JSPM

quad-indices

2.0.1
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  • License MIT

creates the indices for a quad (two triangles)

Package Exports

  • quad-indices

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (quad-indices) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

quad-indices

stable

Creates the indices for a quad mesh (two triangles), ideal for sprites, 2D lines, font glyphs, billboards, and other features.

var createIndices = require('quad-indices')

//basic usage:
var quad = createIndices()
// --> new Uint16Array([0, 1, 2, 0, 2, 3])

//N quads, array type:
var quad = createIndices({ count: 2, type: 'array' })
// --> [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7]

//counter-clockwise
var quad = createIndices({ clockwise: false })
// --> new Uint16Array([0, 1, 2, 2, 1, 3])

//store in existing array
var array = new Uint16Array(12)
createIndices(array, { start: 6 })
// --> new Uint16Array([0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 3])

Usage

NPM

quad = createIndices([array], [opt])

Creates the indices for a quad mesh. Both parameters are optional.

If array is provided and is a Buffer or array-like object, it will be used as output instead of creating a new object.

Possible options:

  • count the number of quads to index, default 1
  • type (string) the dtype of the returned array, default '"uint16"'
  • clockwise (boolean) the orientation of the indices, default true
  • start the starting index to place the data into the array, default 0

License

MIT, see LICENSE.md for details.