JSPM

Found 78 results for game-dev

crossbrowdy

A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.

  • v0.99.9-6.33.3
  • 45.73
  • Published

@theomegafett/rps-game-logic

Core game logic for a Rock-Paper-Scissors deck-builder with AI opponents, hybrid cards, and a full game controller for Node.js and browser.

  • v1.2.4
  • 38.79
  • Published

@vicimpa/glm

A lightweight, class-based alternative to gl-matrix providing vector, matrix, and quaternion math utilities for 2D/3D graphics, game development, and WebGL/WebGPU applications.

  • v0.1.10
  • 33.28
  • Published

sim-ecs

A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser

  • v0.6.4
  • 27.99
  • Published

lwjgl-bridge

A Node.js bridge for LWJGL (Lightweight Java Game Library) that provides access to LWJGL JAR APIs from JavaScript.

    • v0.1.1
    • 27.31
    • Published

    @ion-cloud/compass

    JavaScript mapping classes and random generation algorithms

    • v1.9.3
    • 26.48
    • Published

    pixi-scenegraph

    typescript scene engine for pixi.js 8.7

    • v2.9.0
    • 24.41
    • Published

    @ion-cloud/core

    JavaScript game engine with animation, scene management & map generation

    • v2.8.2
    • 23.85
    • Published

    @ion-cloud/ion

    JavaScript particle tweaning and basic 2d animation utility

    • v1.0.0
    • 22.12
    • Published

    @ion-cloud/dice

    Take a complex dice string and compute results based on it

    • v1.2.5
    • 21.33
    • Published

    myshengine-core

    TypeScript-based ECS framework for high-performance, modular game architecture.

    • v0.9.8
    • 20.55
    • Published

    @typeonce/ecs

    Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable

      • v0.1.0
      • 19.70
      • Published

      @ion-cloud/easel

      A javascript utility library that helps setup and manage a 2d or 3d canvas

      • v1.3.0
      • 18.22
      • Published

      empress-core

      TypeScript-based ECS framework for high-performance, modular game architecture.

      • v1.1.5
      • 16.96
      • Published

      sapi-kit

      A development toolkit for Minecraft Bedrock Edition Script API

      • v0.1.7
      • 16.70
      • Published

      @trap_stevo/rng

      Unleash beautifully deterministic randomness with a seedable generator crafted for developers, artists, game designers, and procedural creators. Whether forging alien worlds, generating dynamic narratives, or craving control over chaos, this tool delivers

        • v0.0.2
        • 16.42
        • Published

        @ion-cloud/phaser

        JavaScript gradient animation and initialization helper

        • v1.0.0
        • 16.16
        • Published

        empress-fsm

        Finite State Machine for the Empress.

        • v1.1.2
        • 16.08
        • Published

        phaser-ui

        Easy to use UI components for the Phaser.io game engine

        • v0.0.8
        • 15.87
        • Published

        empress-store

        A Store module for Empress Engine. Part of the Empress Ecosystem.

        • v1.0.5
        • 15.49
        • Published

        path-of-least-regret

        Lightweight 2D polygon navmesh pathfinding: triangulation + A* + funnel + smoothing.

        • v0.1.0
        • 15.49
        • Published

        @ion-cloud/ink

        A tiny javascript color manipulation and translation library

        • v1.0.0
        • 15.40
        • Published

        myshengine-pixi

        Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.

        • v0.8.3
        • 14.20
        • Published

        @ion-cloud/cloud

        JavaScript animation coordination and scene management

        • v1.0.0
        • 14.12
        • Published

        @ion-cloud/prefabs

        JavaScript prefab library used by @ion-cloud/compass

        • v1.0.0
        • 13.44
        • Published

        empress-pixi

        Integration of PIXI.js with Empress Core.

        • v1.0.6
        • 13.42
        • Published

        anthima

        تطبيق أنظمة الألعاب بلغة جافاسكربت

        • v1.1.1
        • 13.11
        • Published

        spine-phaser

        The official Spine Runtimes for the Phaser.

        • v4.1.49
        • 11.85
        • Published

        headless-game-engine

        A minimalistic, framework-agnostic JavaScript game engine.

        • v0.0.2
        • 11.16
        • Published

        cotone

        MIDI tick converter module for rhythm action game development

        • v1.1.0
        • 9.01
        • Published

        ept-ecs

        An easy to use ECS (Entity Component System) lib for gamedev

        • v1.2.7
        • 8.96
        • Published

        v8-spine37

        spine 3.7 plugin for PixiJs v8

        • v1.1.0
        • 8.62
        • Published

        spine-webgl-fixed

        The un-official Spine Runtimes for the web. Patched a bug for personal use

        • v4.0.2-8.1
        • 5.78
        • Published

        inputfusion-js

        Unify input from keyboard, gamepad, touch, and voice into logical actions.

          • v1.0.0
          • 4.48
          • Published

          js-physics-engine

          A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.

          • v0.0.6
          • 4.35
          • Published

          grid-like

          A physics engine made for 2D platformers and terraria-likes

          • v1.0.6
          • 2.64
          • Published