JSPM

Found 63 results for game-dev

js-physics-engine

A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.

  • v0.0.6
  • 7.16
  • Published

myshengine-core

TypeScript-based ECS framework for high-performance, modular game architecture.

  • v0.9.8
  • 6.15
  • Published

spine-webgl-fixed

The un-official Spine Runtimes for the web. Patched a bug for personal use

  • v4.0.2-8.1
  • 5.91
  • Published

v8-spine37

spine 3.7 plugin for PixiJs v8

  • v1.1.0
  • 4.77
  • Published

@typeonce/ecs

Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable

    • v0.1.0
    • 4.66
    • Published

    @ion-cloud/easel

    A javascript utility library that helps setup and manage a 2d or 3d canvas

    • v1.3.0
    • 4.47
    • Published

    myshengine-pixi

    Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.

    • v0.8.3
    • 4.45
    • Published

    grid-like

    A physics engine made for 2D platformers and terraria-likes

    • v1.0.6
    • 2.71
    • Published

    @ion-cloud/cloud

    JavaScript animation coordination and scene management

    • v1.0.0
    • 2.64
    • Published

    @ion-cloud/prefabs

    JavaScript prefab library used by @ion-cloud/compass

    • v1.0.0
    • 0.00
    • Published

    @ion-cloud/phaser

    JavaScript gradient animation and initialization helper

    • v1.0.0
    • 0.00
    • Published

    @ion-cloud/ink

    A tiny javascript color manipulation and translation library

    • v1.0.0
    • 0.00
    • Published

    headless-game-engine

    A minimalistic, framework-agnostic JavaScript game engine.

    • v0.0.2
    • 0.00
    • Published