JSPM

Found 8 results for BVH

@three.ez/instanced-mesh

Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

  • v0.3.7
  • 57.34
  • Published

collisions

Collision detection for circles, polygons, and points

  • v2.0.13
  • 43.83
  • Published

bvh-tree

A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection

  • v1.0.1
  • 32.31
  • Published

2d-collisions

zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)

  • v2.5.11
  • 25.41
  • Published

bvh-tree-plus

A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection

  • v1.0.2
  • 14.24
  • Published

bvh

BVH

  • v0.5.0
  • 13.70
  • Published

axolotl-collisions

Collision detection for circles, polygons, and points

  • v2.0.21
  • 13.48
  • Published