Package Exports
- web-resource-loader
- web-resource-loader/dist/index.js
- web-resource-loader/dist/index.mjs
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (web-resource-loader) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
web-resource-loader
Load all resources (images, videos, fonts, audio, css and js files) asynchronously and wait for complete.
Installation
npm i web-resource-loaderSimple usage example
import ResourceManager from 'web-resource-loader'
const resourceManager = new ResourceManager();
resourceManager.loadResources({
images: [{
key: "myKey",
src: "https://i.imgur.com/rsjPao4.gif"
}]
}).then((message) => {
// all resources are loaded, do what you want after
console.log(message);
const myLoadedImage = resourceManager.getImage("myKey"); // return an HTMLImageElement
if (myLoadedImage == null) {
console.log("impossible to find the image with key myKey")
} else {
document.body.appendChild(myLoadedImage);
console.log(myLoadedImage)
}
}).catch((err) => console.error(err));Advanced usage
import ResourceManager from 'web-resource-loader'
const resourceManager = new ResourceManager();
const imagesList = [{
key: "myImageKey",
src: "assets/images/myImage.png"
},
{
key: "myImageOtherKey",
src: "https://i.imgur.com/rsjPao4.gif"
}]
const videosList = [{
key: "videoKey",
src: "assets/videos/video.mp4"
}]
const fontsList = [{
key: "myFont",
src: "assets/fonts/myFont.ttf"
}]
const audiosList = [{
key: "alert",
src: "assets/audios/alert.mp3"
}]
const diversesList = [{
key: "3dmodel",
src: "assets/3d/model.glb"
},
{
key: "myJson",
src: "http://example.com/myJson.json"
}]
const cssList = [{
key: "myCssFile",
src: "assets/css/file.css"
}]
const jsList = [{
key: "myJsFile",
src: "assets/js/file.js"
}]
resourceManager.addEventListener("start", () => {
console.log("Resource loading starts")
})
resourceManager.addEventListener("progress", (e) => {
// e.detail.totalResources display total resources to load
// e.detail.loadedResources display loaded resources
// e.detail.percentage display percentage
console.log("Progress", e.detail)
})
resourceManager.loadResources({
images: imagesList,
videos: videosList,
fonts: fontsList,
audios: audiosList,
diverses: diversesList, // return an fetch() response
css: cssList, // append automatically in <head></head>
js: jsList // append automatically in <head></head>
}).then(async (message) => {
// all resources are loaded, do what you want after
console.log(message);
const myJson = await resourceManager.getDiverse("myJson").json(); // return an JSON parsed data
console.log(myJson);
}).catch((err) => console.error(err));You need define one key for each item. The keys are unique for each category. Methods available for fetch your resoures are:
- getImage(key)
- getVideo(key)
- getFont(key)
- getAudio(key)
- getDiverse(key)
- getJs(key)
- getCss(key)