@three.ez/instanced-mesh
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Found 8 results for BVH
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Collision detection for circles, polygons, and points
Utility extension methods for BatchedMesh
A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)
A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection
BVH
Collision detection for circles, polygons, and points