ts-useful
Functions for animation, color transitions, ecliptic, bezier, decasteljau, curves, three dimensional curves, smooth scrolling, random range, randomItem, mobius index, vectors, physics vectors, and easing.
Found 29 results for Physics
Functions for animation, color transitions, ecliptic, bezier, decasteljau, curves, three dimensional curves, smooth scrolling, random range, randomItem, mobius index, vectors, physics vectors, and easing.
Tries to racket a rope constraint back down to a reasonable length
General physics library for use on Roblox
Utility functions to create and manipulate NoCollisionConstraints between Roblox objects
Identify parts that are potentially exposed to an explosion using a random vector raycasting
Utility function to create network ropes which hint to Roblox that two assemblies should be considered to be owned by the same network owner.
WebGL library for mathematical physics using Geometric Algebra
A game engine framework for creating interactive games/applications.
Physics-based rope plugins
Astronomical Calculations
Utility function for estimating low and high arcs of projectiles. Solves for bullet drop given
Provides utility functions to make it easy to work with network owners
Use Arcade Physics without Phaser.
Utility functions to create WeldConstraint objects in Roblox
Physics Modeling and Engine using Geometric Algebra
A physics-based animation library for React inspired by the natural world.
High Energy Physics Units and Constants
Library for motion prediction (e.g. CPA,Intercept,...)
Use Arcade Physics without Phaser.
This package has features like entanglement and the super-positions of quibits in JS. More features will be coming soon!
Physics Modeling and Engine using Geometric Algebra
A calculator that can handle the majority of your introductory physics needs!
A library for handling multi dimensional vectors
ECC-CGP-Engine @ LCC-Lab
WebGL library for mathematical physics using Geometric Algebra
WebGL library with shareable resources and context recovery.
yinumb工具库
Use Arcade Physics without Phaser.