Package Exports
- wetbox
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (wetbox) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Setup
npm install wetbox
let WET = require( 'wetbox' )
Functions
getVersion()
Returns the current in-use version of the library
getUrl( url, callback )
Fetches an external API url (typically json) and performs callback( status, response ) when loaded.
Status being a nubmer (ie 400), and response being the data.
zeros( n )
Returns an array of zeros of lenth n
sequence( n )
Returns an array of numbers from 0 .. n-1
randInt( n )
Returns a random int from 0 .. n-1
clearEmptyElements( array )
Remove all zero and falsy values from an array
randomizeArray( array )
Returns array with random-ordered elements using the Fisher-Yates-Knuth shuffle.
leftPad( str, len, fillerChar )
Pads a string up to length len, with single-char: fillerChar (defaults to space character)
toRadians( x )
Convert x degrees to radians
toDegrees( x )
Convert x radians to degrees
hasDuplicates( n )
Returns true if array contains duplicates
choose( n, k )
The mathematical choose function. One-indexed
ithIteration( n, k, i )
Alias for ithCombination( n, k, i )
inverseIthIteration( n, combinationArray )
Alias for inverseIthCombination( n, combinationArray )
ithCombination( n, k, i )
Given a set of n
items, k
choices, and an index i
, give me a k-sized array of the ith combination. 0 <= i < n.
inverseIthCombination( n, combinationArray )
Given a number n
and combinationArray, convert the array into an ith ordering. k is infered from combinationArray
s length.
Classes
new WET.game( THREE, gameTitle )
Given a three.js library let THREE = require( 'three' )
, initialize a basic game environment using threejs. ie in index.js
WET = require( 'wetbox' )
THREE = require( 'three' )
game = new WET.Game( THREE, 'Wizzy boi' )
Window lickers listeners
keyListen( isEnable, up, left, down, right, crouch, space, esc, tab, enter )
Adds some keyboard listeners to the page for typical game commands. All input params are callback functions, first 5 are mandatory.
WET.keyListen(
enabled => { return true },
up => { console.log( 'up' ) },
left => { console.log( 'left' ) },
down => { console.log( 'down' ) },
right => { console.log( 'right' ) },
crouch => { console.log( 'crouch' ) },
space => { console.log( 'space' ) },
esc => { console.log( 'esc' ) },
tab => { console.log( 'tab' ) },
enter => { console.log( 'enter' ) },
)
keyUpListen( up, left, down, right, crouch )
Adds key-release listeners for switch-keys, all args are callbacks and always enabled.
WET.keyUpListen(
releaseUp => { console.log( 'release up' ) },
releaseLeft => { console.log( 'release left' ) },
releaseDown => { console.log( 'release down' ) },
releaseRight => { console.log( 'release right' ) },
releaseCrouch => { console.log( 'release crouch' ) },
)
Administration
Updating
npm publish --dry-run
npm publish