grid-like
A physics engine made for 2D platformers and terraria-likes
Found 114 results for game-dev
A physics engine made for 2D platformers and terraria-likes
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser v4.
Comprehensive MCP server for Unreal Engine Remote Control API - Control actors, assets, levels, and editor through Claude and other AI assistants
The official Spine Runtimes for the Phaser v3.
Colyseus transport adapter for martini-kit multiplayer SDK
The official Spine Runtimes for the web.
A minimalistic, framework-agnostic JavaScript game engine.
Vital.js' Networker (Lightweight yet Reliable)
A minimalistic, framework-agnostic JavaScript game engine.
Convert sprite images to binary bitmap arrays for embedded systems and game development
تطبيق أنظمة الألعاب بلغة جافاسكربت
Colyseus transport adapter for playertwo multiplayer SDK
Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.
A lightweight input and camera library for browser canvas applications
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser.
Vital.js' Toolkit
The official Spine Runtimes for the web.
CAML-Trace: minimal JSONL runtime trace format + validator for CAML adventures and sims.
A Svelte 5 sprite animation library for building game entities with frame-based animations
Validate and explain CAML adventure files (CAML Lite). Works alongside existing tools (Ink/Yarn/Unity/VTTs).
A Node.js bridge for LWJGL (Lightweight Java Game Library) that provides access to LWJGL JAR APIs from JavaScript.
The official Spine Runtimes for the web.
Game dev utils in TS
spine 3.7 plugin for PixiJs v8
Lightweight 2D polygon navmesh pathfinding: triangulation + A* + funnel + smoothing.
A simple CLI tool for initializing vanilla Phaser 3 projects — no React, no Vue, just easy setup for beginners.
The official Spine Runtimes for the Phaser.
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
Unify input from keyboard, gamepad, touch, and voice into logical actions.
A minimalistic, framework-agnostic JavaScript game engine.
Node.js package providing card game logic and game dev utilities for building solitaire and card games. Open source game development tools.
MCP server for the PixelLab pixel art generation API