Package Exports
- spatial-noise
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (spatial-noise) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
spatial-noise
Spatially determinisitc n-dimensional noise generators. Useful for things like games, procedural generation and quick testing of numerical algorithms.
Try it yourself in your browser.
Install
npm install spatial-noise
Example
var sn = require("spatial-noise")
//Generate noise values on a grid
for(var i=0; i<10; ++i) {
for(var j=0; j<10; ++j) {
console.log(i, j, "->", sn(i, j))
}
}
//Optimized methods are available for up to 4 dimensions
var t = sn.noise4d(10.01, 0.5, 10.0, Date.now())
//You can also use floating point precision, which is slightly faster
var s = sn.noise2f(5, 6)
API
var sn = require("spatial-noise")
Double Precision
sn.noise1d(x)
sn.noise2d(x,y)
sn.noise3d(x,y,z)
sn.noise4d(x,y,z,t)
sn.noiseNd( ... )
Generates a spatially varying noise function in some fixed dimension taking doubles as arguments.
Note require("spatial-noise")
is an alias for sn.noiseNd( ... )
and takes a variable number of arguments.
Float Precision
sn.noise1f(x)
sn.noise2f(x,y)
sn.noise3f(x,y,z)
sn.noise4f(x,y,z,t)
sn.noiseNf( ... )
Same deal as above, except arguments are all 32 bit floats instead of 64 bit doubles.
Credits
(c) 2013 Mikola Lysenko. MIT License