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  • License ISC

Light animation library based on requestanimationframe

Package Exports

  • request-animation-number
  • request-animation-number/request-animation-number.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (request-animation-number) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Request Animation Number

Features

  • Light animation library for modern JavaScript.

  • Based on requestAnimationFrame() method which generates smooth animation and transitions.

  • Matches animation speed on different screens refresh rates. Tested on 60Hz and 145Hz

  • Animate anything takes a value as number.

    E.g. scrolling , width, color ...

  • Contains most popular Easing functions with the ability to provide your own.

    E.g. Ease In, Ease Out, Ease In Out, .... and more

  • Check easings.net to learn more.

Syntax

  • requestNum(options: object, callback: (...animatedNumbers: number[]) => void)

Example

import { requestNum } from 'request-animation-number';

const element = document.getElementById('square');

const animationOptions = {
  from: [0, 1],
  to: [90, 2],
  duration: 500,
  easingFunction: 'easeInOutBack',
};

requestNum(animationOptions, (rotate, scale) => {
  element.style.transform = `rotate(${rotate}deg) scale(${scale})`;
  // ...
});

How to animate colors

  • you can ether use rgb values as an array of numbers or you can use colorToArr() method to convert colors from string to array of numbers which represents rgba values.

  • colorToArr() method takes a string and returns an array of number as [r, g, b, a].

  • colorToArr() accept following formats: rgb(r, g, b) , rgba(r, g, b, a) , hex (e.g. "#ffffff ") , color name (e.g. "red")

Example for colors animation

import { requestNum, colorToArr } from 'request-animation-number';

const element = document.getElementById('circle');

const animationOptions = {
  from: colorToArr('brown'), // returns [163, 54, 54]
  to: colorToArr('#000000'), // returns [0, 0, 0]
  duration: 1000,
  easingFunction: 'easeInSine',
};

requestNum(animationOptions, (r, g, b) => {
  element.style.backgroundColor = `rgb(${r} ${g} ${b})`;
});

Sequential animation

  • requestNum() is an asynchronous function.

  • You can use await to create sequences of animation by waiting for the first animation to end then starting the next.

Example for sequential animation

import { requestNum } from 'request-animation-number';

async function animate() {
  const circle1 = document.getElementById('circle1');
  const circle2 = document.getElementById('circle2');

  await requestNum({ to: 350 }, left => (circle1.style.left = left + 'px'));

  requestNum({ to: 350 }, right => (circle2.style.right = right + 'px'));
}

animate();
  • Note that if replay set to -1 it will repeat infinitely.

Another way to make sequential animation without using asynchronous function

import { requestNum } from 'request-animation-number';

function animate() {
  const circle1 = document.getElementById('circle1');
  const circle2 = document.getElementById('circle2');

  requestNum({ to: 350 }, left => {
    circle1.style.left = left + 'px';

    // detect when the animation ends
    if (left === 350) {
      requestNum({ to: 350 }, right => (circle2.style.right = right + 'px'));
      // ...
    }
  });
}

animate();

Options [Object]

from: [ Number | Numbers[] ] [optional]

  • Animation will starts form this number/s.
  • Takes one number or array of numbers or if a value not provided will be set to 0 by default.
  • Initial Value 0 | [0, 0 , ...]

to: [ Number | Numbers[] ]

  • Animation will ends at this number/s.
  • takes one number or array of numbers.

duration: [Number] [optional]

  • The duration the function will take to change the number/s (in milliseconds).
  • Initial Value 350.

delay: [Number] [optional]

  • Delay time before starting the animation (in milliseconds).
  • Initial Value 0.

easingFunction: [ String | Function ] [optional]

  • Easing functions specify the rate of change of the number over time.
  • Takes a String or Function.
  • Initial Value "linear".
  • Avaliable Easing functions : "linear", "easeInSine", "easeOutSine", "easeInOutSine", "easeInQuad", "easeOutQuad", "easeInOutQuad", "easeInCubic", "easeOutCubic", "easeInOutCubic", "easeInQuart", "easeOutQuart", "easeInOutQuart", "easeInQuint", "easeOutQuint", "easeInOutQuint", "easeInExpo", "easeOutExpo", "easeInOutExpo", "easeInCirc", "easeOutCirc", "easeInOutCirc", "easeInBack", "easeOutBack", "easeInOutBack", "easeInElastic", "easeOutElastic", "easeInOutElastic", "easeInBounce", "easeOutBounce", "easeInOutBounce"
  • Check easings.net to learn more.
  • If you want to provide your own timing-function make sure that the function takes one parameter and returns one value.
function easeInQuad(x) {
  return x * x;
}

yoyo: [boolean] [optional]

  • Animate back to the starting point if true.
  • Initial Value false.

yoyoDuration: [Number] [optional]

  • The duration to go back to starting point (in milliseconds).
  • Initial Value duration.

yoyoDelay: [Number] [optional]

  • Delay time before starting the yoyo animation (in milliseconds).
  • Initial Value delay.

replay: [Number] [optional]

  • Replay count after the first play.
  • infinite if replay value is set to -1.
  • Initial Value 0.