JSPM

Found 64 results for ecosystem:stackgl

glsl-face-normal

approximate face normal in the fragment shader

  • v1.0.2
  • 38.09
  • Published

glsl-hsl2rgb

HSL to RGB color conversion in GLSL

  • v1.1.0
  • 36.00
  • Published

glslify-fancy-imports

glslify transform that provides you with a cleaner module import/export syntax ✨

  • v1.0.1
  • 33.34
  • Published

glsl-look-at

Generate a 3D lookAt matrix in GLSL

  • v1.0.0
  • 32.83
  • Published

glsl-scale-log

A logarithmic scale for glslify

  • v1.0.0
  • 25.57
  • Published

gl-shader-output

test a shader's gl_FragColor output on a 1x1 canvas

  • v2.0.1
  • 25.45
  • Published

snowden

3D mesh of Snowden's Bust

  • v1.0.1
  • 22.82
  • Published

gl-audio-analyser

Pull audio waveform/frequency data into WebGL for realtime audio visualisation!

  • v1.0.3
  • 21.74
  • Published

glslify-promise

A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify

  • v1.0.2
  • 21.29
  • Published

glsl-smooth-min

Smooth minimum functions for GLSL

  • v1.0.0
  • 20.41
  • Published

glsl-pi

π available at your convenience for use within glslify

  • v1.0.0
  • 19.11
  • Published

glsl-combine-chamfer

Combine two signed distance fields with a chamfer-like join.

  • v1.0.0
  • 18.49
  • Published

primitive-cylinder

A minimal 3D cylindrical geometry, including normals, UVs, and mesh.

  • v1.0.3
  • 16.51
  • Published

gl-toy

Create quick WebGL demo's using glslify

  • v2.0.3
  • 14.26
  • Published

vec4.c

gl-matrix's vec4, in c, split into smaller pieces

  • v1.0.0
  • 14.25
  • Published

mesh-simplify

Surface Simplification via Quadric Error Metrics

  • v2.0.0
  • 13.69
  • Published

glsl-gamma

gamma-to-linear convenience utilities

  • v2.0.0
  • 13.15
  • Published

glsl-turntable-camera

Convenience module for GLSL raytracing that provides a turntable camera for your scene.

  • v1.0.0
  • 12.77
  • Published

glsl-camera-ray

Generates a ray for Shadertoy-style raycasting in GLSL

  • v1.0.0
  • 11.71
  • Published

glsl-sdf-normal

Get the normal vector of a position within a signed distance field.

  • v1.0.0
  • 11.45
  • Published

gl-blend-demo

an example scene which blends foreground and background images

  • v2.0.0
  • 11.45
  • Published

gl-particles

Convenience module for FBO-driven particle simulations

  • v1.1.0
  • 10.81
  • Published

glsl-raytrace

Given a signed distance function and ray, trace a scene to find the first point of intersection.

  • v1.0.0
  • 9.96
  • Published

camera-spin

Mouse/touch-draggable first-person camera

  • v3.0.1
  • 9.50
  • Published

glsl-sdf-box

GLSL SDF function for generating a sphere.

  • v1.0.0
  • 8.22
  • Published

glsl-token-macros

Extract macro preprocessor statements from an array of GLSL tokens

  • v1.0.0
  • 8.08
  • Published

parse-pc2

Parse .PC2 vertex animation files

  • v1.0.1
  • 7.38
  • Published

glsl-ruler

GLSL SDF function for generating a sphere.

  • v1.0.1
  • 7.18
  • Published

glslify-client

Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

  • v2.0.0
  • 6.84
  • Published

quat.c

gl-matrix's quaternion, in c, split into smaller pieces

  • v1.0.0
  • 6.15
  • Published

glslify-detective

Find all require calls within a glslify file

  • v1.0.0
  • 5.98
  • Published

@andrewray/glsl-token-descope

"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.

  • v1.0.3
  • 5.91
  • Published

lookat-camera

Simple "lookat" camera abstraction built on top of gl-matrix

  • v1.0.0
  • 4.52
  • Published

gl-flags

Easily change and access your WebGL flags set by gl.enable/gl.disable with minimised overhead

  • v1.1.0
  • 4.47
  • Published

glsl-token-extension-dedupe

Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source

  • v1.0.0
  • 2.65
  • Published

glsl-sdf-sphere

GLSL SDF function for generating a sphere.

  • v1.0.0
  • 2.61
  • Published