font-atlas
Populate a <canvas> element with a font texture atlas
Found 287 results for gamedev
Populate a <canvas> element with a font texture atlas
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for PixiJS v8.
The official Spine Runtimes for the web PixiJS v7.
The official Spine Runtimes for the web.
The official Spine Runtimes for CanvasKit for NodeJS
Populate a <canvas> with SDF font texture atlas
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
The official Spine Runtimes for the web.
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
Easy way to test your HTML5 game before releasing it on Dusk.
The official Spine Runtimes for the Phaser v3.
Official JavaScript client API for SmartFoxServer 2X, the leading SDK to create large scale multiplayer games and MMOs
A set of general-purpose utility functions designed with functional programming principles in mind.
A JavaScript game engine written with global state, immutability, and pure functions in mind. Have fun(ctional programming) with it!
Build a multiplayer game played by millions! Your game runs inside the Dusk app with 10 million installs across [iOS](https://apps.apple.com/app/rune-games-and-voice-chat/id1450358364) and [Android](https://play.google.com/store/apps/details?id=ai.rune.ti
Build a multiplayer game played by millions! Your game runs inside the Rune app with 10 million installs across [iOS](https://apps.apple.com/app/rune-games-and-voice-chat/id1450358364) and [Android](https://play.google.com/store/apps/details?id=ai.rune.ti
The official Spine Runtimes for the Phaser v4.
A real-time, lightweight server designed to enable multiplayer experiences for games built with the Inglorious Engine.
A Babel plugin for the IngloriousScript language.
todo
todo
todo
```shell npm install --save @balancy/cocos-creator@next ```
TypeScript powered set of data structures with the intent of being used in game development.
A high-performance Entity Component System (ECS) game engine built with TypeScript and Bun
TypeScript powered set of modules to make it easier to make games in Pixi.js.
Bring ECS architecture to JS project in quick, simple and powerful manner.
A simple and effective JavaScript game development framework that knows its place!
Balancy utility functions and helpers
Isomorphic Three.js + Jolt Physics JSON scene runner for browser and server (Node/Bun).
TypeScript powered for easily handling input in your games.
A modular 2D/2.5D JavaScript game engine built with HTML5 Canvas and Vite.
DEPRECATED
A powerful, pixi.js layout engine for arranging objects in 2D space. Provides 20+ advanced layouts like grids, circles, spirals, masonry, treemaps, and more. Ideal for game development, data visualization, and complex UI.
The official Spine webcomponents.
Lightweight HTML5 canvas 2D game engine suitable for small projects and creative coding. Inspired by PICO-8 and p5.js/Processing.
The official Spine Runtimes for the web.
xelly.js: A TypeScript library for creating games for xelly.games, the social microgames platform!
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
A modular, event-driven Game State Integration (GSI) handler for Counter-Strike 2 built with Node.js.
Babel preset for the IngloriousScript language.
Build retro games using WebAssembly for a fantasy console.
React glue for Miniplex.
A TypeScript framework for pixel art browser games.
MCP server for Unity Editor integration - enables AI assistants to control Unity Editor
TypeScript package for games developed in the Regal framework.
A game framework for making website games that implements Canvas API, and has many useful functions and classes.
CLI to upload your games to Rune
Entity Component System Framework for JavaScript
An object based Entity Component System
A scaffolding tool to quickly create a new game with the Inglorious Engine.
data oriented, functional entity component system
minimalistic es2016 gamedev library
Web Components for Three.js.
Entity Component System for ES6
An entity component system framework for JavaScript and TypeScript
React glue for the 'arancini' entity manager
Entity Component System
elastic entity component system
thin CommonJs library for canvas and worker
Composable Game Input.
The ensemble game framework
Scriptingmodule for ComplexJS
> game development toolkit
MCP server and Unity Editor bridge — enables AI assistants to control Unity for AI-assisted workflows
JS Component Entity Framework for Gamedevelopment
TypeScript Entity-Component-System library
React glue for Miniplex.
MCP server for Unity Editor integration - enables AI assistants to control Unity Editor
The official Spine Runtimes for the web.
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
Poll the state of the joypads.
A comprehensive Model Context Protocol server for Godot game engine development assistance with AI-powered debugging, code generation, and project analysis
The official Spine Runtimes for the web.
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
a utility toolbelt for making grids for games (or apps)
ECS
Hand-crafted and fun to use game framework for jamming, creative coding, and rapid game development
A particle system for various graphics libraries in JavaScript.
Systems for arancini
The official Spine Runtimes for the web.
Create games with a linearly transformed projection
Car physics for Needle Engine: Create physical cars with ease
An entity manager for JavaScript.
nunuStudio is a web based game engine for 3D and 2D game development with support for VR and AR
The official Spine Runtimes for the Phaser v3.
The official Spine Runtimes for CanvasKit for NodeJS
An attempt to create open source game engine for browser
The official Spine Runtimes for the web PixiJS v7.
The official Spine Runtimes for the web.
A collection of graph algorithms for game development
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser v4.
A comprehensive, high-performance, and type-safe input management library for browser-based applications and games.
The official Spine Runtimes for PixiJS v8.
The official Spine webcomponents.
The official Spine Runtimes for the web.
Unity3D's Mathf port
Package with WASM bindings for raylib generated via `emscripten/bind.h`.
Node.js development environment for ImpactJS
CLI tools for developing Clockwork games
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
A typescript games framework extending Babylon.js
An attempt to create open source game engine for browser
Dynamic is a library with a set of functions to facilitate the use of the HTML canvas, mouse and touch events, functionality around the 'requestAnimationFrame' method, and some mathematical utilities
The core of a modular, extensible JS game engine.
GLTF etc. loaders for three-elements.
A flexible Hierarchical Task Network (HTN) planner for creating complex AI behaviors in JavaScript.
Minimal, fast and useful utilities for randomness, array manipulation and math — built for games, UI logic and generative design.
A simple bullet runtime that handles network replication, network syncing, and adjusts the rendered bullets by client framerate.
A runtime editor for Phaser-CE projects
A vector is an entity that has direction and magnitude. Geometrically it is represented by a line segment where the length of the line denotes the magnitude and the arrow gives us the direction. This is useful for mathematically describing things like pos
A minimal Entity-Component-System library for typescript and javascript.
Nintendo® Wii U GameCube™ Adapter driver install script for Windows.
Spine runtimes plugin for Phaser CE.
A high-performance Entity Component System (ECS) library for modern JavaScript and TypeScript applications.
A library that makes GDScript code look pretty.
An attempt to create open source game engine for browser
A fast and simple WebGL 2 2D game engine written in TypeScript
🐠 Makes PhaserJS framework more awesome
my new game project
Event utilities for arancini
Debugger for PhaserJS games
Simple WebGL game/render engine written in TypeScript
An attempt to create open source game engine for browser
Object pooling utilities for arancini
Text rendering for three-elements.
functional entity-component-system experiment
Bitwise game framework
lightweight ECS library
A bridge for two-way communication between a web app and WebGL games in iframes.
artemis-ts is a port of the artemis ECS game engine to typescript
A lightweight theming system for creating context-aware UI themes in Roblox with [@rbxts/vide](https://github.com/littensy/vide).
Render low-res scenes to the canvas in a retro 8-bit era style. Aseprite exported animation wrapper, scene management, sound and image management, particle support.
A tap library, abstracts away from mouse/touch providing source agnostic sync access to the user input.
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
A super simple implementation of a game loop
Preact bindings for three-elements.
JS rewrite of gca-node
A tiny proxy generator to more conveniently integrate three-elements with web frameworks.
A procedural pixel sprite generator for web workers
PolyZone core API
A modern rendering engine for the web.
CLI to upload your games to Rune
A procedural pixel sprite generator
Rapid Game Development with PhaserJS and Node for Modern Browsers
[Website](https://dannyfritz.github.io/fond/)
Bringing spritesheets and aseprite intergration to react-three-fiber
Set of tools and utils built on top of PhaserJS
A JavaScript-to-C# Compiler for Unity
silver-ecs devtool
todo
Simple scene manager
Scripts for the hf template project
Spatial Hash Grids and not much else.
A simple and fast 3D math library for games and graphics. Ported from `bitshifter/glam-rs`.
A comprehensive game development toolkit for Node.js. Laser is a powerful npm package designed to streamline game development processes, with a focus on efficient game client management. It provides essential tools and utilities to enhance your game creat
Lunanore is a 3D game framework built on top of ThreeJS
Platform game engine concept based on Tiled map editor
The official Spine Runtimes for the web.
Yeoman Pixi.js generator
A fat-free tilemap editor with zero dependencies and a scalable, mobile-friendly interface!
  
A lightweight, zero-dependency Node.js web server for serving Unity WebGL builds locally and across networks
CLI tools for developing Phaser game
Logging setup for ensemblejs.
Library for webgames
todo
An experimental rewrite of Javelin v2 with a simplified API and improved entity relationships.
Game development framework
An attempt to create open source game engine for browser
Package for sound effect generation.
MIGAlib - MInimal GAme LIBrary
Randomly generate 2d levels in closed environments, as found in many roguelike games.
A straightforward game engine for simple data-driven games in JavaScript
Lightweight JavaScript library for playing sound effects with SoundEffect.app integration
A lightweight Rollup plugin to automatically upload your bundles to PlayCanvas.
Virtual joystick for litecanvas games based on NippleJS
(minified)kaboom.js is a JavaScript library that helps you make games fast and fun!
تطبيق أنظمة الألعاب بلغة جافاسكربت
NodeJS tool to update a Unity project's version to a specified format - typically the semver format.
A slush generator for creating games that uses webpack and commonjs compliant modules. Gulp for build system. Tools to assist in development.
a Canvas game context
epik framework for creating simple 2d games with web technologies, this package is new so 100% there might be bugs(entire package not working could also be the case) PLUSS this is open-source (can access it via github: https://github.com/helloworld190/MGK
LOVR API typescript declaration.
Simple collisions detector for 2d
A Typescript game engine to build HTML5 games for the web using webcomponents.
**HEADS UP: Documentation is out of date for v8, these docs are for <8.0.0**
Experiment project to adopt Redux to a widely used in gamedev Entity Component System (ECS) pattern
game components for A-Frame
Perge is a minimal p2p synchronization system for [Automerge](https://github.com/automerge/automerge) documents using [PeerJS](https://github.com/peers/peerjs).
Entity Component System used in the Fae rendering engine
Gine game engine.
Component & Entity based javascript game engine. Decoupled from any visualization, physics, and so on. With injections and modules based on AngularJS.
The official Spine Runtimes for the Phaser.
Pathfinding library that implements A* and returns the full path or only the waypoints.
2d physics module for loki JS.
A collection of utilities for making games. 🎮
Load a webassembly build of the Godot engine and Bootstrap packed games from within the react component tree
Common utility types and functions shared by Javelin packages
game development library
A library with a bunch of algorithms related to grids.
sparse set implementation
A minimalistic, framework-agnostic JavaScript game engine.
An attempt to create open source game engine for browser
A pixel font renderer for three.js
Fractive is a hypertext authoring tool, primarily intended for the creation of interactive fiction.
Canvas-based 2D game development SDK with AI integration
A collection of experimental react-three-fiber tools and toys that aren't quite ready to be released as their own packages.
A Phaser 3 Project Template with Typescript and Webpack support
kaboom.js is a JavaScript library that helps you make games fast and fun!
An ECS architecture in Typescript
Learn to code with TaD, a javascript library designed from the ground up for learning programming fundamentals! Please note this is still a WIP
librg cmake-powered ready-to-use example project
A slush generator for easily starting to make HTML5 games with Phaser.
Graphical library for game development using udp connection.
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
A minimalist (web) game framework powered by Solandra
A minimalistic, framework-agnostic JavaScript game engine.
Create Phaser Web games with ease.
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
spine 3.7 plugin for PixiJs v8
Universal content management tool.
React bindings for Javelin
Gamedev math libary
Library of common components for silver-ecs projects
game development library
Entity Component System used in the Fae rendering engine
Add degree angles and get a result between 0 and 359.
The official Spine Runtimes for the web.
An attempt to create open source game engine for browser
Good old gibberish for your virtual characters
Simple ECS implementation for JavaScript
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
A lightweight Webpack plugin to automatically upload your bundles to PlayCanvas.
A small ECS framework, with focus on TypeScript
An API for the Nova Engine editor
A collection of helpers for three-elements.
webgame-cloud SDK for browser games
React glue for three-elements.
Game development controls