JSPM

Found 114 results for game-dev

godot-kit

Agentic Godot 4.x development boilerplate - REPL/CLI debugging, gdtoolkit, DAP, scene inspector, profiler

  • v1.0.1774520959
  • 50.03
  • Published

unity-mcp-cli

Cross-platform CLI tool for AI Game Developer (Skills & MCP). Full AI develop and test loop. Efficient token usage, advanced tools. Creates Unity project, installs plugins, configures tools, and manages HTTP connection with Unity Editor and a game made wi

  • v0.63.3
  • 49.29
  • Published

crossbrowdy

A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.

  • v0.99.9-6.33.3
  • 45.34
  • Published

@playdrop/playdrop-cli

Official Playdrop CLI for publishing browser games, creator apps, and AI-generated game assets on playdrop.ai

  • v0.6.2
  • 45.06
  • Published

@bh213/hx-multianim-mcp

MCP server for inspecting and manipulating running hx-multianim applications

  • v1.12.0
  • 43.74
  • Published

kaplay-fit

Under development — mobile fit utilities for Kaplay games.

  • v0.0.18
  • 43.16
  • Published

dreamboard

Design board games with AI and turn ideas into playable digital prototypes.

  • v0.1.7
  • 39.81
  • Published

pixel-tools

A set of CLI tools useful for building pixel art asset pipelines for games, especially developed using Phaser

  • v0.9.11
  • 38.73
  • Published

unity-agent-tools

Unity Agent - AI-powered Unity Editor tools for shader analysis and error auto-fix via Claude Code

  • v0.9.0
  • 38.68
  • Published

tinyop

High-performance in-memory entity store with spatial indexing, cached queries, live views, and transactions. ~10kB, zero dependencies.

  • v3.6.52
  • 38.14
  • Published

uda-cli

Universal Dev AI — AI-agnostic context engineering + RAG for game development

  • v0.6.0
  • 37.51
  • Published

rpg-event-generator

Powerful procedural content generation system for dynamic, context-aware narratives and interactive experiences. Perfect for games, simulations, and creative applications.

  • v4.0.0
  • 34.88
  • Published

bmad-game-dev-studio

A BMad MEthod Core Module that offers a substantial stand alone module for Game Development across multiple supported platforms

  • v0.2.2
  • 34.70
  • Published

queryop

High-performance in-memory entity store with spatial indexing, cached queries, live views, and transactions. ~10kB, zero dependencies.

  • v3.6.52
  • 30.69
  • Published

sapi-kit

A development toolkit for Minecraft Bedrock Edition Script API

  • v0.2.2
  • 30.12
  • Published

unity-shader-mcp

MCP server for Unity shader analysis tools - connects Unity Editor to AI coding assistants via Model Context Protocol

  • v0.4.0
  • 29.98
  • Published

@vicimpa/glm

A lightweight, class-based alternative to gl-matrix providing vector, matrix, and quaternion math utilities for 2D/3D graphics, game development, and WebGL/WebGPU applications.

  • v0.1.10
  • 29.93
  • Published

bitmapped

Palette-aware image pixelation library for pixel artists and game developers

  • v0.1.0
  • 29.35
  • Published

@syropian/autotile

Framework-agnostic bitmask autotiling engine.

  • v1.0.1
  • 28.57
  • Published

a-character-ctrlr

A React Three Fiber third-person controller library with a primitive player, follow camera, and ragdoll debugging sandbox.

  • v0.1.0
  • 25.79
  • Published

spritemint

Interactive CLI tool for normalizing, extracting, and building Unity sprite sheets

    • v1.0.0
    • 25.73
    • Published

    gaming-3d-mcp

    MCP server for Gaming & Entertainment 3D visualization with SceneView — character viewers, level editors, physics games, particle effects, 3D inventories, and game-ready models.

    • v1.0.0
    • 25.12
    • Published

    sim-ecs

    A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser

    • v0.6.4
    • 24.35
    • Published

    @ion-cloud/core

    JavaScript game engine with animation, scene management & map generation

    • v2.8.2
    • 23.32
    • Published

    @ion-cloud/compass

    JavaScript mapping classes and random generation algorithms

    • v1.9.3
    • 22.89
    • Published

    ept-ecs

    An easy to use ECS (Entity Component System) lib for gamedev

    • v1.2.7
    • 19.97
    • Published

    pixi-scenegraph

    typescript scene engine for pixi.js 8.7

    • v2.9.0
    • 19.60
    • Published

    phaser-ui

    Easy to use UI components for the Phaser.io game engine

    • v0.0.8
    • 17.27
    • Published

    @ion-cloud/ion

    JavaScript particle tweaning and basic 2d animation utility

    • v1.0.0
    • 16.49
    • Published

    @ion-cloud/easel

    A javascript utility library that helps setup and manage a 2d or 3d canvas

    • v1.3.0
    • 15.79
    • Published

    @ion-cloud/dice

    Take a complex dice string and compute results based on it

    • v1.2.5
    • 15.16
    • Published

    @voxelyn/ai

    Premium AI module for Voxelyn - Generate textures, objects, and scenarios with Gemini

      • v0.1.1
      • 14.45
      • Published

      cotone

      MIDI tick converter module for rhythm action game development

      • v1.1.0
      • 14.45
      • Published

      @theomegafett/rps-game-logic

      Core game logic for a Rock-Paper-Scissors deck-builder with AI opponents, hybrid cards, and a full game controller for Node.js and browser.

      • v1.2.4
      • 14.29
      • Published

      @trap_stevo/rng

      Unleash beautifully deterministic randomness with a seedable generator crafted for developers, artists, game designers, and procedural creators. Whether forging alien worlds, generating dynamic narratives, or craving control over chaos, this tool delivers

        • v0.0.2
        • 14.12
        • Published

        spine-webgl-fixed

        The un-official Spine Runtimes for the web. Patched a bug for personal use

        • v4.0.29
        • 13.74
        • Published

        @ion-cloud/ink

        A tiny javascript color manipulation and translation library

        • v1.0.0
        • 13.38
        • Published

        @typeonce/ecs

        Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable

          • v0.1.0
          • 13.37
          • Published

          react-avatar-maker

          A flexible, customizable React library for creating pixel-perfect character avatars with sprite sheets. Perfect for games, social platforms, and creative applications.

          • v1.1.0
          • 12.50
          • Published

          @ion-cloud/prefabs

          JavaScript prefab library used by @ion-cloud/compass

          • v1.0.0
          • 12.50
          • Published

          myshengine-core

          TypeScript-based ECS framework for high-performance, modular game architecture.

          • v0.9.8
          • 12.42
          • Published

          @ion-cloud/cloud

          JavaScript animation coordination and scene management

          • v1.0.0
          • 12.08
          • Published

          @ion-cloud/phaser

          JavaScript gradient animation and initialization helper

          • v1.0.0
          • 11.74
          • Published

          grid-like

          A physics engine made for 2D platformers and terraria-likes

          • v1.0.6
          • 10.70
          • Published

          @erhansiraci/ue-mcp

          Comprehensive MCP server for Unreal Engine Remote Control API - Control actors, assets, levels, and editor through Claude and other AI assistants

          • v1.0.1
          • 10.58
          • Published

          sprite2bitmap

          Convert sprite images to binary bitmap arrays for embedded systems and game development

            • v1.0.0
            • 9.47
            • Published

            anthima

            تطبيق أنظمة الألعاب بلغة جافاسكربت

            • v1.1.1
            • 9.40
            • Published

            myshengine-pixi

            Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.

            • v0.8.3
            • 9.33
            • Published

            ilcm

            A lightweight input and camera library for browser canvas applications

            • v1.0.4
            • 9.30
            • Published

            spine-phaser

            The official Spine Runtimes for the Phaser.

            • v4.1.49
            • 8.73
            • Published

            caml-trace

            CAML-Trace: minimal JSONL runtime trace format + validator for CAML adventures and sims.

              • v0.1.0
              • 7.77
              • Published

              svelte-sprite

              A Svelte 5 sprite animation library for building game entities with frame-based animations

              • v0.0.1
              • 7.74
              • Published

              caml-lint

              Validate and explain CAML adventure files (CAML Lite). Works alongside existing tools (Ink/Yarn/Unity/VTTs).

                • v0.1.0
                • 7.22
                • Published

                lwjgl-bridge

                A Node.js bridge for LWJGL (Lightweight Java Game Library) that provides access to LWJGL JAR APIs from JavaScript.

                  • v0.1.1
                  • 6.87
                  • Published

                  v8-spine37

                  spine 3.7 plugin for PixiJs v8

                  • v1.1.0
                  • 6.03
                  • Published

                  path-of-least-regret

                  Lightweight 2D polygon navmesh pathfinding: triangulation + A* + funnel + smoothing.

                  • v0.1.0
                  • 6.03
                  • Published

                  phaser-begin

                  A simple CLI tool for initializing vanilla Phaser 3 projects — no React, no Vue, just easy setup for beginners.

                    • v1.0.0
                    • 5.75
                    • Published

                    js-physics-engine

                    A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.

                    • v0.0.6
                    • 4.30
                    • Published

                    inputfusion-js

                    Unify input from keyboard, gamepad, touch, and voice into logical actions.

                      • v1.0.0
                      • 4.30
                      • Published

                      headless-game-engine

                      A minimalistic, framework-agnostic JavaScript game engine.

                      • v0.0.2
                      • 4.28
                      • Published

                      solitaire-utils

                      Node.js package providing card game logic and game dev utilities for building solitaire and card games. Open source game development tools.

                      • v1.0.0
                      • 2.54
                      • Published

                      pixellab-forge-mcp

                      MCP server for the PixelLab pixel art generation API

                      • v1.3.0
                      • 0.00
                      • Published