aframe-stats-panel
A-Frame statistics panel for additional statistics, in the style of A-Frame stats
Found 29 results for A-Frame
A-Frame statistics panel for additional statistics, in the style of A-Frame stats
Uses the A-Frame "line" component to draw a line between points on two entities.
Dataarts dat.gui for A-Frame components
Enables configuration of the proximity thresholds for raycasting against lines and points.
Utilities for automated functional testing in A-Frame scenes and components
Physics for A-Frame using Nvidia PhysX
A Discrete Event Simulation Library in TypeScript
A set of components that can be used to add labels to entities in desktop & VR experiences.
A basic A-Frame component for building rooms and block based enviroments - edit maps with the map editing tool, export to json and then use A-Frame to render them via a componenet
Position elements directly on screen in A-Frame..
Enables the user to move objects around using a laser pointer.
Render wireframes composed of polygons, rather than triangles.
Give an A-Frame object a transform (i.e. position, rotation & scale) that is a weighted blend of two different object transforms.
Using VRM model component for A-Frame
Enables the user to move objects in 3D space using a mouse on desktop.
Simulates a VR controller on the desktop, controllable using mouse & keyboard.
Simplify implementation of thumbstick-based controls in A-Frame.
Record A-Frame scenes with MediaRecorder
A modular WebAR library for use with A-Frame and Three.js
IIIF Manifest -> A-Frame Entities
This is a modified version of the AFrame Orbict Controls Component. It allows users to rotate the camera around the center of the screen.
Simple utility component that is used to enable proxy raycasting.
Changes the object3D parent of an A-Frame entity.
Set on an entity to track the orientation of the cursor's ray.
Dynamically Connected Graphs for A-Frame
Simulation of XR Planes on Desktop, for A-Frame
Adjust WebXR frame rate for A-Frame applications
Components to track and report the 2D screen position of an A-Frame entity.
Anchor A-Frame scene