@esotericsoftware/spine-core
The official Spine Runtimes for the web.
Found 114 results for game-dev
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for PixiJS v8.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for CanvasKit for NodeJS
The official Spine Runtimes for the web PixiJS v7.
The official Spine Runtimes for the web.
Spatial data types for world authoring
Agentic Godot 4.x development boilerplate - REPL/CLI debugging, gdtoolkit, DAP, scene inspector, profiler
Cross-platform CLI tool for AI Game Developer (Skills & MCP). Full AI develop and test loop. Efficient token usage, advanced tools. Creates Unity project, installs plugins, configures tools, and manages HTTP connection with Unity Editor and a game made wi
The official Spine Runtimes for the Phaser.
The official Spine Runtimes for the Phaser v3.
PixiJS 2D renderer for world maps
Web-based world authoring editor
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
Official Playdrop CLI for publishing browser games, creator apps, and AI-generated game assets on playdrop.ai
MCP server for inspecting and manipulating running hx-multianim applications
Under development — mobile fit utilities for Kaplay games.
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser v4.
The official Spine webcomponents.
Design board games with AI and turn ideas into playable digital prototypes.
A set of CLI tools useful for building pixel art asset pipelines for games, especially developed using Phaser
Unity Agent - AI-powered Unity Editor tools for shader analysis and error auto-fix via Claude Code
High-performance in-memory entity store with spatial indexing, cached queries, live views, and transactions. ~10kB, zero dependencies.
Universal Dev AI — AI-agnostic context engineering + RAG for game development
Powerful procedural content generation system for dynamic, context-aware narratives and interactive experiences. Perfect for games, simulations, and creative applications.
A BMad MEthod Core Module that offers a substantial stand alone module for Game Development across multiple supported platforms
The official Spine Runtimes for the web.
High-performance in-memory entity store with spatial indexing, cached queries, live views, and transactions. ~10kB, zero dependencies.
A development toolkit for Minecraft Bedrock Edition Script API
MCP server for Unity shader analysis tools - connects Unity Editor to AI coding assistants via Model Context Protocol
A lightweight, class-based alternative to gl-matrix providing vector, matrix, and quaternion math utilities for 2D/3D graphics, game development, and WebGL/WebGPU applications.
Palette-aware image pixelation library for pixel artists and game developers
Framework-agnostic bitmask autotiling engine.
A React Three Fiber third-person controller library with a primitive player, follow camera, and ragdoll debugging sandbox.
Interactive CLI tool for normalizing, extracting, and building Unity sprite sheets
Agent-Primary CLI for AI-driven Godot 4.x game development
Donkey Kong remake using react-native-game-engine
MCP server for Gaming & Entertainment 3D visualization with SceneView — character viewers, level editors, physics games, particle effects, 3D inventories, and game-ready models.
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
JavaScript game engine with animation, scene management & map generation
JavaScript mapping classes and random generation algorithms
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
Unity SDK for Tezos
An easy to use ECS (Entity Component System) lib for gamedev
typescript scene engine for pixi.js 8.7
The official Spine Runtimes for the web.
Easy to use UI components for the Phaser.io game engine
JavaScript particle tweaning and basic 2d animation utility
A javascript utility library that helps setup and manage a 2d or 3d canvas
Take a complex dice string and compute results based on it
Spine runtimes plugin for Phaser CE.
Premium AI module for Voxelyn - Generate textures, objects, and scenarios with Gemini
MIDI tick converter module for rhythm action game development
Core game logic for a Rock-Paper-Scissors deck-builder with AI opponents, hybrid cards, and a full game controller for Node.js and browser.
Unleash beautifully deterministic randomness with a seedable generator crafted for developers, artists, game designers, and procedural creators. Whether forging alien worlds, generating dynamic narratives, or craving control over chaos, this tool delivers
The un-official Spine Runtimes for the web. Patched a bug for personal use
A tiny javascript color manipulation and translation library
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable
Responsive container for scaling Game UIs on different screen sizes
Assetify's Webserver
CLI tool for AI game asset generation with style consistency
A flexible, customizable React library for creating pixel-perfect character avatars with sprite sheets. Perfect for games, social platforms, and creative applications.
JavaScript prefab library used by @ion-cloud/compass
TypeScript-based ECS framework for high-performance, modular game architecture.
JavaScript animation coordination and scene management
The official Spine Runtimes for the web.
A minimalistic, framework-agnostic JavaScript game engine.
The official Spine Runtimes for the web.
JavaScript gradient animation and initialization helper
The official Spine Runtimes for the web.
The official Spine webcomponents.
The official Spine Runtimes for the web PixiJS v7.
Game dev framework
The official Spine Runtimes for PixiJS v8.
The official Spine Runtimes for the web.
The official Spine Runtimes for CanvasKit for NodeJS
A physics engine made for 2D platformers and terraria-likes
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser v4.
Comprehensive MCP server for Unreal Engine Remote Control API - Control actors, assets, levels, and editor through Claude and other AI assistants
The official Spine Runtimes for the Phaser v3.
Colyseus transport adapter for martini-kit multiplayer SDK
The official Spine Runtimes for the web.
A minimalistic, framework-agnostic JavaScript game engine.
Vital.js' Networker (Lightweight yet Reliable)
A minimalistic, framework-agnostic JavaScript game engine.
Convert sprite images to binary bitmap arrays for embedded systems and game development
تطبيق أنظمة الألعاب بلغة جافاسكربت
Colyseus transport adapter for playertwo multiplayer SDK
Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.
A lightweight input and camera library for browser canvas applications
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser.
Vital.js' Toolkit
The official Spine Runtimes for the web.
CAML-Trace: minimal JSONL runtime trace format + validator for CAML adventures and sims.
A Svelte 5 sprite animation library for building game entities with frame-based animations
Validate and explain CAML adventure files (CAML Lite). Works alongside existing tools (Ink/Yarn/Unity/VTTs).
A Node.js bridge for LWJGL (Lightweight Java Game Library) that provides access to LWJGL JAR APIs from JavaScript.
The official Spine Runtimes for the web.
Game dev utils in TS
spine 3.7 plugin for PixiJs v8
Lightweight 2D polygon navmesh pathfinding: triangulation + A* + funnel + smoothing.
A simple CLI tool for initializing vanilla Phaser 3 projects — no React, no Vue, just easy setup for beginners.
The official Spine Runtimes for the Phaser.
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
Unify input from keyboard, gamepad, touch, and voice into logical actions.
A minimalistic, framework-agnostic JavaScript game engine.
Node.js package providing card game logic and game dev utilities for building solitaire and card games. Open source game development tools.
MCP server for the PixelLab pixel art generation API