detect-collisions
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
Found 19 results for collisions
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
test for collision with a circle and point
A number-hash ready to go for Talk Like A Pirate Day
  
💥 A lightweight and customisable JavaScript library for simulating particle physics, including collisions, gravity, and mouse interactivity. Perfect for creating dynamic visual effects.
Simple 2D JavaScript collision detection library
Collision detection optimized 2d datastructure for usage in games
A Phaser CE plugin that brings sloped tile collision handling to Phaser's Arcade Physics engine
Easier event listening for Box2D collisions
Simple collisions detector for 2d
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies.(based on https://github.com/Prozi/detect-collisions)
Observers that can be used for checking specific changes in objects. This mainly consists of a Transform Observer and a Collision Observer for DOM Elements
manage stdout and stderr so that they do not collide in the console
Adds module path to exports names
Checks if two circles intersect.
JS unique short var names generator without collisions
Optimized QuadTree made by Sopur
An Extremely fast and lightweight QuadTree made in C++ for NodeJS