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  • License MIT

Extend hammer.js with event propagation

Package Exports

  • propagating-hammerjs
  • propagating-hammerjs/propagating.js
  • propagating-hammerjs/src/propagating.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (propagating-hammerjs) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

propagating-hammerjs

Extend hammer.js (v2) with event propagation.

We use the @egjs/hammerjs fork because hammer.js is not maintained anymore.

Features

  • Events emitted by hammer will propagate in order from child to parent elements.
  • Events are extended with a function event.stopPropagation() to stop propagation to parent elements.
  • Events are extended with a property event.firstTarget containing the element where a gesture started.
  • Supports changing and rearranging the HTML DOM on the fly.
  • Load via commonjs, AMD, or as a plain old JavaScript file.

Install

npm install @egjs/hammerjs propagating-hammerjs

Load

Browser

<!DOCTYPE html>
<html>
<head>
  <script src="https://unpkg.com/@egjs/hammerjs@latest/dist/hammer.js"></script>
  <script src="https://unpkg.com/propagating-hammerjs@latest/propagating.js"></script>
  <script>
    function init() {
      var hammer = propagating(new Hammer(element));
    }
  </script>
</head>
<body>
</body>
</html>

Commonjs (e.g. Node.js, Browserify)

var Hammer = require('@egjs/hammerjs');
var propagating = require('propagating-hammerjs');

function init() {
  var hammer = propagating(new Hammer(element));
}

ESM (e.g. ES6, typescript)

import Hammer from '@egjs/hammerjs';
import propagating from 'propagating-hammerjs';

function init() {
  const hammer = propagating(new Hammer(element));
}

Use

To extend individual hammer.js instances with event propagation:

var hammer = propagating(new Hammer(element));

To extend the global hammer.js constructor

Hammer = propagating(Hammer);

Examples

Here a basic usage example. More examples are available in the folder /examples.

<!DOCTYPE html>
<html>
<head>
  <script src="node_modules/@egjs/hammerjs/dist/hammer.js"></script>
  <script src="node_muludes/propagating-hammerjs/propagating.js"></script>
  <style>
    div     {border: 1px solid black;}
    #parent {width: 400px; height: 400px; background: lightgreen;}
    #child  {width: 200px; height: 200px; background: yellow; margin: 10px;}
  </style>
</head>
<body>

<div id="parent">
  parent
  <div id="child">
    child
  </div>
</div>

<script>
  var parent = document.getElementById('parent');
  var hammer1 = propagating(new Hammer(parent))
      .on('tap', function (event) {
        alert('tap on parent');
      });

  var child = document.getElementById('child');
  var hammer2 = propagating(new Hammer(child))
      .on('tap', function (event) {
        alert('tap on child');

        // stop propagation from child to parent
        event.stopPropagation();
      });
</script>
</body>
</html>

API

Construction:

propagating(hammer: Hammer.Manager, options?: {
  preventDefault?: true | 'mouse' | 'touch' | 'pen'
}): Hammer.Manager

parameters

  • hammer: Hammer.Manager An hammer instance or the global hammer constructor.

  • options: Object An optional object with options. Available options:

    • preventDefault: true | 'mouse' | 'touch' | 'pen'. Optional. Enforce preventing the default browser behavior. Cannot be set to false.

returns

Returns the same hammer instance with extended functionality.

events

The emitted hammer.js events are extended with:

  • event.stopPropagation()

    If called, the event will not further propagate the elements parents.

  • event.firstTarget

    Contains the HTML element where a gesture started (where as event.target contains the element where the pointer is right now).

Develop

To generate the UMD bundle for commonjs and browser, run:

npm run build

License

MIT