JSPM

Found 63 results for game-dev

crossbrowdy

A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.

  • v0.99.9-6.33.3
  • 39.61
  • Published

sim-ecs

A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser

  • v0.6.4
  • 31.89
  • Published

@trap_stevo/rng

Unleash beautifully deterministic randomness with a seedable generator crafted for developers, artists, game designers, and procedural creators. Whether forging alien worlds, generating dynamic narratives, or craving control over chaos, this tool delivers

    • v0.0.2
    • 29.48
    • Published

    @vicimpa/glm

    A lightweight, class-based alternative to gl-matrix providing vector, matrix, and quaternion math utilities for 2D/3D graphics, game development, and WebGL/WebGPU applications.

    • v0.1.4
    • 28.98
    • Published

    sapi-kit

    A development toolkit for Minecraft Bedrock Edition Script API

    • v0.1.6
    • 28.44
    • Published

    spine-phaser

    The official Spine Runtimes for the Phaser.

    • v4.1.49
    • 20.09
    • Published

    @ion-cloud/core

    JavaScript game engine with animation, scene management & map generation

    • v2.8.2
    • 16.81
    • Published

    empress-fsm

    Finite State Machine for the Empress.

    • v1.1.2
    • 16.50
    • Published

    phaser-ui

    Easy to use UI components for the Phaser.io game engine

    • v0.0.8
    • 15.82
    • Published

    empress-core

    TypeScript-based ECS framework for high-performance, modular game architecture.

    • v1.1.5
    • 14.50
    • Published

    anthima

    تطبيق أنظمة الألعاب بلغة جافاسكربت

    • v1.1.1
    • 14.20
    • Published

    @ion-cloud/compass

    JavaScript mapping classes and random generation algorithms

    • v1.9.3
    • 13.99
    • Published

    pixi-scenegraph

    typescript scene engine for pixi.js 8.7

    • v2.9.0
    • 13.44
    • Published

    empress-pixi

    Integration of PIXI.js with Empress Core.

    • v1.0.6
    • 12.71
    • Published

    inputfusion-js

    Unify input from keyboard, gamepad, touch, and voice into logical actions.

      • v1.0.0
      • 12.43
      • Published

      @ion-cloud/dice

      Take a complex dice string and compute results based on it

      • v1.2.5
      • 11.71
      • Published

      @ion-cloud/ion

      JavaScript particle tweaning and basic 2d animation utility

      • v1.0.0
      • 10.83
      • Published

      cotone

      MIDI tick converter module for rhythm action game development

      • v1.1.0
      • 10.06
      • Published

      ept-ecs

      An easy to use ECS (Entity Component System) lib for gamedev

      • v1.2.7
      • 8.85
      • Published

      empress-store

      A Store module for Empress Engine. Part of the Empress Ecosystem.

      • v1.0.5
      • 8.64
      • Published

      js-physics-engine

      A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.

      • v0.0.6
      • 7.18
      • Published

      myshengine-core

      TypeScript-based ECS framework for high-performance, modular game architecture.

      • v0.9.8
      • 6.17
      • Published

      spine-webgl-fixed

      The un-official Spine Runtimes for the web. Patched a bug for personal use

      • v4.0.2-8.1
      • 5.92
      • Published

      v8-spine37

      spine 3.7 plugin for PixiJs v8

      • v1.1.0
      • 4.78
      • Published

      @typeonce/ecs

      Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable

        • v0.1.0
        • 4.66
        • Published

        @ion-cloud/easel

        A javascript utility library that helps setup and manage a 2d or 3d canvas

        • v1.3.0
        • 4.48
        • Published

        myshengine-pixi

        Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.

        • v0.8.3
        • 4.43
        • Published

        grid-like

        A physics engine made for 2D platformers and terraria-likes

        • v1.0.6
        • 2.71
        • Published

        @ion-cloud/cloud

        JavaScript animation coordination and scene management

        • v1.0.0
        • 2.65
        • Published

        @ion-cloud/prefabs

        JavaScript prefab library used by @ion-cloud/compass

        • v1.0.0
        • 0.00
        • Published

        @ion-cloud/phaser

        JavaScript gradient animation and initialization helper

        • v1.0.0
        • 0.00
        • Published

        @ion-cloud/ink

        A tiny javascript color manipulation and translation library

        • v1.0.0
        • 0.00
        • Published

        headless-game-engine

        A minimalistic, framework-agnostic JavaScript game engine.

        • v0.0.2
        • 0.00
        • Published