]) => numberReturns the area enclosed by the given points. Takes an array of points as argument, where each point is an object with x and y properties.
- middle
(point1: Point, point2: Point) => PointReturns the midpoint between two points.
- center
(points: Point[]) => PointReturns the center of the given points.
- perimeter
(points: Point[]) => numberReturns the perimeter of the figure formed by the given points.
- square
(point: Point, size: number, [direction]: "left" | "right" | "down" | "up" ) => Point[]Returns an array of points representing a shape of square.Takes four parameters: starting coordinates (x and y), size of square side, and direction which should be one of the values "left", "right", "up", "down".
- rectangle(point, size, [direction])
(point: Point, size: number, [direction]: "left" | "right" | "down" | "up" ) => Point[]Returns an array of points representing a shape of rectangle.Takes same parameters as square function.
- pentagon(point, size, [direction])
(point: Point, size: number, [direction]: "left" | "right" | "down" | "up" ) => Point[]Returns an array of points representing a shape of pentagon.Takes four parameters: starting coordinates (x and y), size of pentagon side, and the angle of pentagon's rotation.
- triangle(point, size, [direction])
(point: Point, size: number, [direction]: "left" | "right" | "down" | "up" ) => Point[]Returns an array of points representing a shape of triangle.Takes same parameters as square function.
- circleArea
(radius): number => numberReturns the area of the circle.
Relationships
- collision
(point1: Point, point2: Point, collisionDistance: number, [callback]: Function) => booleanReturns a boolean indicating if the two points are closer than the given distance.
- collisionInArray
(point: Point, radius: number, points: Point[], [callback]: Function) => Point[]Returns the points that are closer than the radius to the given point.
- possibleConnections
(pointsCount: number) => numberReturns the quantity of possible connections among given quantity of points.
- pointWithoutCollision(minX, maxX, minY, maxY, distance, points)
interface Bounds {
min: number
max: number
}
(xBounds: Bounds, yBounds: Bounds, distance: number, points: Point[]) => Point | stringReturns a point that doesn't collide with any of the given points within the specified distance, if such a point exists, otherwise returns error string.
- sort
(points: Point, [coordinate]: "x" | "y") => Point[]Returns sorted array of the points.The coordinate parameter can be "x", "y", or none for sorting both for "x" and "y".
- scale
(scaleFactorX: number, scaleFactorY: number, points: Point[]) => Point[]Returns the scaled points.
Math
- degreesToRadians
(degrees: number) => numberConverts degrees to radians.
- radiansToDegrees
(radians: number) => numberConverts radians to degrees.
- inRange
(number: number, min: number, max: number) => booleanReturns true if the given number is within the specified range.
- roundToPrecision)
(number: number, precision: -100 | -10 | 0 | 10 | 100 | number) => numberRounds the number to the given precision.
- average
(numbers: number[]) => numberReturns the average of all numbers in an array.
Arrays
- intersection(
(arr1: any[], arr2: any[]) => any[]Returns the array of intersection of two arrays.
- difference
(arr1: any[], arr2: any[]) => any[]Returns the array of difference of two arrays.
- chunk
(arr: any[], perArr: number) => any[][]Returns an array splited into chunks based on elements count per chunk.
- removeDuplicates(arr)
(arr: any[]) => any[]Returns the array without duplicates.
- sample
(arr: any[], [size]: number[]) => any[]Returns a random sample from an array with optional size argument for sampling length. If not specified, it returns only one element.
Randomization
- randomNumber
(min: number, max: number) => numberReturns a random number within the given range.
- randomBoolean
() => booleanReturns a random boolean value.
- uniqueId
([other ids]: string[]) => string Returns a unique ID that's different from the provided IDs, or a random ID if no other IDs are given.