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  • License MIT

Real time audio stream for react native

Package Exports

  • react-native-real-time-audio-stream
  • react-native-real-time-audio-stream/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (react-native-real-time-audio-stream) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

react-native-real-time-audio-stream

Getting started

$ npm install react-native-real-time-audio-stream --save

Mostly automatic installation

$ react-native link react-native-real-time-audio-stream

Manual installation

iOS

  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modulesreact-native-real-time-audio-stream and add RNRealTimeAudioStream.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRNRealTimeAudioStream.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)<

Android

  1. Open up android/app/src/main/java/[...]/MainActivity.java
  • Add import com.reactlibrary.RNRealTimeAudioStreamPackage; to the imports at the top of the file
  • Add new RNRealTimeAudioStreamPackage() to the list returned by the getPackages() method
  1. Append the following lines to android/settings.gradle:
    include ':react-native-real-time-audio-stream'
    project(':react-native-real-time-audio-stream').projectDir = new File(rootProject.projectDir, 	'../node_modules/react-native-real-time-audio-stream/android')
  2. Insert the following lines inside the dependencies block in android/app/build.gradle:
    compile project(':react-native-real-time-audio-stream')

Usage

import RNRealTimeAudioStream from 'react-native-real-time-audio-stream';

const options = {
    sampleRate: 16000 // Default is 44100
    channels: 1 // Default is 1
    bitsPerSample: // Default is 16
    audioSource?: number // Default is 6 @android
    bufferSize?: number // Default is 2048
}

// You need to initialize before start recording
RNRealTimeAudioStream.init(options);

// Emitting real time audio with EventEmmiter 
RNRealTimeAudioStream.on('data',data => {
    /*
    data = {
        raw_data: string -> base64-encoded audio chunk data
        opus_data: string -> base64-encoded opus audio chunk data
        amplitude: number -> amplitude value
        frequency: number -> frequency value
        decibel: number -> decibel value
    }
    */
});

// If already started its do nothing
RNRealTimeAudioStream.start();

// If already stopped its do nothing
RNRealTimeAudioStream.stop();

// Its only stop data emitting but record object still record
RNRealTimeAudioStream.pause();

RNRealTimeAudioStream.resume();