@esotericsoftware/spine-core
The official Spine Runtimes for the web.
Found 78 results for game-dev
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for PixiJS v8.
The official Spine Runtimes for the web PixiJS v7.
The official Spine Runtimes for CanvasKit for NodeJS
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser v3.
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
The official Spine Runtimes for the Phaser v4.
Core game logic for a Rock-Paper-Scissors deck-builder with AI opponents, hybrid cards, and a full game controller for Node.js and browser.
The official Spine webcomponents.
The official Spine Runtimes for the web.
A lightweight, class-based alternative to gl-matrix providing vector, matrix, and quaternion math utilities for 2D/3D graphics, game development, and WebGL/WebGPU applications.
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
A Node.js bridge for LWJGL (Lightweight Java Game Library) that provides access to LWJGL JAR APIs from JavaScript.
The official Spine Runtimes for the web.
JavaScript mapping classes and random generation algorithms
The official Spine Runtimes for the web.
Donkey Kong remake using react-native-game-engine
The official Spine Runtimes for the web.
typescript scene engine for pixi.js 8.7
The official Spine Runtimes for the web.
The official Spine Runtimes for CanvasKit for NodeJS
JavaScript game engine with animation, scene management & map generation
The official Spine Runtimes for the Phaser v3.
The official Spine Runtimes for the web.
Assetify's Webserver
The official Spine Runtimes for the web.
The official Spine Runtimes for the web PixiJS v7.
The official Spine Runtimes for the Phaser v4.
The official Spine webcomponents.
The official Spine Runtimes for PixiJS v8.
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
JavaScript particle tweaning and basic 2d animation utility
Take a complex dice string and compute results based on it
TypeScript-based ECS framework for high-performance, modular game architecture.
Spine runtimes plugin for Phaser CE.
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable
Vital.js' Toolkit
Vital.js' Networker (Lightweight yet Reliable)
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
A javascript utility library that helps setup and manage a 2d or 3d canvas
TypeScript-based ECS framework for high-performance, modular game architecture.
A development toolkit for Minecraft Bedrock Edition Script API
Unleash beautifully deterministic randomness with a seedable generator crafted for developers, artists, game designers, and procedural creators. Whether forging alien worlds, generating dynamic narratives, or craving control over chaos, this tool delivers
JavaScript gradient animation and initialization helper
Finite State Machine for the Empress.
Easy to use UI components for the Phaser.io game engine
A Store module for Empress Engine. Part of the Empress Ecosystem.
Lightweight 2D polygon navmesh pathfinding: triangulation + A* + funnel + smoothing.
A tiny javascript color manipulation and translation library
The official Spine Runtimes for the web.
Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.
JavaScript animation coordination and scene management
JavaScript prefab library used by @ion-cloud/compass
Integration of PIXI.js with Empress Core.
تطبيق أنظمة الألعاب بلغة جافاسكربت
Unity SDK for Tezos
The official Spine Runtimes for the Phaser.
A minimalistic, framework-agnostic JavaScript game engine.
MIDI tick converter module for rhythm action game development
An easy to use ECS (Entity Component System) lib for gamedev
A minimalistic, framework-agnostic JavaScript game engine.
spine 3.7 plugin for PixiJs v8
The official Spine Runtimes for the web.
Game dev utils in TS
The un-official Spine Runtimes for the web. Patched a bug for personal use
The official Spine Runtimes for the web.
A minimalistic, framework-agnostic JavaScript game engine.
Unify input from keyboard, gamepad, touch, and voice into logical actions.
Game dev framework
A minimalistic, framework-agnostic JavaScript game engine.
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
The official Spine Runtimes for the Phaser.
A physics engine made for 2D platformers and terraria-likes
The official Spine Runtimes for the web.