JSPM

ws-mpegts-player

1.0.5
  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • 0
  • Score
    100M100P100Q22916F
  • License MIT

WebSocket MPEGTS video player for streaming from WebSocket sources

Package Exports

  • ws-mpegts-player
  • ws-mpegts-player/dist/index.esm.js
  • ws-mpegts-player/dist/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (ws-mpegts-player) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Vehicle Streams Player

A simple browser-based player for viewing vehicle camera streams using WebSocket MPEGTS streams.

Features

  • Display two independent video streams side by side
  • Simple interface with minimal controls
  • Fetch stream links from API with vehicle ID
  • Manual refresh button to reload streams
  • Error handling and status messages

Installation

npm install ws-mpegts-player

Using as a Node Module

Basic Usage

// Import the module
import { MpegtsPlayer, StreamService } from 'ws-mpegts-player';

// Create a stream service instance
const streamService = new StreamService();

// Fetch stream links for a vehicle
async function getStreams() {
  try {
    const streamLinks = await streamService.getStreamLinks('MH12SX6507');
    console.log(streamLinks);
    // { streamlink1: "ws://...", streamlink2: "ws://..." }
    
    return streamLinks;
  } catch (error) {
    console.error('Error fetching streams:', error);
  }
}

// Create a player when DOM is ready
document.addEventListener('DOMContentLoaded', async () => {
  // Get a reference to your video element
  const videoElement = document.getElementById('videoPlayer');
  
  // Get stream URL
  const streams = await getStreams();
  
  // Create the player
  const player = MpegtsPlayer.createPlayer({
    videoElement: videoElement,
    url: streams.streamlink1,
    autoplay: true,
    onError: (error) => console.error('Player error:', error),
    onPlaying: () => console.log('Video is now playing')
  });
  
  // Cleanup when needed
  function stopPlayer() {
    MpegtsPlayer.destroyPlayer(player);
  }
});

API Reference

StreamService

// Initialize with custom options (optional)
const streamService = new StreamService({
  timeout: 5000 // Default: 10000ms
});

// Available methods
streamService.getStreamLinks(vehicleId); // Returns Promise<{streamlink1, streamlink2}>
streamService.checkStreamActive(streamUrl, timeout); // Returns Promise<boolean>
streamService.getBestStream(vehicleId); // Returns Promise<string> (best available stream)

MpegtsPlayer

// Create a player
const player = MpegtsPlayer.createPlayer({
  videoElement: document.getElementById('video'), // Required
  url: 'ws://stream-url', // Required
  autoplay: true, // Optional, default: false
  onError: (error) => {}, // Optional
  onPlaying: () => {}, // Optional
  onStatistics: (stats) => {}, // Optional
  playerConfig: {} // Optional mpegts.js config overrides
});

// Check if browser supports required features
const features = MpegtsPlayer.getFeatureSupport();
console.log(features.mseLivePlayback); // true if browser supports MSE live playback

// Destroy player when done
MpegtsPlayer.destroyPlayer(player);

// Check if a stream is active
MpegtsPlayer.checkStreamActive('ws://stream-url', 3000)
  .then(isActive => console.log('Stream active:', isActive));

HTML Example

See examples/simple-player.html for a complete implementation example.

Framework Integration

React Usage

import React, { useEffect, useRef, useState } from 'react';
import { MpegtsPlayer, StreamService } from 'ws-mpegts-player';

function VideoPlayer() {
  const videoRef = useRef(null);
  const [player, setPlayer] = useState(null);
  const [vehicleId, setVehicleId] = useState('MH12SX6507');
  const [status, setStatus] = useState('');

  useEffect(() => {
    // Cleanup function for when component unmounts
    return () => {
      if (player) {
        MpegtsPlayer.destroyPlayer(player);
      }
    };
  }, []);

  const loadStream = async () => {
    try {
      setStatus('Loading stream...');
      
      // Clean up previous player if it exists
      if (player) {
        MpegtsPlayer.destroyPlayer(player);
      }
      
      // Create service and fetch stream URLs
      const streamService = new StreamService();
      const streams = await streamService.getStreamLinks(vehicleId);
      
      // Create new player
      const newPlayer = MpegtsPlayer.createPlayer({
        videoElement: videoRef.current,
        url: streams.streamlink1,
        autoplay: true,
        onError: (error) => setStatus(`Error: ${error.detail || 'Player error'}`),
        onPlaying: () => setStatus('Stream playing')
      });
      
      setPlayer(newPlayer);
    } catch (error) {
      setStatus(`Error: ${error.message}`);
    }
  };

  return (
    <div>
      <div>
        <input 
          type="text" 
          value={vehicleId} 
          onChange={(e) => setVehicleId(e.target.value)}
          placeholder="Vehicle ID" 
        />
        <button onClick={loadStream}>Load Stream</button>
      </div>
      
      <div className="video-container">
        <video ref={videoRef} controls style={{ width: '100%', height: '300px' }}></video>
      </div>
      
      <div>{status}</div>
    </div>
  );
}

export default VideoPlayer;

Angular Usage

// video-player.component.ts
import { Component, ElementRef, OnDestroy, OnInit, ViewChild } from '@angular/core';
import { MpegtsPlayer, StreamService } from 'ws-mpegts-player';

@Component({
  selector: 'app-video-player',
  template: `
    <div>
      <div>
        <input 
          type="text" 
          [(ngModel)]="vehicleId" 
          placeholder="Vehicle ID"
        />
        <button (click)="loadStream()">Load Stream</button>
      </div>
      
      <div class="video-container">
        <video #videoElement controls style="width: 100%; height: 300px;"></video>
      </div>
      
      <div>{{ status }}</div>
    </div>
  `,
  styleUrls: ['./video-player.component.css']
})
export class VideoPlayerComponent implements OnInit, OnDestroy {
  @ViewChild('videoElement', { static: true }) videoElementRef!: ElementRef;
  
  vehicleId: string = 'MH12SX6507';
  status: string = '';
  private player: any = null;
  private streamService: StreamService;

  constructor() {
    this.streamService = new StreamService();
  }

  ngOnInit(): void {
    // Component initialization
  }

  ngOnDestroy(): void {
    // Clean up on component destruction
    if (this.player) {
      MpegtsPlayer.destroyPlayer(this.player);
    }
  }

  async loadStream(): Promise<void> {
    try {
      this.status = 'Loading stream...';
      
      // Clean up previous player if it exists
      if (this.player) {
        MpegtsPlayer.destroyPlayer(this.player);
      }
      
      // Fetch stream URLs
      const streams = await this.streamService.getStreamLinks(this.vehicleId);
      
      // Create new player
      this.player = MpegtsPlayer.createPlayer({
        videoElement: this.videoElementRef.nativeElement,
        url: streams.streamlink1,
        autoplay: true,
        onError: (error: any) => this.status = `Error: ${error.detail || 'Player error'}`,
        onPlaying: () => this.status = 'Stream playing'
      });
    } catch (error: any) {
      this.status = `Error: ${error.message}`;
    }
  }
}

Note: For Angular, you'll need to add FormsModule to your module imports for the [(ngModel)] binding to work.

Technical Details

The player uses:

  • mpegts.js for decoding and playing MPEG-TS streams over WebSocket
  • Axios for API calls
  • Plain JavaScript for DOM manipulation and player management

Each video player is implemented independently to ensure one stream doesn't affect the other's performance.

API Integration

The system connects to a private API endpoint to retrieve WebSocket stream URLs for vehicle cameras. This endpoint requires a valid vehicle ID and returns two WebSocket URLs for different camera views.

Troubleshooting

If streams don't play:

  • Check console logs for detailed error messages
  • Verify the vehicle ID is correct
  • Ensure both stream URLs are valid WebSocket URLs (starting with "ws://")
  • Try refreshing the streams

Browser Support

This player works best in modern browsers with WebSocket and Media Source Extensions support:

  • Chrome
  • Firefox
  • Edge
  • Safari (limited support)

License

[Add your license information here]